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Traffic manager president edition ошибка

firefox369

Последняя на данный момент версия моды Traffic Manager President Edition на русском языке (дает возможность контролировать трафик,скорость, добавлять и убирать светофоры)

Текущая версия: 1.8.4

Возможности:

  • переключение светофоров на перекрестках,
  • добавление знаков проритета на перекрестках,
  •  синхронизирование светофоров , которые могут адаптировать свое поведение в зависимости от реальных измерений трафика,
  • изменить ограничения скорости ,
  • настроить ограничения транспортных средств (например , запретить проезд транспортных средств на некоторых дорогах),
  • настроить ограничения для пешеходов (например , запретить пешеходам переходить улицу),
  • изменить направление полосы движения и многое другое…

Для коректной работы удалите старую версию из папки с игрой!

Распаковать содержимое архива в  *:Cities — SkylinesFilesMods
P.S. Машины не сразу едут по номым правилам.Можно удалить трафик и тогда все новые машины поедут по новым правилам)

Всем приятной игры,свободных дорог и большого процветания вашего мегаполиса!)

Encountered this error just now. Was unable to get a save game at point of error as closing the error just reopened it time and time again so couldn’t save — had to force quit application.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Simulation error: Array index is out of range.
  at TransportLine.GetNextStop (UInt16 stop) [0x00000] in <filename unknown>:0 
  at ImprovedPublicTransport2.Detour.BusAIDetour.ArriveAtTarget (UInt16 vehicleID, .Vehicle& data) [0x00000] in <filename unknown>:0 
  at BusAI.ArriveAtDestination (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in <filename unknown>:0 
  at CarAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0 
  at BusAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0 
  at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0 
  at TrafficManager.Custom.AI.CustomCarAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle& vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0 
  at VehicleManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0 
  at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0 
  at VehicleManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0 
  at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0 
  at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0   [Core]

I’m using BP’s IPT2 mod, RealTime mod and about 90 other mods. TM:PE. RealTime and Move It mods have all been updated recently.

What I was doing at time:

  • Paused game
  • With Move It mod activated:
    • Nudged position of a road junction node
    • Tweaked curvature of one of the roads on that junction
    • Copied a large parking garage, pasted next to the nudged road junction
    • Rotated the new parking garage to align to road
  • Noticed the «broken transport line» icon flashing — sometimes happens when tweaking roads…
  • Opened transport tool, Bus tab, selected bus stop
  • Added extra stop to the affected line — I’ve found this always causes line recalc and fixes most post-road changes line problems
  • Un-paused game
  • Error occurred — and just kept popping up every time I tried to close it
    • Could see the game still running in the background, including busses on the affected line seemingly working normally (although difficult to confirm as I couldn’t move the map by that point).

It’s probably just a one time transient glitch, but thought I’d report just in case. I’ve kept copy of full output_log.txt — let me know if you want me to upload it somewhere.

Encountered this error just now. Was unable to get a save game at point of error as closing the error just reopened it time and time again so couldn’t save — had to force quit application.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Simulation error: Array index is out of range.
  at TransportLine.GetNextStop (UInt16 stop) [0x00000] in <filename unknown>:0 
  at ImprovedPublicTransport2.Detour.BusAIDetour.ArriveAtTarget (UInt16 vehicleID, .Vehicle& data) [0x00000] in <filename unknown>:0 
  at BusAI.ArriveAtDestination (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in <filename unknown>:0 
  at CarAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0 
  at BusAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0 
  at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0 
  at TrafficManager.Custom.AI.CustomCarAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle& vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0 
  at VehicleManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0 
  at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0 
  at VehicleManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0 
  at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0 
  at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0   [Core]

I’m using BP’s IPT2 mod, RealTime mod and about 90 other mods. TM:PE. RealTime and Move It mods have all been updated recently.

What I was doing at time:

  • Paused game
  • With Move It mod activated:
    • Nudged position of a road junction node
    • Tweaked curvature of one of the roads on that junction
    • Copied a large parking garage, pasted next to the nudged road junction
    • Rotated the new parking garage to align to road
  • Noticed the «broken transport line» icon flashing — sometimes happens when tweaking roads…
  • Opened transport tool, Bus tab, selected bus stop
  • Added extra stop to the affected line — I’ve found this always causes line recalc and fixes most post-road changes line problems
  • Un-paused game
  • Error occurred — and just kept popping up every time I tried to close it
    • Could see the game still running in the background, including busses on the affected line seemingly working normally (although difficult to confirm as I couldn’t move the map by that point).

It’s probably just a one time transient glitch, but thought I’d report just in case. I’ve kept copy of full output_log.txt — let me know if you want me to upload it somewhere.

Game: 1.10.1-f3
Traffic Manager 1.10.11
Error message:

A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.UnauthorizedAccessException: Access to the path «C:Program Files (x86)CorePackCities SkylinesCities_DataTMPE.log» is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0
at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool)
at System.IO.File.AppendText (System.String path) [0x00000] in :0
at CSUtil.Commons.Log.LogToFile (System.String log, LogLevel level) [0x00000] in :0
at CSUtil.Commons.Log.Info (System.String s) [0x00000] in :0
at TrafficManager.TrafficManagerMod.OnEnabled () [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception


A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.TypeInitializationException: An exception was thrown by the type initializer for TrafficManager.State.GlobalConfig —> System.UnauthorizedAccessException: Access to the path «C:Program Files (x86)CorePackCities SkylinesCities_DataTMPE.log» is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0
at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool)
at System.IO.File.AppendText (System.String path) [0x00000] in :0
at CSUtil.Commons.Log.LogToFile (System.String log, LogLevel level) [0x00000] in :0
at CSUtil.Commons.Log.Warning (System.String s) [0x00000] in :0
at TrafficManager.State.GlobalConfig.Load (System.DateTime

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