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Error running lua method update fs19 как исправить ошибку

Error: Trying to set DensityMapHeightUpdater collision map with invalid size (33554432 vs 134217728)
Error: Blocked area map is wrong size for terrain (1024 x 1024) vs (2048 x 2048)

Fix: GE -> scripts -> fs19 -> map -> create ground collision map. TERRAINNAME.i3d.plcMap.grle will not be updated when you create ground collision map, you must copy TERRAINAME.i3d.plcColMap.grle to TERRAINNAME.i3d.plcMap.grle for it to work.

Error: Running LUA method 'update'.
dataS/scripts/fieldJobs/FieldManager.lua(90) : attempt to index local 'farmland' (a nil value)
Error: Running LUA method 'update'.
dataS/scripts/fieldJobs/FieldManager.lua(104) : attempt to index field 'farmland' (a nil value)
Error: Running LUA method 'update'.
dataS/scripts/fieldJobs/Field.lua(103) : attempt to index field 'farmland' (a nil value)

Fix: you did not paint info layer farmland area over EVERY field, also check that your farmlands.xml is in order. If you forgot to paint over some fields you can easily see this in-game as the fields are not present, colored so to speak.

Error: Failed to open xml file '$data/placeables/mapDE/sellingStationGeneric/sellingStationPort01.xml'.
Warning: corrupt savegame, item 24 with className SellingStationPlaceable could not be loaded

Fix: edit defaultItems.xml, remove or fix the entries there.

Error: GDM file has wrong number of channels (11 should be 13)
DensityMap: failed to load GDM file.
Error: Can't load resource 'c:/mydir/MyMap_4km/maps/MyMap_4km/cultivator_density.png'.
Error: Failed to load terrain detail layer 'terrainDetail'.
Error: GDM file has wrong number of channels (9 should be 10)
DensityMap: failed to load GDM file.
Error: Can't load resource 'c:/mydir/MyMap_4km/maps/MyMap_4km/fruit_density.png'.

Then you need to delete the GDM and possibly GRLE files, only leave the PNG versions. open terrain again in GE and it should work now.

Error: TerrainDeformation requires a terrain lod size that is a multiple of the terrain height map size

Fix: some of your _weight or _density (or all maybe) image resolutions are smaller than heightmap (DEM), resize them properly.

Warning: FieldCropsUpdater requires crops and ground density map to have the same size. Ignoring spray resetting and ground type change.
Error: addRequiredCropType foliage must match the size of the ground terrain detail.

Fix: some of your _density files are wrong size, like 2048 vs 4096 etc, check their resolutions and set them all the same size.

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TheGoodStuff (OP)

Can’t Load Maps due to «Error: Running LUA method ‘update'»

« on: October 23, 2016, 09:41:19 AM »

I got this error about a week ago and I thought it was due to my massive amount of un-ziped files, in my not so smart days I didn’t zip any of my files.  So for a week i went through all of my files taking out old ones and ziping them up, periodically checking that the mods that where in the file so far worked.  I finished late last night and tried it out on WestbrigeHills and the same error came back up, I haven’t put back in Clover Creek or Country line which where the mods that i installed then this error started I tried Clover Creek by it self and it worked perfectly.  My Log has a lot of errors but I have no clue what to do, any help appreciated.


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Bostonjohnny1226

Re: Can’t Load Maps due to «Error: Running LUA method ‘update'»

« Reply #1 on: October 24, 2016, 06:50:36 AM »

I looked thru your log file and found these:

Error: Invalid mod name ‘1999_Peterbilt_379’! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit      Change the 1999 to anything but a #
Error: Invalid mod name ‘JD_9620R copy’! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit        Add a _ between 9620R and the word copy. Cant have spaces
Error: Invalid mod name ‘LowBoy copy’! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit           Same with this one
Error: Invalid mod name ‘NH_T.8320’! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit         Remove the . in T.8320
Error: Invalid mod name ‘Single-Anhydrous-Tank’! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit   Remove the 2 — in the name
Error: Invalid mod name ‘ZZZ_cutterAttacher-2’! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit   same thing, — aren’t allowed
Error: Can’t load resource ‘/Users/Farm/Library/Application Support/FarmingSimulator2015/mods//AllowayTopper/dataS/scripts/vehicles/Vehicle.lua’. Go into this mod’s xml file, find this line in it and add a $in front of data. That should fix it

Error: Vehicle types unknown specialization Anhydrous_Pack.realisticVehicle
Error: Not all prerequisites of specialization sprayer are fulfilled                      These 2, Im not quite sure how to fix. Id delete them
Error: Vehicle types unknown specialization CaseIH_920NutriPlacer.animation   Same with this one
Error: Not all prerequisites of specialization sprayer are fulfilled    Not sure what mod is causing this

You have way toooooooooo many errors.
I only unzip maps for quicker loading and leave all other mods zipped, especially mods like glance and chopped straw.
I would recommend this to you:

rename your mods folder to something like mods2. make a new mod folder, add 1 mod at a time with a new game.


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TheGoodStuff (OP)

Re: Can’t Load Maps due to «Error: Running LUA method ‘update'»

« Reply #2 on: October 24, 2016, 03:23:58 PM »

I was going through and Renaming them and made a lot of mistakes and I though I went back and fixed some of them but looks like I missed Some.  Thanks For the help!!!


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Bostonjohnny1226

Re: Can’t Load Maps due to «Error: Running LUA method ‘update'»

« Reply #3 on: October 25, 2016, 05:52:44 AM »

Any time. Don’t unzip ANY mods but maps, if you do, you’re asking for problems.
Any mods that have #’s and spaces will pop up errors too.
Good luck


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Error running lua method update fs19 как исправить ошибку

FS19 Seasons «Error: Running LUA method ‘update’»

Post by Fritz Berger » Sun Oct 20, 2019 2:37 am

This Error Message gets repeated over and over. If anyone might be able to help me out here, id be very apprechiative.

Re: FS19 Seasons «Error: Running LUA method ‘update’»

Post by Fritz Berger » Sun Oct 20, 2019 3:58 am

Nevermind, I found a Workaround:

Changing the Season-Lenght back and forth apparnently fixes the Problem!

Re: FS19 Seasons «Error: Running LUA method ‘update’»

Post by mrmayhem17 » Wed Dec 04, 2019 2:54 pm

Re: FS19 Seasons «Error: Running LUA method ‘update’»

Post by cwattyeso » Thu Dec 05, 2019 11:38 am

This problem and many others are also fixed by updating Seasons to the latest developer build found on their site here: https://gitlab.com/realismusmodding/fs1 . eta_builds

Quite significant changes and improvements have been made to Seasons since the first version released on the ModHub, so many in fact I would not advise anyone download and use the ModHub version anymore but use the latest Dev Build. Really wish the Season Devs could push one of these to the ModHub for the players who only look their for mods and not on the modders actual webpage.

Check out my YouTube Channel for Farming Simulator and other Gaming Let’s Plays and Videos at https://www.youtube.com/c/CwattyesoGamingforFun

Also be sure to check out my Twitch Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.twitch.tv/cwattyeso

GIANTS SOFTWARE Personal Partner Code: CWATTYESO

Источник

Error running lua method update fs19 как исправить ошибку

Post by xXTHEBOMBSQUADXx » Thu Jun 01, 2017 8:59 am

so im getting this error «Error: Running LUA method ‘update’.» when trying to load up a new game save.i have included my log file aswell

and before you all go commenting «theres too many mods» (675 to be exact) or «your pc specs are to low» (which i know this but i can run low on 45 avg) these shouldnt be causing this error. i have taken out all recent mods since it last worked fine and still the same thing

Re: Error: Running LUA method ‘update’.

Post by JohnDeere318 » Thu Jun 01, 2017 4:00 pm

My PC specs: Click Here (Google Doc)

Re: Error: Running LUA method ‘update’.

Post by Rahkiin » Thu Jun 01, 2017 4:03 pm

I read your log file, but I am afraid this is not very useful: you have so many mods that could cause this.
The code says «stack overflow», which means either
— a piece of code is doing something terribly wrong
— you have an awful amount of RAM
— there is code in one of the mods that is terrible wrong and depends on the number of mods / vehicles you load

I also see other errors, like:

Well, actually, you have 31 errors in your load.

Disable all mods that cause an error, and then try again. This includes MacDon_D60, Lizard_TRX_Tondeuse_FS17, John_Deere_Zero_Turn_Mower, FS17_PJ40FT and more.

Also, make sure you only have 1 map activated in your mod list.

Re: Error: Running LUA method ‘update’.

Post by Borealis » Thu Jun 01, 2017 4:13 pm

Rahkiin is correct. You have a fair few errors in there. This is the first time I’ve seen a «stack overflow» in a FS log file though.

You do only have 4GB RAM, so the stack overflow could be caused by the system running out of memory. It could also be down to a very badly coded mod. Disable any mods that are generating errors and take it from there. Only having 1 mod map in the folder will eliminate any problems caused by mod maps conflicting.

Re: Error: Running LUA method ‘update’.

Post by xXTHEBOMBSQUADXx » Fri Jun 02, 2017 1:00 am

Re: Error: Running LUA method ‘update’.

Post by xXTHEBOMBSQUADXx » Fri Jun 02, 2017 1:03 am

its not doing anything to gameplay as i cant even get into a game save. i can get into the main menu and select me game but it completely freezes while loading then comes up with this error and goes back up to 60 fps and just sits there

Re: Error: Running LUA method ‘update’.

Post by xXTHEBOMBSQUADXx » Fri Jun 02, 2017 4:11 am

Re: Error: Running LUA method ‘update’.

Post by JohnDeere318 » Fri Jun 02, 2017 4:36 am

My PC specs: Click Here (Google Doc)

Re: Error: Running LUA method ‘update’.

Post by Rudywn » Tue Jun 26, 2018 8:27 pm

Re: Error: Running LUA method ‘update’.

Post by don_apple » Tue Jun 26, 2018 9:16 pm

@Rudwyn: welcome to the forum!

Please post the entire log.txt of the game so that we can get a better overview of your setup and the entire error (see the link ‚log.txt‘ in my signature for instructions).

Apple iMac 27″ (late 2013), Quad-Core i7 3.5 GHz, 16GB, Nvidia GTX 780M
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
FS22 Bugtracker log.txt Image Server Forenregeln Board rules

Re: Error: Running LUA method ‘update’.

Post by playwiththeboss » Mon Jul 16, 2018 3:53 pm

now i have an error aswel error running lua method loadshared3dfilefinished

i cant figure out what mod this is. yesterday i was still playing on this map

Re: Error: Running LUA method ‘update’.

Post by josa456 » Fri Jan 04, 2019 2:05 am

hi i need someone to look at my log and answer me what is wrong when i start FS loading screen appears and after that my screen gets black it dosent respond and i have deleted and installed two times already but nothing

Источник

Error running lua method update fs19 как исправить ошибку

Post by sinisorosis » Fri Apr 17, 2020 2:16 am

i have this problem, and i dunno what cause this problem, but i know for sure switching car to car o different one have truble to switch in

2020-04-17 02:04 Error: Running LUA method ‘update’.
2020-04-17 02:04 dataS/scripts/BaseMission.lua(1881) : attempt to index field ‘controlledVehicle’ (a nil value)

i attach the log

Re: Error Running LUA

Post by yumi » Fri Apr 17, 2020 10:13 am

I would say you have at least an issue with FS19_EasyDevControls mods that cause Lua error and also a Steyr mod that should not work.
Try to remove them.
You can also update your graphic drivers (even if nothing related here), it’s generally better to have recent version (yours are from 2018)

Re: Error Running LUA

Post by sinisorosis » Fri Apr 17, 2020 6:41 pm

I would say you have at least an issue with FS19_EasyDevControls mods that cause Lua error and also a Steyr mod that should not work.
Try to remove them.
You can also update your graphic drivers (even if nothing related here), it’s generally better to have recent version (yours are from 2018)

Re: Error Running LUA

Post by yumi » Fri Apr 17, 2020 7:31 pm

Re: Error Running LUA

Post by sinisorosis » Fri Apr 17, 2020 8:13 pm

Re: Error Running LUA

Post by sinisorosis » Mon Apr 27, 2020 12:42 am

Re: Error Running LUA

Post by Krzychox » Sun Nov 28, 2021 12:55 pm

I also have a problem with something similar. Maybe someone knows what’s going on here?

Here he gives my logs from the last run of the game:

Источник

Error: Running LUA method ‘update’ FS 19 #3132

Comments

After playing almost 2 hours with CP V6.01.00041 game froze and this happend.

Error: Running LUA method ‘update’.
2019-02-05 16:24 C:/Users/gale/Documents/My Games/FarmingSimulator2019/mods/courseplay_master/mode3.lua:65: attempt to perform arithmetic on a nil value.

At first i was thinking thay maybe some of mod cosed this problem, but when i turn off all mod and load save game and bought all stock machinery same happens. When i load save CP game freez. only can quit and start again, map is giants Ravenport its not mod map .

when i start playing another game on another map, CP work fine for now.

The text was updated successfully, but these errors were encountered:

I assume, you are using an overloader, they are not supported atm.

Yes i play with overloader. i didnt know that overloaders are not supported atm. i will sell him and buy trailer.

Are overloaders still unsupported? I’ve been experiencing a crash with the log with about a dozen entries of LUA24 and about 5 dozen entries of LUA65:

2019-03-31 17:55 Error: Running LUA method ‘update’.
2019-03-31 17:55 C:/Users/Rdaug/Documents/My Games/FarmingSimulator2019/mods/FS19_courseplay/mode3.lua:24: attempt to perform arithmetic on a nil value
2019-03-31 17:55 Error: Running LUA method ‘update’.
2019-03-31 17:55
C:/Users/Rdaug/Documents/My Games/FarmingSimulator2019/mods/FS19_courseplay/mode3.lua:65: attempt to perform arithmetic on a nil value

I’ve been trying to narrow down where this crash is occuring specifically, but I had an auger wagon trying to load a truck on CP when I experienced this crash today. That lead me here to this thread.

Источник

Error: Running LUA method ‘update’ — mode3.lua:24: attempt to perform arithmetic on a nil value #3996

Comments

Hello,
CP crashes my FS19 after «start course» for my tractor with overloader. I use 2 combines in conwoy mode. Also I am not able set 2 tractors for combine unloading. Tracktors start be stuck, lose speed, lose course and finally crashes game. 1 tractor for 2 combines works OK.
log.txt: https://pastebin.com/AmZcXFFF

The text was updated successfully, but these errors were encountered:

Wich Overloader did you use ? Beside the fact, Overloader doesn’t work yet in Mode3, as Mode3 should be not active, so you use Mode2 wich is #3311

Error: Failed to open xml file ‘C:/Users/Charlie/Documents/My Games/FarmingSimulator2019/mods/fs19_tatra_joskin/modDesc.xml’.
Load mod: fs19_tatra_joskin (Hash: 383978671b4be949918fca54daca5e27)
Error: Missing descVersion attribute in mod fs19_tatra_joskin
Load mod: FS19_Terra_Gator_ (Version: 1.0.0.0) (Hash: 1eaadfeed1fadd613db232e6dd6b9e5f)

Error: Failed to open xml file ‘C:/Users/Charlie/Documents/My Games/FarmingSimulator2019/mods/grimmeRH2460_OPEN/modDesc.xml’.
Load mod: grimmeRH2460_OPEN
Error: Missing descVersion attribute in mod grimmeRH2460_OPEN

Load mod: HUMMEL (Version: 1.0.0.0) (Hash: c4cc528a8b9cca63d07362abc7790026)
Error: Unsupported mod description version in mod HUMMEL

Again Mode3.lua. how .
2019-07-22 18:33 Error: Running LUA method ‘update’.
2019-07-22 18:33 C:/Users/Charlie/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00247/mode3.lua:24: attempt to perform arithmetic on a nil value

I used in-game overloader Stara. I assume this one:
2019-07-22 18:24 data/vehicles/stara/ninja19000/ninja19000.i3d (65.12 ms)

  • Firstly I tried set 2 tractors with trailer in combi mode. no success as I wrote above.
  • So I tried 1 tractor with overloader in combi mode, which tried fill next tractor in grain transport mode.. not sure how modes are numbered.

Tractor does not want to work. When you try to quit the game, the game freezes and the save is lost

2019-07-23 19:54 Error: Running LUA method ‘draw’.
2019-07-23 19:54 C:/Users/Macedonsky/Documents/My Games/FarmingSimulator2019/mods/FS19_AutoDrive/scripts/AutoDriveGraphHandling.lua:345: attempt to index a nil value
2019-07-23 20:54 CourseGeneratorScreen:onCreate()
2019-07-23 20:54 Error: Running LUA method ‘mouseEvent’.
2019-07-23 20:54 C:/Users/Macedonsky/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00248/course-generator/headland.lua:225: attempt to index a nil value
2019-07-23 20:54 CourseGeneratorScreen:onCreate()
2019-07-23 20:55 Error: Running LUA method ‘mouseEvent’.
2019-07-23 20:55 C:/Users/Macedonsky/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00248/course-generator/headland.lua:225: attempt to index a nil value
2019-07-23 20:55 WARNING: performing emergency garbage collection pass — memory went from 134929 KB to 205014 KB in less than one frame
2019-07-23 20:55 INFO: usage is now 138393 KB; full GC took 271.659239ms
2019-07-23 20:55 WARNING: performing emergency garbage collection pass — memory went from 140626 KB to 268027 KB in less than one frame
2019-07-23 20:55 INFO: usage is now 138250 KB; full GC took 346.884200ms
2019-07-23 20:55 WARNING: performing emergency garbage collection pass — memory went from 143279 KB to 218974 KB in less than one frame
2019-07-23 20:55 INFO: usage is now 137809 KB; full GC took 293.230886ms
2019-07-23 20:56 Error: Running LUA method ‘mouseEvent’.
2019-07-23 22:05 dataS/scripts/AchievementManager.lua(257) : attempt to index local ‘farm’ (a nil value)
2019-07-23 22:05 Error: Running LUA method ‘update’.
2019-07-23 22:05 dataS/scripts/AchievementManager.lua(257) : attempt to index local ‘farm’ (a nil value)
2019-07-23 22:05 Error: Running LUA method ‘update’.
2019-07-23 22:05 dataS/scripts/AchievementManager.lua(257) : attempt to index local ‘farm’ (a nil value)
2019-07-23 22:05 Application exit request forced.

There is a cross over to mode 3 in CombineUnloadAIDriver line 777. Probably was a copy and paste error. @pvaiko I am not sure how mode2 was available to be selected when attached to an augur wagon maybe disable this?

Version 244 works stably, the log is clean. All versions above fail

Close this couse of #3311 and #4286
There will be new issue on stuff like that anyway so close this one.

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Источник


fs22_HofBergmann.jpg

Hof Bergmann FS22

by Farmer Andy

  • 1
  • 2

    • #1

    Moin,

    ich habe folgendes Problem, ich kann Grubber, Sämaschinen etc. nicht über die Taste «X» und die auf meiner Seitenkonsole dafür belegte Taste nicht klappen, bei Dreschern funktioniert es, wenn ich den Grubber etc. absenke Klappt er sich zwar aus, aber ich kann ihn nicht mehr zusammenklappen.

    Habe selber schon die Log durchgesehen und versucht alle Error-Meldungen zu beheben.

    Würde mich freuen, wenn ihr mir helfen könnt.

    Danke im Voraus :smiling_face:

    • Offizieller Beitrag
    • #2

    Folgende Mods müssen geupdatet werden:

    1. FS22_BlackExhaustSmoke.zip
    2. FS22_Cruise_Control_Axis.zip
    3. FS22_CutterFix.zip
    4. FS22_DefPack.zip
    5. FS22_Filllevelwarning.zip
    6. FS22_grease_addon.zip
    7. FS22_IncreaseLightRange.zip
    8. FS22_ManualCombineDischarge.zip
    9. FS22_netWrap_addon.zip
    10. FS22_TrailerJointBlock.zip
    11. FS22_twine_addon.zip
    12. FS22_UniversalAutoload.zip

    Wenn es für einen dieser Mods noch keine neuere Version gibt, musst du diesen aus den Modordner entfernen.

    • #3

    Werde es probieren und Berichten, aber schon mal Danke! :thumbs_up:

    • #4

    Update: funktioniert immer noch nicht, habe die Mods entweder gelöscht oder neu Installiert.

    • Offizieller Beitrag
    • #5

    nicht böe sein — aber mit dem haufen Zeug im Ordner wird das nix — das sich da garantiert nicht alles untereinander verträgt ist schon mal sichergestellt.

    Du kannst auch keinem erzählen das Du jeden einzelnen Mod auch aktiv nutzt — egal auf welcher Karte.

    Folgende Anleitung und Info hat auch im 22er Gültigkeit
    Mod Ordner richtig und ordentlich einrichten

    Folge dieser Anleitung Schritt für Schritt und am Ende wird alles laufen.

    • #6

    Hey Jetzt mal ehrlich ihr

    1 Wehr braucht den so viele Mod s :exclamation_mark: :exclamation_mark:

    2 Error: Invalid mod name ‘FS22_Mod_Pack_Switty_bitte_entpacken (1)’! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit

    3 Mal frage wofür braucht man so viele Katen :question_mark: :question_mark:

    Karten so ist es richtig :smiling_face_with_sunglasses:

    4 ich würde für jede Karte neuen Ordner anlegen und da nur das an Mod s rein tun die man brauche

    und dann kann es in und her scheiben was man spielen möchte Oder

    5 Alle Error Warning Alles raus damit braucht man nicht haben

    Bei mir sind wirklich nur Mod s im Ordner die ich brauche mehr nicht

    Alles andere ich nur Unsinn in Meinen Augen

    • #7

    Hey Jetzt mal ehrlich ihr

    1 Wehr braucht den so viele Mod s :exclamation_mark: :exclamation_mark:

    2 Error: Invalid mod name ‘FS22_Mod_Pack_Switty_bitte_entpacken (1)’! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit

    3 Mal frage wofür braucht man so viele Katen :question_mark: :question_mark:

    4 ich würde für jede Karte neuen Ordner anlegen und da nur das an Mod s rein tun die man brauche

    und dann kann es in und her scheiben was man spielen möchte Oder

    5 Alle Error Warning Alles raus damit braucht man nicht haben

    Bei mir sind wirklich nur Mod s im Ordner die ich brauche mehr nicht

    Alles andere ich nur Unsinn in Meinen Augen

    Alles anzeigen

    weis nicht was katen ist ?

    nimm FarmingPlay 22 und gut ist brauch man nichts rum schieben an mods

    • #8

    Hey Jetzt mal ehrlich ihr

    1 Wehr braucht den so viele Mod s :exclamation_mark: :exclamation_mark:

    2 Error: Invalid mod name ‘FS22_Mod_Pack_Switty_bitte_entpacken (1)’! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit

    3 Mal frage wofür braucht man so viele Katen :question_mark: :question_mark:

    4 ich würde für jede Karte neuen Ordner anlegen und da nur das an Mod s rein tun die man brauche

    und dann kann es in und her scheiben was man spielen möchte Oder

    5 Alle Error Warning Alles raus damit braucht man nicht haben

    Bei mir sind wirklich nur Mod s im Ordner die ich brauche mehr nicht

    Alles andere ich nur Unsinn in Meinen Augen

    Alles anzeigen

    weis nicht was katen ist ?

    nimm FarmingPlay 22 und gut ist brauch man nichts rum schieben an mods

    Alles anzeigen

    Er meinte «Karten» hat wohl das «R» vergessen. :winking_face:

    • #9

    Also so ein Log hab ich noch nie gesehen.

    Mehr als 3000 Mods Wieviele Stunden braucht der LS zum laden?

    Und es ist schon immer so eine Map/Karte pro Modordner.

    Räume deinen Modordner auf. Soviele Mods braucht kein Mensch.

    • #10

    Also so ein Log hab ich noch nie gesehen.

    Mehr als 3000 Mods Wieviele Stunden braucht der LS zum laden?

    Und es ist schon immer so eine Map/Karte pro Modordner.

    Räume deinen Modordner auf. Soviele Mods braucht kein Mensch.

    immer rein mods und scripte läuft dan besser

    • #11

    Also so ein Log hab ich noch nie gesehen.

    Mehr als 3000 Mods Wieviele Stunden braucht der LS zum laden?

    Und es ist schon immer so eine Map/Karte pro Modordner.

    Räume deinen Modordner auf. Soviele Mods braucht kein Mensch.

    loool Mod Micha Du hast die
    LS22_increase_ModandMap_Limits
    LS22_extended_Mod_performance
    LS22_speed_up_GPU_for_slow_computer

    übersehen in der Log, das sind doch die Geheimtipps , die im Modhub ab 500+ installierter Mods automatisch mitgeladen werden. Die ziehen das wieder glatt. Weshalb daher so viele Fehler und Probleme auftauchen kann ich mir auch nicht erklären :smiling_face_with_halo:

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