My CS:GO has been completely obliterated. While playing a game all the other players suddenly freeze, only I am moving (for about 3 seconds) and as if I have travelled forward in time without my knowledge I am suddenly standing at some other place altogether (mostly already killed by some other player). This happens about thrice in a minute and often after this happens the auto disconnect in 25 seconds message displays on the top right corner. The error message displayed in the console is as follows,
[#1614886817 SDR server steamid:90131732901116934(vport 0)] 2 reply timeouts, last recv 1358.7ms ago. Sending keepalive. srcsteamnetworkingsocketsclientlibsteamnetworkingsockets_sdr_common.cpp (3262) : Assertion Failed: We didn’t send all the relay stats we needed to!
The fact that sdr is there in the message makes me believe that the problem is with the steam datagram relay, which recently replaced the normal method to connect to steam servers. Valve has also disabled all commands related to this since they were being exploited by people (somehow).
Things I have tried in order to fix this.
-Validated game files
-Re-downloaded game
-All different kinds of commands including the datagram relay ones.
-Disabling the firewall
-Updated drivers
Please note, that the modem I use does not belong to me, thus changing modem settings is impossible.
Thank you for reading
Any help will be appreciated.
smoking on that #pragma pack
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#1
Автор темы
Привет YouGame, недавно у меня возникла проблема, из-за которой я не могу принять матч.
Окно «ACCEPT» просто не высвечиватся и в консоли пишет: «Cannot create SDR connection to hosted dedicated server. Cannot connect to proxied gameserver steamid:90129531796424714 via steam datagram. We don’t have an authorization ticket!»
Что может быть не так? С читом и без него, разницы нет.
Кэш игры чистил, ПК перезапускал. Может кто сталкивался с этим?
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#2
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Привет YouGame, недавно у меня возникла проблема, из-за которой я не могу принять матч.
Окно «ACCEPT» просто не высвечиватся и в консоли пишет: «Cannot create SDR connection to hosted dedicated server. Cannot connect to proxied gameserver steamid:90129531796424714 via steam datagram. We don’t have an authorization ticket!»
Что может быть не так? С читом и без него, разницы нет.
Кэш игры чистил, ПК перезапускал. Может кто сталкивался с этим?
Кэш загрузки чистани и перезапусти пека
smoking on that #pragma pack
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#3
Автор темы
Кэш загрузки чистани и перезапусти пека
Не смешно
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#4
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
У меня три дня назад такое было «Сделал очистку загрузки и перезапустил пека, а так же запустил стим от Админа и всё «

smoking on that #pragma pack
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#5
Автор темы
У меня три дня назад такое было «Сделал очистку загрузки и перезапустил пека, а так же запустил стим от Админа и всё «
Посмотреть вложение 43909
Мне net_client_steamdatagram_enable_override 0 помогло
smoking on that #pragma pack
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#6
Автор темы
Решение найдено, тему можно закрывать
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#7
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Приветствую! После смены интернет-провайдера у меня возникла проблема с автодисконнектом в игре CS:GO. В начале раунда (а иногда даже в середине раунда) я вижу красную надпись в правом углу «Предупреждение, автоотключение через 25 секунд …». Это может быть в одном матче*2-3 раза подряд, но иногда мне везет, и я даже могу сыграть 1-2 матча без этой проблемы. У меня Ubuntu & Windows 10, и проблема*существуюет в обеих ОС.
Что выдает консоль во время автодисконнекта:
Код
Lost primary session waw#89 (155.133.230.36:27049) for connection 3780095199. received_nosession [#3780095199 SDR server steamid:90129755892785158(vport 0)] Selecting fra#278 (162.254.197.162:27064) as primary. (Ping = 31+15=46 (front+back=total).) srcsteamnetworkingsocketsclientlibsteamnetworkingsockets_sdr_common.cpp (3262) : Assertion Failed: We didn't send all the relay stats we needed to! Requesting session from waw#89 (155.133.230.36:27049). Ping = 13+0=13 (front+back=total). [#3780095199 SDR server steamid:90129755892785158(vport 0)] Selecting waw#89 (155.133.230.36:27049) as backup #1 (Ping = 13+0=13 (front+back=total).) Lost primary session fra#278 (162.254.197.162:27064) for connection 3780095199. received_nosession [#3780095199 SDR server steamid:90129755892785158(vport 0)] Selecting waw#89 (155.133.230.36:27049) as primary. (Ping = 13+0=13 (front+back=total).) Requesting session from fra#278 (162.254.197.162:27064). Ping = 31+15=46 (front+back=total). [#3780095199 SDR server steamid:90129755892785158(vport 0)] Selecting fra#278 (162.254.197.162:27064) as backup #1 (Ping = 31+15=46 (front+back=total).) Server connection timed out. **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
Что я пробовал:
Перезагрузка моего основного роутера
Проверка файлов игры
Переадресация портов для протоколов TCP и UDP (27030: 27039 — для TCP и 27000: 27030,1200 для UDP)
Я просто в сетях не очень разбираюсь, но может кто-то с хорошей базей поймет в чем проблема…
__________________
Помощь в написании контрольных, курсовых и дипломных работ, диссертаций здесь
I have the same issue — it depends on the day. Most of the days it’s working perfectly fine, but if it happens once, the possibility of it happening again the same day is very high. Today I was disconnected about 15 times this way within two matches.
Most of the time a small lag happens before the issue, FPS drop. Then, my player does one of these two things:
- I can move, but once per while my position is reset to the position I lost the connection (90% of the time),
- the player freezes and I can do nothing.
After a while, a warning at top-right appears that I’m attacked by squids (pirate language, a message about being disconnected) and that’s the moment I’m sure I can do nothing, I can only Alt-F4 to speed up the process of reconnecting. However, other players on the server DO see my movement while I’m attacked by squids. So I can move, shoot, defuse a bomb, but I will not see this on my screen. It seems like the connection is one-way only, so my client sends its packets to the server but refuses to receive packets from the server. Others see me disconnecting only after the timeout or when I close CS.
This is the console log I’m getting when this issue starts to appear. Each time it’s similar.
Telling Steam not to update the app for the next 900 seconds
[#1788535983 SDR server steamid:90164189717866498 vport 0] Lost primary session waw#120 (155.133.230.100:27042) received_nosession
[#1788535983 SDR server steamid:90164189717866498 vport 0] Selecting fra#304 (162.254.197.36:27042) as primary. (Ping = 20 = 20+0+0 (front+interior+remote).)
[#1788535983 SDR server steamid:90164189717866498 vport 0] Requesting session from waw#120 (155.133.230.100:27042). Ping = 21 = 5+16 (front+back).
[#1788535983 SDR server steamid:90164189717866498 vport 0] Selecting waw#120 (155.133.230.100:27042) as backup #1 (Ping = 21 = 5+16+0 (front+interior+remote).)
[#1788535983 SDR server steamid:90164189717866498 vport 0] Lost primary session fra#304 (162.254.197.36:27042) received_nosession
[#1788535983 SDR server steamid:90164189717866498 vport 0] Selecting waw#120 (155.133.230.100:27042) as primary. (Ping = 21 = 5+16+0 (front+interior+remote).)
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
Telling Steam not to update the app for the next 900 seconds
[#1788535983 SDR server steamid:90164189717866498 vport 0] Requesting session from fra#304 (162.254.197.36:27042). Ping = 21 = 20+1 (front+back).
[#1788535983 SDR server steamid:90164189717866498 vport 0] Selecting fra#304 (162.254.197.36:27042) as backup #1 (Ping = 21 = 20+1+0 (front+interior+remote).)
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[#1788535983 SDR server steamid:90164189717866498 vport 0] Sequence number from waw#120 (155.133.230.100:27042) is duplicate or old, but end-to-end sequence number is OK? Dropping.
After my tenth or so disconnect I was also disconnected from the server due to mismatched files, but I suspect it was related to force-closing CSGO.
Restarting the game does not help, restarting the computer also does not help.
I also think that system updates are not related to this problem. I am sure this problem happened multiple times between multiple updates and I recall not having this issue one day and having it the other day on the same OS without any updates in between.
Operating System Version:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 5.19.11-arch1-1
X Server Vendor: The X.Org Foundation
X Server Release: 12101004
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime_0.20220802.0
BTW I’m using an Ethernet connection, no Wi-Fi (available but disabled).
UPD.
Доброй ночи.
Я додумался посмотреть в консоль.
Похоже, что проблемы с сетью. Пакеты теряются.
Провайдер МТС. Раньше таких проблем не было.
Перезагрузка роутера не спасает.
Лог ошибок
CDOTABaseGameMode()DOTABaseGameMode::Spawn()[VScript] Scripting disabled or no server runningDOTABaseGameMode::Activate[Networking] client =&A:1:1579216901:1854&0]: NetChan Setting Timeout to 30.00 seconds[Client] CL: Signon traffic «client»: incoming 187.914 KB [18 pkts], outgoing 2.756 KB [500 pkts]C:Gamerules: entering state ‘DOTA_GAMERULES_STATE_PRE_GAME'[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME[Client] PregameHud — SetPreGameVisible 0[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 9041 (was 14191)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 3/ 21 dropped (14.3%)[Client] PregameHud — bIsPreloading is now 0[Client] PregameHud — eGameState is now DOTA_GAMERULES_STATE_PRE_GAME[Client] PregameHud — SetPreGameVisible 1[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 6495 (was 9365)[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 4552 (was 6822)[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 737 (was 4827)[Client] PregameHud — SetPreGameVisible 0[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1482.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1684.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1885.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 2085.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2286.0ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting par#33 (185.25.182.66:27047) as backup #1 (Ping = 341 = 332+9+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Requesting session from mad#36 (155.133.246.34:27050). Ping = 92 = 63+29 (front+back).[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting mad#36 (155.133.246.34:27050) as backup #1 (Ping = 92 = 63+29+0 (front+interior+remote).)[ResourceSystem] WARNING: RESOURCE_TYPE_MATERIAL resource ‘materials/vgui/hud/heroportraits/portraitbackground_coolinterior.vmat’ (A8E46E034AC89E75) requested but is not in the system. (Missing from from a manifest?)[ResourceSystem] ERROR: RESOURCE_TYPE_MATERIAL resource ‘materials/vgui/hud/heroportraits/portraitbackground_coolinterior.vmat’ (A8E46E034AC89E75) requested is not loaded and may have been deleted.C:Gamerules: entering state ‘DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS[Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 31/ 350 dropped (8.9%)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 31/ 327 dropped (9.5%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1218.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1420.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1621.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1821.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2021.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 5 reply timeouts, last recv 2222.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting par#33 (185.25.182.66:27047) as backup #1 (Ping = 341 = 332+9+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Requesting session from fra#3 (155.133.226.68:27017). Ping = 175 = 175+0 (front+back).[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting fra#3 (155.133.226.68:27017) as backup #1 (Ping = 175 = 175+0+0 (front+interior+remote).)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 66/ 628 dropped (10.5%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1138.3ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1340.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1541.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1741.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1942.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2143.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 5 reply timeouts, last recv 2343.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Requesting session from sto#21 (162.254.198.103:27015). Ping = 45 = 18+27 (front+back).[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#21 (162.254.198.103:27015) as backup #1 (Ping = 45 = 18+27+0 (front+interior+remote).)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 48/ 564 dropped (8.5%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Lost backup #1 sto#21 (162.254.198.103:27015). consecutive_ping_timeout[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting fra#3 (155.133.226.68:27017) as backup #1 (Ping = 175 = 175+0+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1021.3ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1225.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1426.3ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Lost primary session waw#345 (155.133.230.68:27035) consecutive_ping_timeout[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting fra#3 (155.133.226.68:27017) as primary. (Ping = 175 = 175+0+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting par#33 (185.25.182.66:27047) as backup #1 (Ping = 341 = 332+9+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1626.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1828.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2029.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2231.3ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Requesting session from ams#82 (155.133.248.51:27042). Ping = 184 = 178+6 (front+back).[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 5 reply timeouts, last recv 2432.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting ams#82 (155.133.248.51:27042) as backup #1 (Ping = 184 = 178+6+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1032.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1234.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1434.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1635.7ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 76/ 494 dropped (15.4%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 938.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1139.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1339.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1541.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1742.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2144.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 5 reply timeouts, last recv 2345.8ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 60/ 635 dropped (9.4%)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 51/ 575 dropped (8.9%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 975.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1177.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1378.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1578.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1780.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1981.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2182.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 5 reply timeouts, last recv 2384.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Requesting session from lhr#54 (162.254.196.70:27022). Ping = 99 = 85+14 (front+back).[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting lhr#54 (162.254.196.70:27022) as backup #1 (Ping = 99 = 85+14+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1035.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1237.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1440.9ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 55/ 503 dropped (10.9%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1034.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1234.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1436.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1637.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1838.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2040.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2241.6ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 91/ 682 dropped (13.3%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 979.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1180.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1381.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1583.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1783.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1987.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2189.1ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 45/ 545 dropped (8.3%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1057.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1258.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1459.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1660.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1861.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2062.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2263.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting par#33 (185.25.182.66:27047) as backup #1 (Ping = 102 = 93+9+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 968.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1169.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1369.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1569.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1770.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1970.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 5 reply timeouts, last recv 2373.2ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 42/ 497 dropped (8.5%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting ams#82 (155.133.248.51:27042) as backup #1 (Ping = 184 = 178+6+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 975.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1175.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1577.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1777.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1979.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2179.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 5 reply timeouts, last recv 2380.5ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 88/ 675 dropped (13.0%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1025.3ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1225.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1426.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1627.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1829.3ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2030.0ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2230.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 5 reply timeouts, last recv 2431.8ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 56/ 574 dropped (9.8%)[SteamNetSockets] Relay tyo1#61 (155.133.245.35:27021) is going offline in 576 seconds[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 41/ 512 dropped (8.0%)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 61/ 642 dropped (9.5%)[SteamNetSockets] Communications with routing cluster ‘sto’ restored.[SteamNetSockets] Communications with routing cluster ‘waw’ restored.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Requesting session from sto#94 (162.254.198.131:27031). Ping = 44 = 18+26 (front+back).[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#94 (162.254.198.131:27031) as backup #1 (Ping = 44 = 18+26+0 (front+interior+remote).)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 55/ 554 dropped (9.9%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1053.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1254.0ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1454.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1654.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1855.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2056.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2256.6ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 44/ 500 dropped (8.8%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1066.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1267.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1468.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1669.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1870.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2070.8ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting ams#82 (155.133.248.51:27042) as backup #1 (Ping = 44 = 38+6+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2271.7ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#94 (162.254.198.131:27031) as backup #1 (Ping = 44 = 18+26+0 (front+interior+remote).)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 78/ 630 dropped (12.4%)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 36/ 559 dropped (6.4%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting ams#82 (155.133.248.51:27042) as backup #1 (Ping = 44 = 38+6+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1064.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1265.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1466.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1668.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1869.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2069.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2270.9ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#94 (162.254.198.131:27031) as backup #1 (Ping = 44 = 18+26+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 942.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1143.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1344.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1544.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1745.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 1946.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting ams#82 (155.133.248.51:27042) as backup #1 (Ping = 44 = 38+6+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2147.1ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 5 reply timeouts, last recv 2348.2ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 39/ 510 dropped (7.6%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#94 (162.254.198.131:27031) as backup #1 (Ping = 44 = 18+26+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Requesting session from sto2#79 (155.133.252.36:27039). Ping = 49 = 17+32 (front+back).[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1140.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1341.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1543.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1744.5ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1945.6ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2146.0ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2347.0ms ago. Sending keepalive.[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 88/ 657 dropped (13.4%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1020.2ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1220.3ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1421.3ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1621.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1822.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto2#79 (155.133.252.36:27039) as backup #1 (Ping = 50 = 18+32+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#94 (162.254.198.131:27031) as backup #1 (Ping = 43 = 17+26+0 (front+interior+remote).)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 55/ 561 dropped (9.8%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto2#79 (155.133.252.36:27039) as backup #1 (Ping = 50 = 18+32+0 (front+interior+remote).)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 47/ 503 dropped (9.3%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#94 (162.254.198.131:27031) as backup #1 (Ping = 43 = 17+26+0 (front+interior+remote).)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 93/ 662 dropped (14.0%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting vie#57 (146.66.155.35:27017) as backup #1 (Ping = 72 = 60+12+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#94 (162.254.198.131:27031) as backup #1 (Ping = 43 = 17+26+0 (front+interior+remote).)[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 48/ 520 dropped (9.2%)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1072.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 2 reply timeouts, last recv 1273.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1473.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1674.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 3 reply timeouts, last recv 1875.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting vie#57 (146.66.155.35:27017) as backup #1 (Ping = 72 = 60+12+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] 4 reply timeouts, last recv 2277.4ms ago. Sending keepalive.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#94 (162.254.198.131:27031) as backup #1 (Ping = 43 = 17+26+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Requesting session from waw#345 (155.133.230.68:27035). Ping = 67 = 51+16 (front+back).[Networking] client =&A:1:1579216901:1854&0]: high packet loss detected flow incoming: 0ms latency, 42/ 520 dropped (8.1%)CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event.CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event.CSwapChainBase::QueuePresentAndWait() looped for 27 iterations without a present event.[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting waw#345 (155.133.230.68:27035) as backup #1 (Ping = 67 = 51+16+0 (front+interior+remote).)[SteamNetSockets] [#2844010798 SDR server steamid:90151644295131141 vport 0] Selecting sto#94 (162.254.198.131:27031) as backup #1 (Ping = 43 = 17+26+0 (front+interior+remote). Connection gap 4467ms.)
Your system information
- System information from steam https://gist.github.com/fedor-elizarov/29d678cec7788a0f16e58232c6d8a30f
- Have you checked for system updates?: [Yes]
Please describe your issue in as much detail as possible:
My location is Russia UTC + 3 until recently my ping was between 30 or 70. The game was connected to European servers. Now, in any game mode, it connects me exclusively to American servers and the ping is stable 160 or 200.
I don’t quite understand what the problem might be, there are European servers, they are closer to me, but the game connects me to very far-away servers.
For example
status Connected to =[A:1:138967042:15592]:0 hostname: Valve CS:GO US North Central Server (srcds062.128.16) version : 1.37.6.8 secure os : Linux type : official dedicated map : de_dust2 players : 20 humans, 0 bots (20/0 max) (not hibernating)
My external IP 91.228.96.26
- I delete configs
- I reinstal game
- I dont use VPN
I don’t know the exact reason for this yet, so I am writing here. Any ideas? Is the problem on my end (my ISP) or lack of servers? Perhaps the game detects my location is incorrect. I dont know. Therefore, just in case, I am writing here.
More info
- game connect info
Started tracking Steam Net Connection to =[A:1:138967042:15592]:0, handle b3bde83f
[#3015567423 SDR server steamid:90138959816456194(vport 0)] Requesting session from ord#298 (162.254.193.101:27052). Ping = 150+0=150 (front+back=total).
[#3015567423 SDR server steamid:90138959816456194(vport 0)] Requesting session from tsnm#291 (111.32.164.146:27035). Ping = 175+400=575 (front+back=total).
[#3015567423 SDR server steamid:90138959816456194(vport 0)] Selecting ord#298 (162.254.193.101:27052) as primary. (Ping = 150+0=150 (front+back=total).)
[#3015567423 SDR server steamid:90138959816456194(vport 0)] Selecting tsnm#291 (111.32.164.146:27035) as backup #1 (Ping = 175+400=575 (front+back=total).)
[#3015567423 SDR server steamid:90138959816456194(vport 0)] connected
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
Host_WriteConfiguration: Wrote cfg/config.cfg
Ping measurement completed
Ping location: ord=150+15,iad=/166+15,okc=/167+15,atl=/168+15,tsnm=175+17,tsnu=272+27/175+17,tsnt=286+28/175+17,fra=/244+15,cant=244+24,canm=246+24/244+24,gru=/299+15,sgp=/382+15
RelayNetWorkStatus: avail=OK config=OK anyrelay=OK (Refreshing ping measurements)
Ping measurement complete after 3.2s. Sending sample to GC
- pings
dron@gnu:~$ ping google.com PING google.com (64.233.165.113) 56(84) bytes of data. 64 bytes from lg-in-f113.1e100.net (64.233.165.113): icmp_seq=1 ttl=103 time=24.8 ms 64 bytes from lg-in-f113.1e100.net (64.233.165.113): icmp_seq=2 ttl=103 time=24.8 ms 64 bytes from lg-in-f113.1e100.net (64.233.165.113): icmp_seq=3 ttl=103 time=24.8 ms 64 bytes from lg-in-f113.1e100.net (64.233.165.113): icmp_seq=4 ttl=103 time=24.8 ms ^C --- google.com ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3003ms rtt min/avg/max/mdev = 24.770/24.782/24.800/0.012 ms dron@gnu:~$ ping yandex.ru PING yandex.ru (5.255.255.88) 56(84) bytes of data. 64 bytes from yandex.ru (5.255.255.88): icmp_seq=1 ttl=51 time=10.6 ms 64 bytes from yandex.ru (5.255.255.88): icmp_seq=2 ttl=51 time=10.5 ms 64 bytes from yandex.ru (5.255.255.88): icmp_seq=3 ttl=51 time=10.6 ms 64 bytes from yandex.ru (5.255.255.88): icmp_seq=4 ttl=51 time=10.6 ms ^C --- yandex.ru ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3004ms rtt min/avg/max/mdev = 10.535/10.577/10.619/0.031 ms dron@gnu:~$ ping 162.254.193.101 PING 162.254.193.101 (162.254.193.101) 56(84) bytes of data. 64 bytes from 162.254.193.101: icmp_seq=1 ttl=48 time=149 ms 64 bytes from 162.254.193.101: icmp_seq=2 ttl=48 time=149 ms 64 bytes from 162.254.193.101: icmp_seq=3 ttl=48 time=149 ms 64 bytes from 162.254.193.101: icmp_seq=4 ttl=48 time=149 ms ^C --- 162.254.193.101 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3003ms rtt min/avg/max/mdev = 148.948/149.018/149.095/0.053 ms dron@gnu:~$ ping 111.32.164.146 PING 111.32.164.146 (111.32.164.146) 56(84) bytes of data. 64 bytes from 111.32.164.146: icmp_seq=1 ttl=42 time=226 ms 64 bytes from 111.32.164.146: icmp_seq=2 ttl=42 time=226 ms 64 bytes from 111.32.164.146: icmp_seq=3 ttl=42 time=228 ms 64 bytes from 111.32.164.146: icmp_seq=4 ttl=42 time=227 ms ^C --- 111.32.164.146 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3004ms rtt min/avg/max/mdev = 226.305/227.027/228.476/0.861 ms dron@gnu:~$
UPDATE:
- 1
I ran some tests and I don’t understand what the problem is. At first I thought it was my ISP, but it seems like it is not. Can someone give me ideas what the problem is?
First, I contacted the player and asked him for his ping test game logs from the left, my log from the rights of another person, it is clear that my game does not check all available regions, but only very far from me
- 2
I started looking for server lists, I used to see a file in the ~ / .steam / network_config.json directory now it is not there, so I followed the link https://raw.githubusercontent.com/SteamDatabase/SteamTracking/master/Random/NetworkDatagramConfig.json
Next, I wrote a script that generates another script to check the ping to all servers. (they are terrible, yes, but I didn’t have time to do it normally)
use first_script.sh > testping.sh; chmod +x testping.sh;./testping.sh
And here is the test result ping test log
The log is quite large, but it shows that ping from my computer reaches, for example, European servers, but the game ignores them. Why? Many relays are available, but the game ignores them too.
more:
my game log https://gist.github.com/fedor-elizarov/1cc7e84c0bb0d6aa25ecf9231d11f423
other player log (he is doing well and the game is working fine) https://gist.github.com/fedor-elizarov/4eb20824a1212ebec64887f0dbef4826
log diff (here is what I don’t have in the game console) https://gist.github.com/fedor-elizarov/54f71eda2636601d10670930fbd05890
Perhaps I missed something, check specific ports and protocols? Which ones?
There is also a related bug. If I connect to any server now, I will freeze on one of the spawns (most often it is a terrorist spawn)
0 — I can’t select a command, write to chat, or anything else
1 — I am not visible in the spectators
2 — I am not visible in the TAB table of players
3 — I’m generally invisible to everyone, but I’m on the server
4 — I hear all players
5 — if I am not frozen, I sometimes see players
6 — I can rotate the camera
7 — this works on any community servers or official and faceit servers. The server thinks I’m not connected, but I’m on the server.
it doesn’t always happen, but sometimes it happens
In short, I do not know what to do yet, if someone has ideas for what else to check, I will be glad.
Perhaps somewhere there is a script that allows you to check
1 — server availability
2 — checking port blocking on the provider side
3 — checking the blocking of protocols on the side of the provider
I myself am already tired of poking around in search of a fix =)
Your system information
- System information from steam https://gist.github.com/fedor-elizarov/29d678cec7788a0f16e58232c6d8a30f
- Have you checked for system updates?: [Yes]
Please describe your issue in as much detail as possible:
My location is Russia UTC + 3 until recently my ping was between 30 or 70. The game was connected to European servers. Now, in any game mode, it connects me exclusively to American servers and the ping is stable 160 or 200.
I don’t quite understand what the problem might be, there are European servers, they are closer to me, but the game connects me to very far-away servers.
For example
status Connected to =[A:1:138967042:15592]:0 hostname: Valve CS:GO US North Central Server (srcds062.128.16) version : 1.37.6.8 secure os : Linux type : official dedicated map : de_dust2 players : 20 humans, 0 bots (20/0 max) (not hibernating)
My external IP 91.228.96.26
- I delete configs
- I reinstal game
- I dont use VPN
I don’t know the exact reason for this yet, so I am writing here. Any ideas? Is the problem on my end (my ISP) or lack of servers? Perhaps the game detects my location is incorrect. I dont know. Therefore, just in case, I am writing here.
More info
- game connect info
Started tracking Steam Net Connection to =[A:1:138967042:15592]:0, handle b3bde83f
[#3015567423 SDR server steamid:90138959816456194(vport 0)] Requesting session from ord#298 (162.254.193.101:27052). Ping = 150+0=150 (front+back=total).
[#3015567423 SDR server steamid:90138959816456194(vport 0)] Requesting session from tsnm#291 (111.32.164.146:27035). Ping = 175+400=575 (front+back=total).
[#3015567423 SDR server steamid:90138959816456194(vport 0)] Selecting ord#298 (162.254.193.101:27052) as primary. (Ping = 150+0=150 (front+back=total).)
[#3015567423 SDR server steamid:90138959816456194(vport 0)] Selecting tsnm#291 (111.32.164.146:27035) as backup #1 (Ping = 175+400=575 (front+back=total).)
[#3015567423 SDR server steamid:90138959816456194(vport 0)] connected
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
Host_WriteConfiguration: Wrote cfg/config.cfg
Ping measurement completed
Ping location: ord=150+15,iad=/166+15,okc=/167+15,atl=/168+15,tsnm=175+17,tsnu=272+27/175+17,tsnt=286+28/175+17,fra=/244+15,cant=244+24,canm=246+24/244+24,gru=/299+15,sgp=/382+15
RelayNetWorkStatus: avail=OK config=OK anyrelay=OK (Refreshing ping measurements)
Ping measurement complete after 3.2s. Sending sample to GC
- pings
dron@gnu:~$ ping google.com PING google.com (64.233.165.113) 56(84) bytes of data. 64 bytes from lg-in-f113.1e100.net (64.233.165.113): icmp_seq=1 ttl=103 time=24.8 ms 64 bytes from lg-in-f113.1e100.net (64.233.165.113): icmp_seq=2 ttl=103 time=24.8 ms 64 bytes from lg-in-f113.1e100.net (64.233.165.113): icmp_seq=3 ttl=103 time=24.8 ms 64 bytes from lg-in-f113.1e100.net (64.233.165.113): icmp_seq=4 ttl=103 time=24.8 ms ^C --- google.com ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3003ms rtt min/avg/max/mdev = 24.770/24.782/24.800/0.012 ms dron@gnu:~$ ping yandex.ru PING yandex.ru (5.255.255.88) 56(84) bytes of data. 64 bytes from yandex.ru (5.255.255.88): icmp_seq=1 ttl=51 time=10.6 ms 64 bytes from yandex.ru (5.255.255.88): icmp_seq=2 ttl=51 time=10.5 ms 64 bytes from yandex.ru (5.255.255.88): icmp_seq=3 ttl=51 time=10.6 ms 64 bytes from yandex.ru (5.255.255.88): icmp_seq=4 ttl=51 time=10.6 ms ^C --- yandex.ru ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3004ms rtt min/avg/max/mdev = 10.535/10.577/10.619/0.031 ms dron@gnu:~$ ping 162.254.193.101 PING 162.254.193.101 (162.254.193.101) 56(84) bytes of data. 64 bytes from 162.254.193.101: icmp_seq=1 ttl=48 time=149 ms 64 bytes from 162.254.193.101: icmp_seq=2 ttl=48 time=149 ms 64 bytes from 162.254.193.101: icmp_seq=3 ttl=48 time=149 ms 64 bytes from 162.254.193.101: icmp_seq=4 ttl=48 time=149 ms ^C --- 162.254.193.101 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3003ms rtt min/avg/max/mdev = 148.948/149.018/149.095/0.053 ms dron@gnu:~$ ping 111.32.164.146 PING 111.32.164.146 (111.32.164.146) 56(84) bytes of data. 64 bytes from 111.32.164.146: icmp_seq=1 ttl=42 time=226 ms 64 bytes from 111.32.164.146: icmp_seq=2 ttl=42 time=226 ms 64 bytes from 111.32.164.146: icmp_seq=3 ttl=42 time=228 ms 64 bytes from 111.32.164.146: icmp_seq=4 ttl=42 time=227 ms ^C --- 111.32.164.146 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3004ms rtt min/avg/max/mdev = 226.305/227.027/228.476/0.861 ms dron@gnu:~$
UPDATE:
- 1
I ran some tests and I don’t understand what the problem is. At first I thought it was my ISP, but it seems like it is not. Can someone give me ideas what the problem is?
First, I contacted the player and asked him for his ping test game logs from the left, my log from the rights of another person, it is clear that my game does not check all available regions, but only very far from me
- 2
I started looking for server lists, I used to see a file in the ~ / .steam / network_config.json directory now it is not there, so I followed the link https://raw.githubusercontent.com/SteamDatabase/SteamTracking/master/Random/NetworkDatagramConfig.json
Next, I wrote a script that generates another script to check the ping to all servers. (they are terrible, yes, but I didn’t have time to do it normally)
use first_script.sh > testping.sh; chmod +x testping.sh;./testping.sh
And here is the test result ping test log
The log is quite large, but it shows that ping from my computer reaches, for example, European servers, but the game ignores them. Why? Many relays are available, but the game ignores them too.
more:
my game log https://gist.github.com/fedor-elizarov/1cc7e84c0bb0d6aa25ecf9231d11f423
other player log (he is doing well and the game is working fine) https://gist.github.com/fedor-elizarov/4eb20824a1212ebec64887f0dbef4826
log diff (here is what I don’t have in the game console) https://gist.github.com/fedor-elizarov/54f71eda2636601d10670930fbd05890
Perhaps I missed something, check specific ports and protocols? Which ones?
There is also a related bug. If I connect to any server now, I will freeze on one of the spawns (most often it is a terrorist spawn)
0 — I can’t select a command, write to chat, or anything else
1 — I am not visible in the spectators
2 — I am not visible in the TAB table of players
3 — I’m generally invisible to everyone, but I’m on the server
4 — I hear all players
5 — if I am not frozen, I sometimes see players
6 — I can rotate the camera
7 — this works on any community servers or official and faceit servers. The server thinks I’m not connected, but I’m on the server.
it doesn’t always happen, but sometimes it happens
In short, I do not know what to do yet, if someone has ideas for what else to check, I will be glad.
Perhaps somewhere there is a script that allows you to check
1 — server availability
2 — checking port blocking on the provider side
3 — checking the blocking of protocols on the side of the provider
I myself am already tired of poking around in search of a fix =)