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Nemesis engine skyrim se ошибка

Hey, I have the same problem where launching nemesis is fine, but clicking the update engine button causes a crash. My crash happens at 2% usually, sometimes it gets a little farther to 3%, one time it made it to 12%. The crash presents as a windows crash, where a windows window pops up saying that nemesis unlimited behavior engine has encountered a problem and then a second window appears after a bit that says «nemesis unlimited behavior engine.exe has stopped working» and then the program closes. I tested it on an MO2 profile without any mods, and there was no crash, the program ran successfully and everything. I’ve got 255 plugins, and maybe 270 odd mods installed on the profile that crashes. I’ve also tried it with an entirely separate set up installed on a separate drive that has a high number of mods as well, and the crash replicates at 2% again. Both mod setups are completely stable as well, they’ve been tested for hundreds of hours on each. I’ve attached logs here.

I also tried to do the solution you posted where you move files out of the overwrite tab at the bottom of MO2’s left panel, and it didn’t make a difference, it kept crashing the same as before. Thanks for making such a great tool, and hoping this can be an easy fix!

CriticalLog.txt
UpdateLog.txt

Sorry to the mods if I broke a rule! I read it, and couldn’t find anything regarding PSA/Tips.

I was stuck on this damn issue for like a week, but I finally found a solution. Yay! Hope it helps!

The Problem

When running the «Launch Nemesis Behavior Engine» function in Nemesis Unlimited Behavior Engine, one of the following (6002) codes would appear.

ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately
File: Alternate Animation
Message: copy_file: The system cannot find the path specified.: "Papyrus Compilerbackup scriptsNemesis_AA.psc", "Papyrus CompilerscriptsNemesis_AA.psc"

or

Mod installed: ImmersiveAnimatedLooting
Mod installed: XPMSE
ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately
File: None
Message: copy_file: The system cannot find the path specified.

or

ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately
File: C:Users<Username>AppDataLocalNemesisFNIS_aa.pex
Message: boost::filesystem::remove: The process cannot access the file because it is being used by another process: "C:Users<Username>AppDataLocalNemesisFNIS_aa.pex"

or

ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately
File: _1stpersonidlebehavior.txt
Message: copy_file: The system cannot find the path specified.: "cached_behaviorsSSE_1stpersonidlebehavior.hkx", "x:steamsteamappscommonskyrim special editiondatameshesactorscharacter_1stpersonbehaviorsidlebehavior.hkx"

Failed to generate behavior

etc. etc,

The [new/best] Solution

(~Credit u/nardo68, u/copperazide, u/Rafuc)

  1. Close Nemesis Engine completely.

  2. Navigate to your Nemesis Engine executable file.

  3. Right click the file, select «Properties«

  4. Navigate to the «Compatibility» Tab

  5. Check «Run this program in compatibility mode for:«

  6. Select «Windows 8» or «Windows 7«

  7. Run Nemesis

The [old/backup] Solution

(Personally not advised for the security implication, but it works.)

  1. Close Nemesis Engine completely.

  2. Open Windows Defender

  3. Go to Virus & Threat Protection

  4. Turn off Real-Time Protection*

  5. Open and run Nemesis

  6. After everything has been compiled, you can turn Real-Time protection back on, or it will turn back on itself in a few hours.

  7. (But really, it’s just a few seconds, turn it back on.)

  8. If it still isn’t working, check for any other virus protection that may be running on your system, and temporarily disable them as well.

*You can skip this step by Just adding Nemesis to your list of exclusions, that way you don’t have to turn your real-time protection off, just to run Nemesis. The process is a bit more difficult than just adding the Nemesis.exe to this list. I’ve heard the entire Nemesis folder needs to be excluded, but that’s never worked for me.

Another [ambiguous] Solution

  • Clean your Nemesis folder by navigating to: SkyrimSE/Data/Meshes/Actors/Character/animations/nemesis_pcea and delete «odd files, but not vortex files.»(???) ~Credit u/Interesting_Wash_198

The [other] Other Solutions

(These don’t really happen with error 6002, but may be worth checking)

  • Make sure you are running MO2 or Vortex or Nemesis in Admin mode

  • Test individual animation packs by disabling them one at a time. (Usually you’ll get error 20_ _ or 10_ _ for these.

  • Re-install Nemesis

  • Try installing an older version of Nemesis

  • Keep pressing the compile button and pray to the gods it’ll work

  • Make sure FNIS is DEAD. (like really really ded.)

  • Clear your overwrite folder of Nemesis and FNIS files.

Hope this helps! 😀

Edit: Hey guys! Just wanted to say, one of the best parts of my day has been logging into reddit, and seeing how this post has helped another Skyrim modder fix their issue. I’m very glad to have helped you all out. Cheers everyone!

Edit 2: I’ve discovered this fix also applies to other modding applications such as TEXGen and DynDoLOD, if any of you guys are having issues with that as well.

Edit 3: Updated this, because it was bothering me, how much I have seemed to have conditioned everyone into thinking turning off RTP was a good idea. It’s not. Use the new fix!

Hey there!

I seem to be getting a similar error, it doesn’t happen every time, about 2/3 of the time it does crash like this once the animation progress bar starts moving. I just brute force it until it works, but this would speed up my workflow 😄

Faulting application name: Nemesis Unlimited Behavior Engine.exe, version: 0.0.0.0, time stamp: 0x5ecd7e8d
Faulting module name: Qt5Gui.dll, version: 5.14.1.0, time stamp: 0x5e2971c2
Exception code: 0xc0000005
Fault offset: 0x001e4780
Faulting process id: 0x1870
Faulting application start time: 0x01d66208a2a86037
Faulting application path: E:ModdingMO2modsNemesis - Behaviour EngineNemesis_EngineNemesis Unlimited Behavior Engine.exe
Faulting module path: E:ModdingMO2modsNemesis - Behaviour EngineNemesis_EngineQt5Gui.dll
Report Id: dbcf962c-5dfd-48b8-938f-976a38d4dce4
Faulting package full name: 
Faulting package-relative application ID: 
Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: SkyrimSE.exe
P2: 1.0.0.0
P3: 5dcae282
P4: hdtSSEPhysics.dll
P5: 0.0.0.0
P6: 5dea776b
P7: c0000005
P8: 0000000000009e2f
P9: 
P10: 

Attached files:
\?C:ProgramDataMicrosoftWindowsWERTempWERA03F.tmp.WERInternalMetadata.xml

These files may be available here:
\?C:ProgramDataMicrosoftWindowsWERReportQueueAppCrash_SkyrimSE.exe_37ac94f2c4cfae0ffa02368dad39ddf14c8cbb3_ee56a5b2_3a7d1640-0040-44d0-9dc4-4b391a29113d

Analysis symbol: 
Rechecking for solution: 0
Report Id: 2fd9444d-6fb7-49b5-a972-47cfbb098262
Report Status: 100
Hashed bucket: 
Cab Guid: 0

Other Qt applications run fine, this is the first time I’ve seen this on Qt on my machine.

Hey there!

I seem to be getting a similar error, it doesn’t happen every time, about 2/3 of the time it does crash like this once the animation progress bar starts moving. I just brute force it until it works, but this would speed up my workflow 😄

Faulting application name: Nemesis Unlimited Behavior Engine.exe, version: 0.0.0.0, time stamp: 0x5ecd7e8d
Faulting module name: Qt5Gui.dll, version: 5.14.1.0, time stamp: 0x5e2971c2
Exception code: 0xc0000005
Fault offset: 0x001e4780
Faulting process id: 0x1870
Faulting application start time: 0x01d66208a2a86037
Faulting application path: E:ModdingMO2modsNemesis - Behaviour EngineNemesis_EngineNemesis Unlimited Behavior Engine.exe
Faulting module path: E:ModdingMO2modsNemesis - Behaviour EngineNemesis_EngineQt5Gui.dll
Report Id: dbcf962c-5dfd-48b8-938f-976a38d4dce4
Faulting package full name: 
Faulting package-relative application ID: 
Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: SkyrimSE.exe
P2: 1.0.0.0
P3: 5dcae282
P4: hdtSSEPhysics.dll
P5: 0.0.0.0
P6: 5dea776b
P7: c0000005
P8: 0000000000009e2f
P9: 
P10: 

Attached files:
\?C:ProgramDataMicrosoftWindowsWERTempWERA03F.tmp.WERInternalMetadata.xml

These files may be available here:
\?C:ProgramDataMicrosoftWindowsWERReportQueueAppCrash_SkyrimSE.exe_37ac94f2c4cfae0ffa02368dad39ddf14c8cbb3_ee56a5b2_3a7d1640-0040-44d0-9dc4-4b391a29113d

Analysis symbol: 
Rechecking for solution: 0
Report Id: 2fd9444d-6fb7-49b5-a972-47cfbb098262
Report Status: 100
Hashed bucket: 
Cab Guid: 0

Other Qt applications run fine, this is the first time I’ve seen this on Qt on my machine.

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