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после выбора персонажа вылетает и выдает ошибку Failed open file D:GAMESResident Evil HDnativePCmovie21_b.wmv 3 помогите кто может

Купи лицензию, игра не так дорого стоит.


жмё
От (Game Works) — работает, только таблетку надо отдельно скачать и отсутствует русский

Витёк Джан
оооооооо ну это уже что то ! а там русский как таковой есть ??????

вообще нет ,сам ищу покажмё

Витёк Джан
вот вроде норм ! если интересно
http://bestgamer.net/load/1/r_g_bestgamer_net/resident_evil_biohazard_hd_remaster_multi6_steamrip_ot_r_g_bestgamer_net/81-1-0-62296

Дмитрий Гришков 2
постав номер папки как в ошибке , путь к файлу исправ.

такая же ошибка кто поможет плиз


У кого вылетает с этой ошибкой нужно в настройках текстуры на высокие поставить. Если выставить на средние и на низкие, то при проигрывании ролика игра будет вылетать с этой ошибкой. Это только на репакованом торрент эдишине.

gekans
спасибо, работает))

ну так потому что правильно все,оно тупо иза этого не пашет у меня вот показует не 02 и 04 08 а в папке вообзе 00

Поцыки, где искать сохранения игры? в какой папке? а то вообще никак не могу найти…

играй на консоли, ничего никуда не вылетает играется без тупых пк проблем!

Значит, ты используешь «обрезанный» repack (из него убраны ролики для низкого качества). Качай полную версию или покупай игру.

Такое происходит потому, что там в репаке к примеру от механиков нету папок 01 — 02 с видео файлами. У меня такой инцидент случился после смены графических настроек текстур. Создай в папке Movies рядом с папкой 00 папки 01 и 02. Скопируй содержимое папки 00 в обе созданные.
Я конечно поздно совсем написал, но мало ли кому пригодится.

Maxim Ovchinnikov
Благодарю товарищ, родина вас не забудет!

Maxim Ovchinnikov
Спасибо братан реально помогло респект и уважуха тебе)))

Maxim Ovchinnikov
спасибо тебе большое, реально помог твой способ. И как ты только догадался до этого? 🙂
Авторизуйтесь, чтобы принять участие в обсуждении.
When you try to run an SQL file using mysql command line program, you may encounter an error saying Failed to open file error 2.
The following example tries to run the source command and execute the query.sql file:
mysql> source query.sql
ERROR:
Failed to open file 'query.sql', error: 2
The code error 2 means that MySQL can’t find the .sql file that you want to execute.
To solve this error, you need to provide the absolute path to your file location.
You can find the absolute path of your file by opening the terminal in the directory or folder where your SQL file is located and run the pwd command.
For example, here’s the absolute path to the directory where I save the query.sql file:
$ pwd
/Users/nsebhastian/Desktop/SQL-files
Now I just need to add the path to the file when I issue the source command:
mysql> source /Users/nsebhastian/Desktop/SQL-files/query.sql
Please note that you need to use forward slashes (/) to separate your path sections. Using back slashes () may cause the same error.
Here’s an example:
mysql> source UsersnsebhastianDesktopSQL-filesquery.sql
ERROR:
Failed to open file 'UsersnsebhastianDesktopSQL-filesquery.sql', error: 2
Even though the path is correct, MySQL expects a Unix-style path with forward slashes.
You should now be able to execute the SQL file. There are some other causes for error 2 in MySQL, so let’s take a look at that next.
Error 2 because of < or > symbols
Another thing that could cause the error is that you’re adding the greater than > or less than < symbol in front of the file path as shown below:
mysql> source < /Users/nsebhastian/Desktop/SQL-files/query.sql
ERROR:
Failed to open file '< /Users/nsebhastian/Desktop/SQL-files/query.sql',
error: 2
The greater than or less than symbol is commonly used to dump MySQL data to an SQL file or execute a script from the terminal without connecting to MySQL server.
You need to remove the symbol to execute the source command without error.
Error 2 because of semicolon when using . command
The . command is an alias of the source command that you can use to run an SQL file.
I don’t know if it’s a MySQL bug, but when you run the . command with a semicolon ; at the end of the file path, you’ll get the error 2 response.
Take a look at the following example:
mysql> . /Users/nsebhastian/Desktop/SQL-files/query.sql;
ERROR:
Failed to open file '/Users/nsebhastian/Desktop/SQL-files/query.sql;',
error: 2
But the same error won’t happen when you use the source command:
mysql> source /Users/nsebhastian/Desktop/SQL-files/query.sql;
...
# result
...
7 rows in set (0.00 sec)
To solve this issue, you need to omit the semicolon when you’re using the . command.
And that’s how you fix the MySQL failed to open file error 2 issue.
Just keep in mind that the error is because MySQL can’t find the file you want to execute.
You probably need to check the path you passed into the source command and see if there’s any typo that causes the error.
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На сайте c 25.07.2012 |
24.01.2019 10:03
Всем привет, уже 2 недели как работаю над проектом ресторана, вчера почти завершил проект, сохранил и сегодня как пришел на работу, открыл файл, но он не открывается ни в какую, жду 15-20минут чтобы открылся но в конце вылезает ошибка и пишет : File Open Fieled. Прошу помогите решить проблему, Делаю merge тоже не открывается. |
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На сайте c 05.12.2012 |
24.01.2019 10:13
у меня было такое, я решение не нашел, файл до сих пор не открывается, пришлось все делать из копии. Я теперь делаю копии файлов под другим именем типа backup |
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На сайте c 25.07.2012 |
24.01.2019 10:14
Цитата LinarElay: у меня было такое, я решение не нашел, файл до сих пор не открывается, пришлось все делать из копии. Я теперь делаю копии файлов под другим именем типа backup изменил название файла тоже не помогает 🙁 |
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На сайте c 20.04.2010 |
24.01.2019 10:18
Цитата OmarArslan: File Open Fieled для начала проверить размер файл, возможно он не полностью сохранился. Затем проверить эскиз файла (большие иконки файлов) будет ли видно превью файла. Если это все в норме, пробуем два способа открытия файла 1) запуск макса через файл(двойной клик по файлу) и 2) открытие файла через макс. Если оба запуска не работают остается лезть в бекапы. |
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На сайте c 11.02.2018 |
24.01.2019 10:18
Не, изменение названия того файла, что уже не открывается, не поможет. Нужна предыдущая версия файла. В папке Автобека их же должно лежать три последних, потеряете толькол 10-15 минут работы ну или сколько там у Вас стоит в настройках. Цитата OmarArslan: изменил название файла тоже не помогает 🙁 |
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На сайте c 09.09.2007 |
24.01.2019 10:39
Цитата OmarArslan: Всем привет, уже 2 недели как работаю над проектом ресторана, вчера почти завершил проект, сохранил и сегодня как пришел на работу, открыл файл, но он не открывается ни в какую, жду 15-20минут чтобы открылся но в конце вылезает ошибка и пишет : File Open Fieled. Прошу помогите решить проблему, Делаю merge тоже не открывается. У Вас там на работе нет случайно тайных «доброжелателей»?)) Файл запартачить можно без проблем..Ну это так не к делу.Вообще файл с такой ошибкой до сих пор открыть не кому не удалось..Правильно писали ищите в папке autoback последние AutoBackup или пытайтесь открыть MaxBack.bak последнее поможет, если не открывали других файлов, после сохранения сцены вашего ресторана и выхода из программы. |
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На сайте c 25.07.2012 |
24.01.2019 10:52
Цитата Predator84: Цитата OmarArslan: File Open Fieled для начала проверить размер файл, возможно он не полностью сохранился. Затем проверить эскиз файла (большие иконки файлов) будет ли видно превью файла. Если это все в норме, пробуем два способа открытия файла 1) запуск макса через файл(двойной клик по файлу) и 2) открытие файла через макс. Если оба запуска не работают остается лезть в бекапы. превью файла видно, но не открывается((( |
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На сайте c 23.04.2007 |
24.01.2019 11:02
через мёрдж пробывали? |
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На сайте c 23.05.2011 |
24.01.2019 11:10
Цитата dmix: через мёрдж пробывали? Цитата OmarArslan: Делаю merge тоже не открывается. |
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На сайте c 20.04.2010 |
24.01.2019 11:11
Цитата OmarArslan: превью файла видно, но не открывается((( если запуск по файлу и открытие через макс не помогли, еще можно попробовать на другом компьютере открыть, иногда это странным образом помогает. |
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На сайте c 25.07.2012 |
24.01.2019 11:22
Цитата Predator84: Цитата OmarArslan: превью файла видно, но не открывается((( если запуск по файлу и открытие через макс не помогли, еще можно попробовать на другом компьютере открыть, иногда это странным образом помогает. тоже пробывал(( бесполезно |
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На сайте c 23.05.2011 |
24.01.2019 11:31
может вирусишко какой занес в последний день, заплатка автодесковская секьюритная стоит? |
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На сайте c 28.09.2006 |
24.01.2019 11:56
1. Проверить макс на скриптовирусы, тема есть тут в закреплённых. Для начала проверить на вирусы чистый макс. Если макс заражён плюс при работе с этим файлом наблюдались какие-либо симптомы наличия вируса, описанные в той же теме, то скорее всего вирус окончательно доел файл и восстановить его вряд ли получится. 2. Если антивирусные скрипты (ALC_fixup_v1_2.ms и CRP_fixup_v1_2.ms) есть в стартап-скриптах, то попробовать их удалить и открыть сцену. 3. Как уже писали выше, если в последнее время не сохраняли никаких файлов, то взять файл MaxBack из папки автобэков, где будет последнее рабочее состояние сцены. 4. Попробовать открыть на более мощном компе с большей оперативкой. Возможно банально не хватает памяти для загрузки сцены или просчёта какого-нибудь плагина типа форестпака и т.д. 5. Мерж вылетает совсем или доходит до выбора объектов и потом уже вылетает? Если второе, то мержить по частям, возможно умер какой-нить объект с использованием плагинов или просто глюкануло что-то. |
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На сайте c 20.11.2009 |
08.10.2019 14:52
Иногда можно попытаться вытащить Scene файл, переименовав max в zip и открыв как архив. https://knowledge.autodesk.com/ru/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/RUS/3ds-Max-file-cannot-be-opened.html |
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На сайте c 14.12.2007 |
08.10.2019 15:01
Есть место на диске C:? Было такое когда место закончилось, а в максе файл был сохранен с компрессией. |
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На сайте c 02.04.2017 |
07.11.2019 07:19
У меня 15 мах, случилась аналогичная проблема, помогло открытие файла в 18 мах и пересохранение в 15 |
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На сайте c 20.08.2016 |
24.01.2021 19:32
В папке autoback файл «MaxBack.bak», если повезет то это будет нужная сцена, только расширение .bak нужно заменить на .max и все. |
Here are my steps:
1. use bank(my database);
2. SOURCE d:NitrotestingSQLBooks_mysqlCookbookrecipestablescow.sql
When I tried to source for a particular .sql file, namely ‘cow.sql’, the following error is displayed:
ERROR:
Failed to open file ‘d:NitrotestingSQLBooks_mysqlCookbookrecipestablescow.sql’, error:2
content of «cow.sql»:
# Tables for online contruct-a-cow ordering scenario
DROP TABLE IF EXISTS cow_order;
#@ _CREATE_COW_ORDER_TABLE_
CREATE TABLE cow_order
(
id INT UNSIGNED NOT NULL AUTO_INCREMENT,
# cow color, figurine size, and accessory items
color VARCHAR(20),
size ENUM('small','medium','large') DEFAULT 'medium',
accessories SET('cow bell','horns','nose ring','tail ribbon')
DEFAULT 'cow bell,horns',
# customer name, street, city, and state (abbreviation)
cust_name VARCHAR(40),
cust_street VARCHAR(40),
cust_city VARCHAR(40),
cust_state CHAR(2),
PRIMARY KEY (id)
);
#@ _CREATE_COW_ORDER_TABLE_
# Add some orders to the table
INSERT INTO cow_order (color, size, accessories,
cust_name, cust_street, cust_city, cust_state)
VALUES
('Black & White','large','cow bell,nose ring',
'Farmer Brown','123 Elm St.','Bald Knob','AR');
SELECT * FROM cow_orderG
DROP TABLE IF EXISTS cow_color;
#@ _CREATE_COW_COLOR_TABLE_
CREATE TABLE cow_color (color CHAR(20));
#@ _CREATE_COW_COLOR_TABLE_
INSERT INTO cow_color (color)
VALUES
('Black'),
('Brown'),
('Cream'),
('Black & White'),
('Red & White'),
('Red'),
('See-Through');
SELECT * FROM cow_color;
![]()
от Санька Опубликовано: 2 года тому назадОбновлено: 3 месяца тому назад
Содержание
- Зайти в Steam, выбрать «Библиотека», кликнуть по ксго правой кнопкой мыши и кликнуть по «Свойства»
- В открытом окне выбрать «Локальные файлы», затем нажать кнопку «Обзор»
- В открытом окне переходим в папку «csgo»
- В папке csgo ищем файл «pak01_000.vpk» и удаляем
- Затем переходим обратно в «Библиотеку» нажимаем правой кнопкой мыши на csgo, выбираем «Свойства»
- Заходим во вкладку «локальные файлы» и нажимаем кнопку «Проверить целостность игровых файлов»

Всем привет! Прочитав эту статью, вы сможете устранить ошибку failed to open vpk file cs go или как ее еще называют Pure server: file [GAME]pak01_011.vpk does not match the server’s file
Зайти в Steam, выбрать «Библиотека», кликнуть по ксго правой кнопкой мыши и кликнуть по «Свойства»

В открытом окне выбрать «Локальные файлы», затем нажать кнопку «Обзор»

В открытом окне переходим в папку «csgo»

В папке csgo ищем файл «pak01_000.vpk» и удаляем

Затем переходим обратно в «Библиотеку» нажимаем правой кнопкой мыши на csgo, выбираем «Свойства»

Заходим во вкладку «локальные файлы» и нажимаем кнопку «Проверить целостность игровых файлов»

О чудо, ошибка устранена!
Если все же Вам удалось устранить ошибку другим способом, то расскажите каким в комментариях ниже.
Всем добра.
Какова ваша реакция?
![]()
Возьмите за привычку включать осознанность во время ежедневных занятий. Например каждый раз когда чистишь зубы, берёшься за ручку двери или включаешь сериал. Растяни осознанность, раскачай её как мышцу.
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Nitro84 0 / 0 / 0 Регистрация: 06.02.2015 Сообщений: 46 |
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MySQL 07.07.2015, 12:23. Показов 8396. Ответов 6 Метки нет (Все метки)
Использую ключевое слово SOURCE для чтения запроса из файла.
2.
3.
После этого вываливается ошибка ERROR: Failed to open file ‘ d:NitroтестированиеSQLBooks_mysqlCookbookrec ipestablescow.sql’ , error: 2 помогите решить проблему
__________________
0 |
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14 / 14 / 13 Регистрация: 03.07.2015 Сообщений: 130 |
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07.07.2015, 13:46 |
2 |
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0 |
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0 / 0 / 0 Регистрация: 06.02.2015 Сообщений: 46 |
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07.07.2015, 14:07 [ТС] |
3 |
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поточнее,а то не совсем понятно
0 |
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14 / 14 / 13 Регистрация: 03.07.2015 Сообщений: 130 |
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07.07.2015, 14:09 |
4 |
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Ну ты же импорт из файла хочешь сделать?
0 |
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0 / 0 / 0 Регистрация: 06.02.2015 Сообщений: 46 |
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07.07.2015, 14:16 [ТС] |
5 |
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ну да, только указывая путь с этим файлом — получается ошибка
0 |
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14 / 14 / 13 Регистрация: 03.07.2015 Сообщений: 130 |
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07.07.2015, 14:19 |
6 |
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Попробуй букву диска в верхний регистр d -> D
1 |
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0 / 0 / 0 Регистрация: 06.02.2015 Сообщений: 46 |
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07.07.2015, 14:33 [ТС] |
7 |
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Спасибо, действительно на русский получается вываливается ошибка. Регистр не при чем.
0 |
Patch Log (Just to be clear I’ve reinstalled XPMSE and it still CTDs)
[26-10-2020 09:56:16] Nemesis Behavior Version: v0.84
[26-10-2020 09:56:16] Current Directory: C:Program Files (x86)Mr DJThe Elder Scrolls V Skyrim Legendary EditionDataNemesis.Unlimited.Behavior.Engine.v0.84-betaNemesis_Engine
[26-10-2020 09:56:16] Data Directory: C:Program Files (x86)Mr DJThe Elder Scrolls V Skyrim Legendary EditionData
[26-10-2020 09:56:16] Skyrim Special Edition: FALSE
[26-10-2020 09:56:16] Detecting processes…
[26-10-2020 09:56:17] Initializing file check…
[26-10-2020 09:56:17] File Check complete
[26-10-2020 09:56:17] Global reset all: TRUE
[26-10-2020 09:56:17] Mod Checked 1: nemesis
[26-10-2020 09:56:17] Caching alternate animation group…
[26-10-2020 09:56:17] Caching alternate animation complete
[26-10-2020 09:56:17] Reading new animations…
[26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn’t exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_1hm_boundswordequip.hkx
[26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn’t exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe1_1hm_boundswordequip.hkx
[26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn’t exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe2_1hm_boundswordequip.hkx
[26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn’t exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe3_1hm_boundswordequip.hkx
[26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn’t exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe4_1hm_boundswordequip.hkx
[26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn’t exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_mt_sprintforward.hkx
[26-10-2020 09:56:17] Mod installed: XPMSE
[26-10-2020 09:56:17] Reading new animations complete
[26-10-2020 09:56:17] Initializing PCEA Check…
[26-10-2020 09:56:17] PCEA Check complete
[26-10-2020 09:56:17] Reading PCEA files…
[26-10-2020 09:57:03] Mod installed: Nemesis PCEA
[26-10-2020 09:57:03] PCEA Mod: 0Dser_Animations
[26-10-2020 09:57:03] PCEA Mod: 1Creature
[26-10-2020 09:57:03] PCEA Mod: 2Human
[26-10-2020 09:57:03] PCEA Mod: 3SexLab
[26-10-2020 09:57:03] PCEA Mod: 4Defeat
[26-10-2020 09:57:03] Registering new animations…
[26-10-2020 09:57:03] Process count: 433
[26-10-2020 09:57:03] New animations registration complete
[26-10-2020 09:57:03] Background hkx file architecture check: INITIALIZED
[26-10-2020 09:57:03] Processing behavior: temp_behaviors_master.txt
[26-10-2020 09:57:03] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviors_master
[26-10-2020 09:57:03] Processing behavior: temp_behaviors1hm_behavior.txt
[26-10-2020 09:57:03] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviors1hm_behavior
[26-10-2020 09:57:03] Processing behavior: temp_behaviors1hm_locomotion.txt
[26-10-2020 09:57:03] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviors1hm_locomotion
[26-10-2020 09:57:03] C:UserstnguyAppDataLocalNemesisNemesis_AA_Core.psc
[26-10-2020 09:57:03] C:Program Files (x86)Mr DJThe Elder Scrolls V Skyrim Legendary EditionDatascriptsNemesis_AA_Core.pex
[26-10-2020 09:57:03] AA prefix script complete
[26-10-2020 09:57:03] Group base value complete
[26-10-2020 09:57:03] Papyrus CompilerPapyrusCompiler.exe Nemesis_AA_Core.psc -f=TESV_Papyrus_Flags.flg -i=C:UserstnguyAppDataLocalNemesis;Papyrus Compilerscripts -o=C:UserstnguyAppDataLocalNemesis
[26-10-2020 09:57:04] Background hkx file architecture check: COMPLETED
[26-10-2020 09:57:06] AA core script complete
[26-10-2020 09:57:06] C:UserstnguyAppDataLocalNemesisFNIS_aa.psc
[26-10-2020 09:57:06] C:Program Files (x86)Mr DJThe Elder Scrolls V Skyrim Legendary EditionDatascriptsFNIS_aa.pex
[26-10-2020 09:57:06] Papyrus CompilerPapyrusCompiler.exe FNIS_aa.psc -f=TESV_Papyrus_Flags.flg -i=C:UserstnguyAppDataLocalNemesis;Papyrus Compilerscripts -o=C:UserstnguyAppDataLocalNemesis
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (IsCharater: FALSE)
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:06] Total single animation processing time for 1hm_locomotion: 0
[26-10-2020 09:57:06] Total group animation processing time for 1hm_locomotion: 0
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 4.2, AA count: 34)
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 4.4, AA count: 34 COMPLETE)
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 4.6, PCEA count: 12)
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 4.8, PCEA count: 12 COMPLETE)
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:06] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:09] C:Program Files (x86)Mr DJThe Elder Scrolls V Skyrim Legendary EditionDataNemesis PCEA.esp
[26-10-2020 09:57:09] PCEA esp modification complete
[26-10-2020 09:57:09] PCEA begin script input
[26-10-2020 09:57:09] alternate animationnemesis pcea.script
[26-10-2020 09:57:09] C:UserstnguyAppDataLocalNemesisNemesis_PCEA_Core.psc
[26-10-2020 09:57:09] PCEA script input complete
[26-10-2020 09:57:09] Papyrus CompilerPapyrusCompiler.exe Nemesis_PCEA_Core.psc -f=TESV_Papyrus_Flags.flg -i=C:UserstnguyAppDataLocalNemesis;Papyrus Compilerscripts -o=C:UserstnguyAppDataLocalNemesis
[26-10-2020 09:57:10] Processing behavior: temp_behaviors_master.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:10] Processing behavior: temp_behaviors_master.txt (IsCharater: FALSE)
[26-10-2020 09:57:10] Processing behavior: temp_behaviors_master.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:10] Processing behavior: temp_behaviors1hm_locomotion.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:12] PCEA core script complete
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1 COMPLETE)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2 COMPLETE)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2 COMPLETE)
[26-10-2020 09:57:12] Total single animation processing time for 0_master: 0
[26-10-2020 09:57:12] Total group animation processing time for 0_master: 0
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 4.2, AA count: 84)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 4.4, AA count: 84 COMPLETE)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 4.6, PCEA count: 9)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 4.8, PCEA count: 9 COMPLETE)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:12] Processing behavior: temp_behaviors_master.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:19] Processing behavior: temp_behaviorsanimationsetdatasinglefile.txt (Check point 1, File extraction complete)
[26-10-2020 09:57:19] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:19] Processing behavior: temp_behaviors1hm_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:19] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:19] Processing behavior: temp_behaviorsanimationsetdatasinglefile.txt (Check point 2, AnimSetData mod selection complete)
[26-10-2020 09:57:19] Processing behavior: temp_behaviorsanimationsetdatasinglefile.txt (Check point 3, AnimSetData general processing complete)
[26-10-2020 09:57:19] Processing behavior: temp_behaviorsanimationsetdatasinglefile.txt (Check point 4, AnimSetData new animations complete)
[26-10-2020 09:57:19] Processing behavior: temp_behaviorsanimationsetdatasinglefile.txt (Check point 5, AnimSetData format check complete)
[26-10-2020 09:57:19] Processing behavior: temp_behaviorsanimationdatasinglefile.txt (Check point 1, File extraction complete)
[26-10-2020 09:57:20] Processing behavior: temp_behaviorsanimationsetdatasinglefile.txt (Check point 6, AnimSetData output complete)
[26-10-2020 09:57:20] Processing behavior: temp_behaviorsanimationdatasinglefile.txt (Check point 2, AnimData general processing complete)
[26-10-2020 09:57:20] Processing behavior: temp_behaviorsattackbehavior.txt
[26-10-2020 09:57:20] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsattackbehavior
[26-10-2020 09:57:20] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:20] Total single animation processing time for 1hm_behavior: 0
[26-10-2020 09:57:20] Total group animation processing time for 1hm_behavior: 0
[26-10-2020 09:57:20] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:20] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 4.2, AA count: 16)
[26-10-2020 09:57:20] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 4.4, AA count: 16 COMPLETE)
[26-10-2020 09:57:20] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 4.6, PCEA count: 13)
[26-10-2020 09:57:20] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 4.8, PCEA count: 13 COMPLETE)
[26-10-2020 09:57:20] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:20] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:21] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:21] Processing behavior: temp_behaviorsattackbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:21] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:22] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:22] Total single animation processing time for attackbehavior: 0
[26-10-2020 09:57:22] Total group animation processing time for attackbehavior: 0
[26-10-2020 09:57:22] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:22] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 4.2, AA count: 5)
[26-10-2020 09:57:22] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 4.4, AA count: 5 COMPLETE)
[26-10-2020 09:57:22] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 4.6, PCEA count: 13)
[26-10-2020 09:57:22] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 4.8, PCEA count: 13 COMPLETE)
[26-10-2020 09:57:22] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:22] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:23] Processing behavior: temp_behaviors_master.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:23] Processing behavior: temp_behaviorsbashbehavior.txt
[26-10-2020 09:57:23] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsbashbehavior
[26-10-2020 09:57:23] Processing behavior: temp_behaviorsbashbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:23] Processing behavior: temp_behaviorsbashbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:23] Processing behavior: temp_behaviorsbashbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:24] Processing behavior: temp_behaviorsbashbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:24] Total single animation processing time for bashbehavior: 0
[26-10-2020 09:57:24] Total group animation processing time for bashbehavior: 0
[26-10-2020 09:57:24] Processing behavior: temp_behaviorsbashbehavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:24] Processing behavior: temp_behaviorsbashbehavior.txt (Check point 4.6, PCEA count: 1)
[26-10-2020 09:57:24] Processing behavior: temp_behaviorsbashbehavior.txt (Check point 4.8, PCEA count: 1 COMPLETE)
[26-10-2020 09:57:24] Processing behavior: temp_behaviorsbashbehavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:24] Processing behavior: temp_behaviorsbashbehavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsbashbehavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsbehavior.txt
[26-10-2020 09:57:25] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsbehavior
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsbehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsblockbehavior.txt
[26-10-2020 09:57:25] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsblockbehavior
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsattackbehavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:25] Processing behavior: temp_behaviorsbow_direction_behavior.txt
[26-10-2020 09:57:25] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsbow_direction_behavior
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsbow_direction_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsbow_direction_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsbow_direction_behavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorscrossbow_direction_behavior.txt
[26-10-2020 09:57:26] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorscrossbow_direction_behavior
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsblockbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsblockbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsblockbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorscrossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorscrossbow_direction_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorscrossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorscrossbow_direction_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorscrossbow_direction_behavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsdefaultfemale.txt
[26-10-2020 09:57:26] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharactercharacters femaledefaultfemale
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsblockbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:26] Total single animation processing time for blockbehavior: 0
[26-10-2020 09:57:26] Total group animation processing time for blockbehavior: 0
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsblockbehavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsblockbehavior.txt (Check point 4.6, PCEA count: 14)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsblockbehavior.txt (Check point 4.8, PCEA count: 14 COMPLETE)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsblockbehavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsblockbehavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsdefaultfemale.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:26] Processing behavior: temp_behaviorsdefaultfemale.txt (IsCharater: TRUE)
[26-10-2020 09:57:28] Processing behavior: temp_behaviorsdefaultfemale.txt (Check point 1.5, Character bone identification complete)
[26-10-2020 09:57:28] Processing behavior: temp_behaviorsdefaultfemale.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:28] Processing behavior: temp_behaviorsdefaultfemale.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:28] Total single animation processing time for defaultfemale: 0
[26-10-2020 09:57:28] Total group animation processing time for defaultfemale: 0
[26-10-2020 09:57:28] Processing behavior: temp_behaviorsdefaultfemale.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:28] Processing behavior: temp_behaviorsdefaultfemale.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:28] Processing behavior: temp_behaviorsdefaultfemale.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:29] Processing behavior: temp_behaviorsblockbehavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:29] Processing behavior: temp_behaviorsdefaultmale.txt
[26-10-2020 09:57:29] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharactercharactersdefaultmale
[26-10-2020 09:57:29] Processing behavior: temp_behaviorsdefaultmale.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:29] Processing behavior: temp_behaviorsdefaultmale.txt (IsCharater: TRUE)
[26-10-2020 09:57:30] Processing behavior: temp_behaviorsdefaultfemale.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:30] Processing behavior: temp_behaviorshorsebehavior.txt
[26-10-2020 09:57:30] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorshorsebehavior
[26-10-2020 09:57:30] Processing behavior: temp_behaviors1hm_behavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:30] Processing behavior: temp_behaviorsidlebehavior.txt
[26-10-2020 09:57:30] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsidlebehavior
[26-10-2020 09:57:31] Processing behavior: temp_behaviorsdefaultmale.txt (Check point 1.5, Character bone identification complete)
[26-10-2020 09:57:31] Processing behavior: temp_behaviorsdefaultmale.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:31] Processing behavior: temp_behaviorsdefaultmale.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:31] Total single animation processing time for defaultmale: 0
[26-10-2020 09:57:31] Total group animation processing time for defaultmale: 0
[26-10-2020 09:57:31] Processing behavior: temp_behaviorsdefaultmale.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:31] Processing behavior: temp_behaviorsdefaultmale.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:31] Processing behavior: temp_behaviorsdefaultmale.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:31] Processing behavior: temp_behaviorshorsebehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:31] Processing behavior: temp_behaviorshorsebehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:31] Processing behavior: temp_behaviorshorsebehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:31] Processing behavior: temp_behaviorshorsebehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:32] Processing behavior: temp_behaviorshorsebehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:32] Processing behavior: temp_behaviorsmagicbehavior.txt
[26-10-2020 09:57:32] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsmagicbehavior
[26-10-2020 09:57:32] Processing behavior: temp_behaviorsidlebehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:32] Processing behavior: temp_behaviorsidlebehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:32] Processing behavior: temp_behaviorsidlebehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:32] Processing behavior: temp_behaviorsidlebehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:32] Processing behavior: temp_behaviorsdefaultmale.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:32] Processing behavior: temp_behaviorsmagicmountedbehavior.txt
[26-10-2020 09:57:32] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsmagicmountedbehavior
[26-10-2020 09:57:32] Processing behavior: temp_behaviorsidlebehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:32] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt
[26-10-2020 09:57:32] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsmagic_readied_direction_behavior
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:33] Total single animation processing time for magic_readied_direction_behavior: 0
[26-10-2020 09:57:33] Total group animation processing time for magic_readied_direction_behavior: 0
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (Check point 4.2, AA count: 67)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (Check point 4.4, AA count: 67 COMPLETE)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:33] Total single animation processing time for magicmountedbehavior: 0
[26-10-2020 09:57:33] Total group animation processing time for magicmountedbehavior: 0
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 4.2, AA count: 58)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 4.4, AA count: 58 COMPLETE)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 4.6, PCEA count: 1)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 4.8, PCEA count: 1 COMPLETE)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:33] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:34] Total single animation processing time for magicbehavior: 0
[26-10-2020 09:57:34] Total group animation processing time for magicbehavior: 0
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 4.2, AA count: 137)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 4.4, AA count: 137 COMPLETE)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 4.6, PCEA count: 1)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 4.8, PCEA count: 1 COMPLETE)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmagic_readied_direction_behavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:34] Processing behavior: temp_behaviorsmt_behavior.txt
[26-10-2020 09:57:34] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsmt_behavior
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsmagicmountedbehavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt
[26-10-2020 09:57:35] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsshoutmounted_behavior
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:35] Total single animation processing time for shoutmounted_behavior: 0
[26-10-2020 09:57:35] Total group animation processing time for shoutmounted_behavior: 0
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (Check point 4.2, AA count: 15)
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (Check point 4.4, AA count: 15 COMPLETE)
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:35] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:37] Processing behavior: temp_behaviorsmagicbehavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:37] Processing behavior: temp_behaviorsshout_behavior.txt
[26-10-2020 09:57:37] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsshout_behavior
[26-10-2020 09:57:37] Processing behavior: temp_behaviorsshoutmounted_behavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:37] Processing behavior: temp_behaviorssprintbehavior.txt
[26-10-2020 09:57:37] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorssprintbehavior
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsshout_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsshout_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsshout_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:38] Total single animation processing time for sprintbehavior: 0
[26-10-2020 09:57:38] Total group animation processing time for sprintbehavior: 0
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (Check point 4.2, AA count: 13)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (Check point 4.4, AA count: 13 COMPLETE)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsshout_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:38] Total single animation processing time for shout_behavior: 0
[26-10-2020 09:57:38] Total group animation processing time for shout_behavior: 0
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsshout_behavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsshout_behavior.txt (Check point 4.2, AA count: 15)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsshout_behavior.txt (Check point 4.4, AA count: 15 COMPLETE)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsshout_behavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsshout_behavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorssprintbehavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt
[26-10-2020 09:57:38] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsstaggerbehavior
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:38] Total single animation processing time for staggerbehavior: 0
[26-10-2020 09:57:38] Total group animation processing time for staggerbehavior: 0
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt (Check point 4.2, AA count: 1)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt (Check point 4.4, AA count: 1 COMPLETE)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:38] Processing behavior: temp_behaviorsstaggerbehavior.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsshout_behavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt
[26-10-2020 09:57:39] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsweapequip
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (IsCharater: FALSE)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:39] Total single animation processing time for weapequip: 0
[26-10-2020 09:57:39] Total group animation processing time for weapequip: 0
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 4.2, AA count: 12)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 4.4, AA count: 12 COMPLETE)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 4.6, PCEA count: 5)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 4.8, PCEA count: 5 COMPLETE)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:39] Processing behavior: temp_behaviorsweapequip.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsstaggerbehavior.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt
[26-10-2020 09:57:40] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacterbehaviorsweapunequip
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (IsCharater: FALSE)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:40] Total single animation processing time for weapunequip: 0
[26-10-2020 09:57:40] Total group animation processing time for weapunequip: 0
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 4, New animation inclusion complete)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 4.2, AA count: 11)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 4.4, AA count: 11 COMPLETE)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 4.6, PCEA count: 4)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 4.8, PCEA count: 4 COMPLETE)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 5, Prepare to output)
[26-10-2020 09:57:40] Processing behavior: temp_behaviorsweapunequip.txt (Check point 6, Behavior output complete)
[26-10-2020 09:57:41] Processing behavior: temp_behaviorsweapequip.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:41] Processing behavior: temp_behaviors_1stperson_master.txt
[26-10-2020 09:57:41] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviors_master
[26-10-2020 09:57:41] Processing behavior: temp_behaviorsmt_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:41] Processing behavior: temp_behaviorsmt_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:41] Processing behavior: temp_behaviorsmt_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:42] Processing behavior: temp_behaviorsmt_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:42] Processing behavior: temp_behaviorsmt_behavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:42] Processing behavior: temp_behaviors_1stperson1hm_behavior.txt
[26-10-2020 09:57:42] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviors1hm_behavior
[26-10-2020 09:57:42] Processing behavior: temp_behaviorsweapunequip.txt (Check point 7, Behavior compile complete)
[26-10-2020 09:57:43] Processing behavior: temp_behaviors_1stperson1hm_locomotion.txt
[26-10-2020 09:57:43] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviors1hm_locomotion
[26-10-2020 09:57:43] Processing behavior: temp_behaviors_1stperson1hm_locomotion.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:43] Processing behavior: temp_behaviors_1stperson1hm_locomotion.txt (IsCharater: FALSE)
[26-10-2020 09:57:43] Processing behavior: temp_behaviors_1stperson1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson1hm_locomotion.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson1hm_locomotion.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stpersonbashbehavior.txt
[26-10-2020 09:57:44] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsbashbehavior
[26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stpersonbashbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stpersonbashbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stpersonbashbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stpersonbashbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stpersonbashbehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stpersonblockbehavior.txt
[26-10-2020 09:57:44] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsblockbehavior
[26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stpersonblockbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stpersonblockbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stpersonblockbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stpersonblockbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stpersonblockbehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stpersonbow_direction_behavior.txt
[26-10-2020 09:57:45] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsbow_direction_behavior
[26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson_master.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson_master.txt (IsCharater: FALSE)
[26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson_master.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson_master.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonbow_direction_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonbow_direction_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonbow_direction_behavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersoncrossbow_direction_behavior.txt
[26-10-2020 09:57:46] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorscrossbow_direction_behavior
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson_master.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonfirstperson.txt
[26-10-2020 09:57:46] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersoncharactersfirstperson
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersoncrossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersoncrossbow_direction_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersoncrossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersoncrossbow_direction_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersoncrossbow_direction_behavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonhorsebehavior.txt
[26-10-2020 09:57:46] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorshorsebehavior
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonfirstperson.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonfirstperson.txt (IsCharater: TRUE)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonfirstperson.txt (Check point 1.5, Character bone identification complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonfirstperson.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonfirstperson.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonfirstperson.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonidlebehavior.txt
[26-10-2020 09:57:46] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsidlebehavior
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonidlebehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonidlebehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonidlebehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stpersonidlebehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:47] Processing behavior: temp_behaviors_1stpersonidlebehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:47] Processing behavior: temp_behaviors_1stpersonmagicbehavior.txt
[26-10-2020 09:57:47] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsmagicbehavior
[26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stpersonhorsebehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stpersonhorsebehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stpersonhorsebehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stpersonhorsebehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stpersonhorsebehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stpersonmagicmountedbehavior.txt
[26-10-2020 09:57:48] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsmagicmountedbehavior
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmagicmountedbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmagicmountedbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmagicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmagicmountedbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmagicmountedbehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmt_behavior.txt
[26-10-2020 09:57:49] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsmt_behavior
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmagicbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmagicbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmagicbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stpersonmagicbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonmagicbehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshoutmounted_behavior.txt
[26-10-2020 09:57:50] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsshoutmounted_behavior
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshoutmounted_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshoutmounted_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshoutmounted_behavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshout_behavior.txt
[26-10-2020 09:57:50] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsshout_behavior
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshout_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshout_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stpersonshout_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonshout_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonshout_behavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonsprintbehavior.txt
[26-10-2020 09:57:51] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorssprintbehavior
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonsprintbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonsprintbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonsprintbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonsprintbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonsprintbehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonstaggerbehavior.txt
[26-10-2020 09:57:51] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsstaggerbehavior
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonmt_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonmt_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonmt_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonmt_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonstaggerbehavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonstaggerbehavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonstaggerbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonstaggerbehavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonstaggerbehavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonweapequip.txt
[26-10-2020 09:57:51] Behavior output path: c:program files (x86)mr djthe elder scrolls v skyrim legendary editiondatameshesactorscharacter_1stpersonbehaviorsweapequip
[26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stpersonmt_behavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stpersonweapequip.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stpersonweapequip.txt (IsCharater: FALSE)
[26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stpersonweapequip.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stpersonweapequip.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stpersonweapequip.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson1hm_behavior.txt (Check point 1, File extraction & mod selection complete)
[26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson1hm_behavior.txt (IsCharater: FALSE)
[26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson1hm_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[26-10-2020 09:57:53] Processing behavior: temp_behaviors_1stperson1hm_behavior.txt (Check point 3, Behavior general processing complete)
[26-10-2020 09:57:53] Processing behavior: temp_behaviors_1stperson1hm_behavior.txt (Check point 3.4, No changes detected)
[26-10-2020 09:57:53] Processing behavior: temp_behaviorsanimationdatasinglefile.txt (Check point 3, AnimData general new animations complete)
[26-10-2020 09:57:53] Processing behavior: temp_behaviorsanimationdatasinglefile.txt (Check point 3.4, AnimData general new animations complete)
[26-10-2020 09:57:56] Processing behavior: temp_behaviorsanimationdatasinglefile.txt (Check point 4, AnimData format check complete)
[26-10-2020 09:57:56] Processing behavior: temp_behaviorsanimationdatasinglefile.txt (Check point 5, AnimData output complete)
[26-10-2020 09:58:58] Global reset all: FALSE
[26-10-2020 09:59:00] Running script: SexyMove detector.py
[26-10-2020 09:59:01] Running script: XPMSE detector.py
[26-10-2020 09:59:01] Number of animations: 5808
[26-10-2020 09:59:01] Behavior generation complete: 165 second(s) taken
I recently had to restore a MySQL backup. It had been a while since I used MySQL, having switched to Postgresql sometime back. First thing I noticed was the lack of a GUI admin tool that PG spoils you with. Making matters worse, the command line tool isn’t even added to your path; you can’t just run “mysql” like you can in a Unix shell, much less use the redirect shortcut. And I was getting errors.
Here’s what you need to do to restore a MySQL backup on Windows:
- Run the command line tool from the start menu
- Open your backup file in a text editor. Does it start with a command to create or “use” the database? If not
- Create it, if necessary
- Type “use database” filling in your DB name
- Type “source path-to-SQL-file“. BUT, you must follow these rules:
- Use the full source command, not the . shortcut
- Have no spaces in your path. I copied mine to a root of a drive. Note that spaces in the file name is OK, just not the path.
- Do not quote the file name, even if it has spaces. This gave error 22.
- Use forward slashes in the path, e.g., C:/path/to/filename.sql. Otherwise you’ll get error 2.
- Do not end with a semicolon.
Follow all those rules and it should work fine.
Hello,
I created a virtual machine in virtualbox which I then exported to OVA format using the export.
In VMWare player I then opened the OVA file. The VM opened, I was able to start the virtual machine and test it. All is working correctly.
I now wanted to export the VMWare virtual machine to a OVF format using the ovftool.
I run the ovftool providing the source and target, the ovftool is throwing a «Failed to open file» error no matter which source I provide. It is very frustrating since even in the verbose log there is no indication about which file the program is failing to find.
The verbose log is not very long so I will post it below.
What am I missing??
======= Verbose log
2018-12-27T23:27:15.862-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] [SSL_DB] Using C:UsersGordynorthAppDataRoamingVMwareovftool_SSLDB as SSL DB
2018-12-27T23:27:15.887-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Subscribing to signal: 2 (SIGINT)
2018-12-27T23:27:15.887-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Subscribing to signal: 4 (SIGILL)
2018-12-27T23:27:15.887-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Subscribing to signal: 22 (SIGABRT)
2018-12-27T23:27:15.887-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Subscribing to signal: 8 (SIGFPE)
2018-12-27T23:27:15.887-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Subscribing to signal: 15 (SIGTERM)
2018-12-27T23:27:15.887-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Initializing progress
2018-12-27T23:27:15.887-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] OvfTool Version: VMware ovftool 4.3.0 (build-10104578)
2018-12-27T23:27:15.888-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Using home directory: C:UsersGordynorthAppDataRoamingVMwareovftool.cfg
2018-12-27T23:27:15.894-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Curl Version: 7.59.0
2018-12-27T23:27:15.894-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Done initializing libs
2018-12-27T23:27:15.894-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Determining source
2018-12-27T23:27:15.895-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Determining target
2018-12-27T23:27:15.895-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Getting source
2018-12-27T23:27:15.896-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Opening source
2018-12-27T23:27:15.896-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] [Context::Context] started. No parameters.
2018-12-27T23:27:15.896-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] [VmxConsumerContext::VmxConsumerContext] started.
2018-12-27T23:27:15.897-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] . is not a file
2018-12-27T23:27:15.903-05:00 verbose OVFTool[15156] [Originator@6876 sub=Default] Backtrace:
—> [backtrace begin] product: VMware Workstation, version: e.x.p, build: build-10104578, tag: OVFTool, cpu: x86_64, os: windows, buildType: release
—> backtrace[00] vmacore.dll[0x001F6D2A]
—> backtrace[01] vmacore.dll[0x00064FD0]
—> backtrace[02] vmacore.dll[0x0006776E]
—> backtrace[03] vmacore.dll[0x0002533C]
—> backtrace[04] ovftool.exe[0x00013FB6]
—> backtrace[05] ovftool.exe[0x0003AF07]
—> backtrace[06] ovftool.exe[0x0023B3CF]
—> backtrace[07] ovftool.exe[0x0023F77B]
—> backtrace[08] ovftool.exe[0x0023EA12]
—> backtrace[09] ovftool.exe[0x00247641]
—> backtrace[10] ovftool.exe[0x000D16E7]
—> backtrace[11] ovftool.exe[0x00159CBF]
—> backtrace[12] ovftool.exe[0x000DAC7C]
—> backtrace[13] ovftool.exe[0x000DB954]
—> backtrace[14] ovftool.exe[0x003846C5]
—> backtrace[15] KERNEL32.DLL[0x00017E94]
—> backtrace[16] ntdll.dll[0x0006A251]
—> [backtrace end]
