Vuja4
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- Out of the Water
- Join Date:
5/15/2020
- Posts:
11
- Member Details
[p]So installed mods on server.pro and my minecraft normally starts and i can play the world, but server.pro crashed and doesnt start the server… Here is the crash log.[/p]
[Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable[/p]
There is a high probability that a mod has broken the[/p]
ID map and there is[/p]
NOTHING FML or Forge can do to recover this save.[/p]
If you changed your mods, try reverting the change[/p]
java.lang.IllegalStateException: Registry entry for block pl.asie.c[email protected]f490e1d7, id 532, name computronics:computronics.digitalReceiverBox, marked as dangling.[/p]
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:81) ~[FMLControlledNamespacedRegistry.class:?][/p]
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1005) ~[GameData.class:?][/p]
at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:582) ~[GameData.class:?][/p]
at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?][/p]
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?][/p]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?][/p]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:201) [MinecraftServer.class:?][/p]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) [lt.class:?][/p]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?][/p]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?][/p]
[WARNING] [FML]: The world state is utterly corrupted and this save is NOT loadable[/p]
There is a high probability that a mod has broken the[/p]
ID map and there is[/p]
NOTHING FML or Forge can do to recover this save.[/p]
If you changed your mods, try reverting the change[/p]
Vuja4
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- Out of the Water
- Join Date:
5/15/2020
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- Member Details
[p]So installed mods on server.pro and my minecraft normally starts and i can play the world, but server.pro crashed and doesnt start the server… Here is the crash log.[/p]
[Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable[/p]
There is a high probability that a mod has broken the[/p]
ID map and there is[/p]
NOTHING FML or Forge can do to recover this save.[/p]
If you changed your mods, try reverting the change[/p]
java.lang.IllegalStateException: Registry entry for block pl.asie.c[email protected]f490e1d7, id 532, name computronics:computronics.digitalReceiverBox, marked as dangling.[/p]
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:81) ~[FMLControlledNamespacedRegistry.class:?][/p]
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1005) ~[GameData.class:?][/p]
at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:582) ~[GameData.class:?][/p]
at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?][/p]
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?][/p]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?][/p]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:201) [MinecraftServer.class:?][/p]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) [lt.class:?][/p]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?][/p]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?][/p]
[WARNING] [FML]: The world state is utterly corrupted and this save is NOT loadable[/p]
There is a high probability that a mod has broken the[/p]
ID map and there is[/p]
NOTHING FML or Forge can do to recover this save.[/p]
If you changed your mods, try reverting the change[/p]
[17:09:02] [Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable
There is a high probability that a mod has broken the
ID map and there is
NOTHING FML or Forge can do to recover this save.
If you changed your mods, try reverting the change
java.lang.IllegalStateException: Can't map block minecraft:bookshelf to id -1 (seen at: 0), already occupied by null, blocked false, ItemBlock false
at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:525) ~[GameData.class:?]
at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?]
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?]
at net.minecraft.world.World.<init>(World.java:220) [ahb.class:?]
at net.minecraft.world.WorldServer.<init>(WorldServer.java:97) [mt.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62) [bsx.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92) [bsx.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]
After turning off some recipes (eg nuke, iTNT, coins), I restarted my game and got the corruption message. Is this normal? Should I just use MineTweaker to change recipes in future?
No crashreport is made, but i get a log.
Here is some of it.
[12:29:15] [Server thread/FATAL] [FML/]: The world state is utterly corrupted and this save is NOT loadable
There is a high probability that a mod has broken the
ID map and there is
NOTHING FML or Forge can do to recover this save.
If you changed your mods, try reverting the change
java.lang.IllegalStateException: Registry entry for block [email protected], id 26, name minecraft:bed, marked as dangling.
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:81) ~[FMLControlledNamespacedRegistry.class:?]
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1005) ~[GameData.class:?]
at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:582) ~[GameData.class:?]
at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?]
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:201) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) [lt.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
[12:29:15] [Server thread/WARN] [FML/]: The world state is utterly corrupted and this save is NOT loadable
There is a high probability that a mod has broken the
ID map and there is
NOTHING FML or Forge can do to recover this save.
If you changed your mods, try reverting the change
[12:29:15] [Server thread/DEBUG] [FML/]: Reverting to frozen data state.
[12:29:15] [Server thread/TRACE] [mcp/mcp]: Sending event FMLModIdMappingEvent to mod mcp
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#2,881
This is just as good as the last one. Which is awesome.
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#2,882
It looks like you can use a TiCon chisel to make gold ingots into gold bricks, then Chisel-chisel the gold bricks into gold blocks, thus multiplying your gold by 9. I haven’t actually tried this…
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#2,883
And yet you post it were now that will be nerfed
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#2,884
And yet you post it were now that will be nerfed
Well that’s the idea?
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#2,885
I’m enjoying the updates from 1.5.0 to the 1.5.7, but the loot bags are way less fun now — hardly anything but heads and chunks/shards now (and the metal ones aren’t even usable for me — my smeltery refuses to melt them and I can’t use them to make parts in the part builder). Hoping this improves soon, because I love the pack and that’s pretty much the only major issue I’m having right now! There’s also the fact that the trophies mostly don’t seem to be recognised by the quest book when picked up, even when using manual detect — I’ve just spawned in the cheaty quest book and used that to complete the quests when I have the item.
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#2,886
One very quick question:
How can you get to the biosphere^4 quest line? I completed every quest in the Inclusion chamber^4 and half the things in the other line, but I can’t get to the biosphere^4 line. So I went into edit mode and saw that there was a trigger quest. What do I need to do to complete the trigger quest?
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#2,887
Oh, nevermind. I see now. I was using the WSWE’s quest book .
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#2,888
has anyone run into issues with 1.5.0 and «The Vat» and «Ender Parcel» quests?
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#2,889
Oh hey, the ftb version is 1.5.0 now. What’s changed from 1.0.4? I don’t want to update without a very good reason, because I rather enjoy getting useful rewards from reward bags.
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#2,890
not entirely sure, i havent installed ME^4 since early december
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#2,891
I’m enjoying the updates from 1.5.0 to the 1.5.7, but the loot bags are way less fun now — hardly anything but heads and chunks/shards now (and the metal ones aren’t even usable for me — my smeltery refuses to melt them and I can’t use them to make parts in the part builder). Hoping this improves soon, because I love the pack and that’s pretty much the only major issue I’m having right now! There’s also the fact that the trophies mostly don’t seem to be recognised by the quest book when picked up, even when using manual detect — I’ve just spawned in the cheaty quest book and used that to complete the quests when I have the item.
I’m having the same problems here, running the Curse verion, is Parcel still supporting this pack?
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#2,892
Oh hey, the ftb version is 1.5.0 now. What’s changed from 1.0.4? I don’t want to update without a very good reason, because I rather enjoy getting useful rewards from reward bags.
1.5.0 still has useful stuff in the quest bags, I used it on my first play through and it was a lot of fun. I don’t know when it changed, but it was after 1.5.0 and before 1.5.7 (the version currently on the Curse Voice client). I have no idea what the differences between 1.0.4 and 1.5.0 are though.
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#2,893
Well I’m trying to update to 1.5.0 and it’s hanging at «Loading world». I took a look at the log and it stops at [02:54:28] [Server thread/DEBUG] [PerfectSpawnCore/]: Transforming hardcorequesting.quests.QuestDataTaskDeath
I’m thinking it’s having issues transferring my HQM data over, but the only way I know of to reliably fix that is to delete my HQM data. Anyone got any other ideas? I guess I could just keep playing 1.0.4.
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#2,894
Haelp! xP
Either ME^4 1.5.0 is very, very, broken or my computer is. Well, for sure the latter but quite possibly the former.
I updated to ME^4 version 1.5.0 today and couldn’t join any of my previous worlds… I also could not generate any new ones. When I attempt to load a world, it will give me the Forge warning that there are missing blocks/items and then just completely dies. I just tried it in version 1.0.4 and the same thing happened. Does any one know either a fix for this or what version of ME^4 was current at 04/10/2015?
Code:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: XYZ
Description: Exception in server tick loop
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:635)
at java.util.ArrayList.get(ArrayList.java:411)
at hardcorequesting.QuestingData.loadData(QuestingData.java:607)
at hardcorequesting.QuestingData.<init>(QuestingData.java:513)
at hardcorequesting.QuestingData.readAllData(QuestingData.java:497)
at hardcorequesting.QuestingData$1.read(QuestingData.java:403)
at hardcorequesting.network.FileHelper.loadData(FileHelper.java:102)
at hardcorequesting.QuestingData.load(QuestingData.java:432)
at hardcorequesting.WorldEventListener.onLoad(WorldEventListener.java:23)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_419_WorldEventListener_onLoad_Load.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:73)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.5
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 720257216 bytes (686 MB) / 1766326272 bytes (1684 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 3 total; -Xms256M -Xmx4096M -XX:permSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 67 mods loaded, 67 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
appliedenergistics2-core{rv2-beta-3} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MobiusCore{1.2.3} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NotEnoughItems{1.0.4.90} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.90-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
SciMCLibCore{0.0.0.2} [SciMCLibCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
OpenModsCore{@[email protected]} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
debug{1.0} [debug] (denseores-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
battlegear2{1.0.6.3} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
dendrology{1.7.10-0.3.2} [Ancient Trees] (AncientTrees-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
appliedenergistics2{rv2-beta-3} [Applied Energistics 2] (appliedenergistics2-rv2-beta-3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
aura{0.1r0} [Aura Cascade] (AuraCascade-303.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CoFHCore{1.7.10R3.0.0RC7} [CoFH Core] (CoFHCore-[1.7.10]3.0.0RC7-211.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThermalFoundation{1.7.10R1.0.0RC7} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0RC7-62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThermalExpansion{1.7.10R4.0.0RC7} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0RC7-141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BigReactors{0.4.2A2} [Big Reactors] (BigReactors-0.4.2A2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
chisel{2.3.7.83} [Chisel 2] (Chisel2_DEV-2.3.7.83.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Waila{1.5.8} [Waila] (Waila-1.5.9_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CompactMachines{1.7.10-1.16} [Compact Machines] (compactmachines-1.7.10-1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CustomMainMenu{1.1} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderIO{1.7.10-2.2.8.362} [Ender IO] (EnderIO-1.7.10-2.2.8.362.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderTech{1.7.10-0.3.0.348} [EnderTech] (EnderTech-1.7.10-0.3.0.348.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderZoo{1.7.10-1.0.5.14} [Ender Zoo] (EnderZoo-1.7.10-1.0.5.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
exnihilo{1.37} [Ex Nihilo] (Ex-Nihilo-1.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
extracells{2.2.23} [ExtraCells] (ExtraCells-1.7.10-2.2.23b43.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TConstruct{1.7.10-1.8.3.build919} [Tinkers' Construct] (TConstruct-1.7.10-1.8.3b (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Metallurgy{4.0.5} [Metallurgy 4] (Metallurgy-1.7.10-4.0.5.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ExtraUtilities{1.2.2} [Extra Utilities] (extrautilities-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineTweaker3{3.0.9} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ttCore{MC1.7.10-0.1.1-75} [ttCore] (ttCore-MC1.7.10-0.1.1-75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
fluxedcrystals{0.0.5h} [Fluxed-Crystals] (fluxedCrystals-0.0.5h.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FruitCharcoal{1.7.10-1.1} [Fruit Charcoal] (fruitcharcoal-1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
headcrumbs{1.3.1} [Headcrumbs] (Headcrumbs-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
HoloInventory{1.8.3.86} [HoloInventory] (HoloInventory-1.7.10-1.8.3.86.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
HardcoreQuesting{The Journey (4.2.2)} [Hardcore Questing Mode] (HQM-The Journey (4.2.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
imc{1.6} [Improving Minecraft] (Improving Minecraft-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
jsonables{1.0.1} [JSONAbles] (JSONAbles-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Lockdown{2.0.0} [Lockdown] (Lockdown-universal-1.7.2-2.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
minechem{5.0.5.394} [Minechem] (Minechem-1.7.10-5.0.5.394.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-225.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-436.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
pearcelmod{1.7.10-1.6} [Pearcel Mod] (pearcelmod-1.7.10-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
PerfectSpawn{1.1} [Perfect Spawn] (PerfectSpawn-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Quadrum{1.2.0} [Quadrum] (Quadrum-1.7.10-1.2.0.B13-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
quickhotbar{1.04} [Quick Hotbar] (quickhotbar_1710_1.04.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
RandomThings{2.2.2} [Random Things] (RandomThings-2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ResourceLoader{1.0} [Resource Loader] (ResourceLoader-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
santasdecor{0.5.3} [Santa's Decor] (Santa'sDecor-1.7.10-0.5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
SciMCLib{SciMCLib} [SciMCLib] (SciMCLib-1.7.10-0.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
StevesFactoryManager{A92} [Steve's Factory Manager] (StevesFactoryManagerA92.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TiCTooltips{1.1.11b} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.1.11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
tinkersdefense{1.2} [Tinkers' Defense] (Tinkers-Defense-1.2.1 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Torcherino{1.9s} [Torcherino] (Torcherino-1.7.10-1.9s.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
wailafeatures{0.0.1} [WAILA Features] (WAILA-features-1.7.10-0.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Ztones{1.7.10} [Ztones] (Ztones-1.7.10-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
denseores{1.0} [Dense Ores] (denseores-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
IguanaTweaksTConstruct{1.7.10-2.1.4.132} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AE2 Version: beta rv2-beta-3 for Forge 10.13.2.1230
CoFHCore: -[1.7.10]3.0.0RC7-211
ThermalFoundation: -[1.7.10]1.0.0RC7-62
ThermalExpansion: -[1.7.10]4.0.0RC7-141
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
SciMCLib Version: 0.0.0.2
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, MJ6:OFF, MJ5:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
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#2,895
Hello!
First thank you for this great mod pack.
I am a beginner in the «modpack cooking», so I would like some help if possible.
I have ME^4 1.0.4. Since Fluxed Crystals 0.0.4-b31 is very buggy (sometime the blocks of Fluxed Crystals do not receive RF from the ender io conduit for example, and I have to reinstall everything), i’m trying to update it to Fluxed Crystal 1.0.2. However, by doing that, it complain that the forge version is not recent enough, I then update forge to the 10.13.3.1407. Then it’s thermal expansion that complain and i updated thermal expansion, thermal fundation and CoFH to their latest version.
And hnow, here is my problem, when i try to load a game, i have the following message
Code:
[15:33:09] [Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable
There is a high probability that a mod has broken the ID map and there is NOTHING FML or Forge can do to recover this save.
If you changed your mods, try reverting the change
java.lang.IllegalStateException: Can't map item fluxedcrystals:gemCutter to id 5333 (seen at: 258), already occupied by null, blocked false, ItemBlock false
at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:525) ~[GameData.class:?]
at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?]
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?]
at net.minecraft.world.World.<init>(World.java:220) [ahb.class:?]
at net.minecraft.world.WorldServer.<init>(WorldServer.java:97) [mt.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62) [bsx.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92) [bsx.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]
I also have this kind of message before:
Code:
[15:33:08] [Server thread/INFO] [FML]: Found a missing id from the world fluxedcrystals:Gem_Refiner
My guess is that there is some of these blocks in the preexisting world (that is store in template? How do you do that btw? How do you force minecraft to load a pre-existing world instead of generating a new one?)
and that the id of these blocks does not match anymore.
Can someone tell me if i am right? And if yes how should i fix my problem? If not can you explain me what is going wrong and how to fix my problem? ^^’
Thanks a lot
PS : I don’t want to update to ME^4 1.5.0 because i want to continue to use the server i have for the 1.0.4. Since no server is given anymore, I dont want to mess around to make my own server from scratch. And also, I want to understand what is going on.
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#2,896
Hello!
First thank you for this great mod pack.I am a beginner in the «modpack cooking», so I would like some help if possible.
I have ME^4 1.0.4. Since Fluxed Crystals 0.0.4-b31 is very buggy (sometime the blocks of Fluxed Crystals do not receive RF from the ender io conduit for example, and I have to reinstall everything), i’m trying to update it to Fluxed Crystal 1.0.2. However, by doing that, it complain that the forge version is not recent enough, I then update forge to the 10.13.3.1407. Then it’s thermal expansion that complain and i updated thermal expansion, thermal fundation and CoFH to their latest version.
And hnow, here is my problem, when i try to load a game, i have the following messageCode:
[15:33:09] [Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable There is a high probability that a mod has broken the ID map and there is NOTHING FML or Forge can do to recover this save. If you changed your mods, try reverting the change java.lang.IllegalStateException: Can't map item fluxedcrystals:gemCutter to id 5333 (seen at: 258), already occupied by null, blocked false, ItemBlock false at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:525) ~[GameData.class:?] at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?] at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?] at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?] at net.minecraft.world.World.<init>(World.java:220) [ahb.class:?] at net.minecraft.world.WorldServer.<init>(WorldServer.java:97) [mt.class:?] at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62) [bsx.class:?] at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92) [bsx.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]I also have this kind of message before:
Code:
[15:33:08] [Server thread/INFO] [FML]: Found a missing id from the world fluxedcrystals:Gem_RefinerMy guess is that there is some of these blocks in the preexisting world (that is store in template? How do you do that btw? How do you force minecraft to load a pre-existing world instead of generating a new one?)
and that the id of these blocks does not match anymore.Can someone tell me if i am right? And if yes how should i fix my problem? If not can you explain me what is going wrong and how to fix my problem? ^^’
Thanks a lot
PS : I don’t want to update to ME^4 1.5.0 because i want to continue to use the server i have for the 1.0.4. Since no server is given anymore, I dont want to mess around to make my own server from scratch. And also, I want to understand what is going on.
I updated Fluxed Crystals to 0.0.5k and it worked ok. The gem cutter doesn’t like to be automated very much but it works. I have to open the gem cutter before it will accept a new type of gem.
…are you playing multiplayer or single player?
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#2,897
Thanks for your answer.
I’m playing multiplayer. For a quick fix, using 0.0.5k would be ok, but as I said, I would like to understand what is going on ^^.
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#2,898
Hello!
First thank you for this great mod pack.I am a beginner in the «modpack cooking», so I would like some help if possible.
I have ME^4 1.0.4. Since Fluxed Crystals 0.0.4-b31 is very buggy (sometime the blocks of Fluxed Crystals do not receive RF from the ender io conduit for example, and I have to reinstall everything), i’m trying to update it to Fluxed Crystal 1.0.2. However, by doing that, it complain that the forge version is not recent enough, I then update forge to the 10.13.3.1407. Then it’s thermal expansion that complain and i updated thermal expansion, thermal fundation and CoFH to their latest version.
And hnow, here is my problem, when i try to load a game, i have the following messageMy guess is that there is some of these blocks in the preexisting world (that is store in template? How do you do that btw? How do you force minecraft to load a pre-existing world instead of generating a new one?)
and that the id of these blocks does not match anymore.Can someone tell me if i am right? And if yes how should i fix my problem? If not can you explain me what is going wrong and how to fix my problem? ^^’
Thanks a lot
PS : I don’t want to update to ME^4 1.5.0 because i want to continue to use the server i have for the 1.0.4. Since no server is given anymore, I dont want to mess around to make my own server from scratch. And also, I want to understand what is going on.
If you update to the latest fluxed crystals, all Fluxed Crystals stuff will disappear, which will probably screw up quests.
Use this fixed version I made specifically for ME^4, which should be compatible.
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#2,900
If you update to the latest fluxed crystals, all Fluxed Crystals stuff will disappear, which will probably screw up quests.
Use this fixed version I made specifically for ME^4, which should be compatible.
Thanks a lot, I think i will use that. However, i still would like to know what going on in my case ^^’
#1


Posted 01 March 2019 — 12:47 am
h0effi
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- Supporter
-
- 14 posts
Newbie
«The save file is corrupt and cannot be loaded.» got this message after deinstalling two Mods. Strange Runes — Spellcasting Enhanced and Frozen Electrocuted Combustion i tried to deinstall only one of them and i got the same problem with both mods. Really dont know whats wrong because i cant find everything at the forum or the mod page. Pls Help :S
I use Vortex
My Mod List:
http://1drv.ms/u/s!A…5rAYLxX5uvyNnXg
http://1drv.ms/u/s!A…6KeOSqrO3toD96w
http://1drv.ms/u/s!A…7K03lvLPkSgh7pw
http://1drv.ms/u/s!A…4lrT-64PwUstxLg
Thanks (:
Edited by h0effi, 01 March 2019 — 01:06 am.
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#2


Posted 01 March 2019 — 06:50 pm
their both scripted mods, as soon as they are installed and you save the game, the scripts are baked into the save file, you cannot simply uninstall a scripted mod in an active playthrough, otherwise you get save game corruption
you can try fallrim tools, which should remove orphaned scripts: https://www.nexusmod…ition/mods/5031
the linked mod, can potentionally fix the saved games, however if it does not, your only option is to start again, but remember, never uninstall mods that deal with scripts in an active playthrough, whether it be, adding, or modifying scripts, doing so is a surefire way to save bloat, and inevitable corruption.
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#3


Pippboss
Posted 02 March 2019 — 06:52 am
Its not a good idea to add, remove or change load order on active playthrough. The moment you do so you have effectively created a broken chain link that will always break.
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#4


h0effi
Posted 02 March 2019 — 03:47 pm
h0effi
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- Supporter
-
- 14 posts
Newbie
Thank you guys i used Fallrim and now it works ![]()
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#5


Jyotai
Posted 03 March 2019 — 07:58 am
It’s a bit overkill, but I regularly run my last save through resaver (fallrim). After I’ve been playing for a while, I will make a save, tab out and use resaver just to see if there’s anything ‘building up in there’.
If you’ve got some highly scripted mods going — it’s a good idea to make frequent saves and check them. I’m using ‘Sands of Time’ and it can get itself to worked up during combat scenes… I used to crash a lot when it would spawn another 10 enemies into the 10 it spawned as reinforcements for the first 25 it filled a room with… and even after telling it not to do that it still sometimes does… so saving right before combat, and anytime I notice combat getting ‘intense’ has been very useful… In those moments I find I can often end up with a broken link in my saves too…
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#6


AlphaOmegaFreak123
Posted 18 June 2020 — 05:45 pm
AlphaOmegaFreak123
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- Supporter
-
- 40 posts
Journeyman
I am unsure if this is a common thing that happens among the skyrim community, but this is a most unusual predicament that has happened to me. It all began after I installed the Skyrim Creation Club program and based it in the Skyrim SE folder located within Steamapps. All of my current save are corrupted, and say they cannot be loaded. Stranger still, text comes onto the screen saying my Dragonborn has learned all three shouts to the «Drain Vitality» shout all over again, along with other text in the upper left corner such as «EBT loading», «Setting up Closing time», «RLO Exteriors configuration has been added to powers», «Assault has begin!», and others. I wonder if this is a side effect of installing the Skyrim Creation Club or not. I have verified the game cache time and again, and steam says, «All files successfully validated.» On the main menu screen of Skyrim SE, there is not text nor image that says «save corrupt». If I recall correctly, I’ve had this problem before, and the only way to solve it was to load an earlier save. Unfortunately for me, ALL of my saves are corrupted. I’ve read somewhere that this may have something to do with the Dawnguard, so I am going to assume that things like this have a tendency to glitch by themselves. Can anyone help?
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#7


Witcherisa
Posted 16 February 2021 — 09:36 pm
Witcherisa
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- Members
-
- 1 posts
Stranger
fallrim didn’t work for me unfortunately
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#8


alvaromaretinezdiaz95
Posted 16 February 2022 — 03:54 pm
alvaromaretinezdiaz95
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- Members
-
- 7 posts
Stranger
Hola comunidad, desde hace un tiempo me viene ocurriendo un bug muy molesto, en mitad del juego veo que no cargan algunos dialogos y textos, como los libros y algunos menus, accedo a las partidas guardadas y todas aparecen con una imagen que indica currpcion en la partida y no las puedo cargar, pero si salgo del juego y vuelvo a entrar puedo continuar jugando con normalidad, sin embargo al cabo del rato vuelve a ocurrir y tengo que repetir el proceso, al principio lo ignore porque era algo muy poco frecuente, sin embargo con el paso del tiempo se ha vuelto tan comun que apenas ouedo jugar 5 minutos sin que ocuura y es desesperante, he probado ya muchos mods que corrigen fallos, he limpiado la partida y me sigue ocurriendo, no se cual puede ser la causa, a alguno de vosotros le ocurre tambien? sabeis como solucionar esto?
gracias de antemano y un saludo.
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