Обновлено: 27.01.2023
The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there’s no shortage of all new units, buildings, abilities, and even titans! A mod where there’s nearly no limits holding you back. It’s all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.
SYNC ERROR FOUND!
Ok so in SINGLEPLAYER I can play on Act of war against AI
In Multiplayer I can play against my friend on Act of war
In Multiplayer I cannot play with AI (EVEN WITH AI DUMMIES) on Act of war
We are SURE that the AI makes the sync error!
Hi, myself and my friend had the same problem. I don’t know whether your settings and stuff are the same. But we noticed when we played with the Quick Start setting for Resources, it was ending in a Sync Error. Setting it to Standard fixed the problem for us. Hope this helps.
Likely due to conflicting AI logic between your version and your colleague. Not hearing much about all factions generating a sync error when their respective AI is involved. Setting the Skill to STANDARD as the fix makes no sense as there is little different between Standard and, say, HARD that would cause de-syncing.
Same error here, our copies are exactly the same, I even zipped mine up and sent it to my friend to be sure. Default winconditions, SS races, SS Map. the kicker is the AI. no AIs, no error. I will try the resource rate setting, I realize now that might be left on since UA preserves round settings between reboots :/
Only registered members can share their thoughts. So come on! Join the community today (totally free — or sign in with your social account on the right) and join in the conversation.

Официальное сообщество игроков по Ultimate Apocalypse моду в Российской Федерации и стран СНГ.
Discord discord.gg/bCPGWum
Наш канал в Дискорде
(Актуальный канал сборки Salcols)
Discord discord.gg/pgJ7SCt
Наш UA Salcols
Если возник какой-либо вопрос, задавайте его в соответствующем разделе — мы обязательно вам ответим.
Ultimate Apocalypse mode — это неофициальная модификация к игре Warhammer: Dawn Of War — Soulstorm, которая добавляет множество новых рас (тираниды, инквизиция — охотники на демонов и демоны). У всех рас появилось множество новых юнитов, супер оружие, артиллерия и невероятные Титаны. Мод полностью изменяет представление об оригинальной игре в лучшую сторону. Главная особенность — МЯСО, глобальные битвы и хардкор.
Для тех, кто хочет показать свои силы в сетевой схватке (на пиратской версии игры), то заходите в соответствующую тему и пишите об этом и вам обязательно откликнутся + у нас появился дискорд канал (всё указано в ссылках группы).

![]()
![]()
![]()
![]()
![]()
![]()




Ultimate Apocalypse mod — OFFICIAL Rus Community запись закреплена
P.S. быстренько протестировал, вроде всё работает. Времени мало, поэтому баги сообщайте сюда в комменты.


Александр Эмин
А почему боты такие пассивные в игре ? Вроде ставлю все на агрессию , а они все равно стоят на базе. Построят пару пехов и все ? Что делать с этим


Lektor Kovalev
А в данный мод добавят имперских и хаоситских рыцарей?

Запускаю игру, появляется меню создания профиля, ввожу название — профиль не отображается, и играть дальше не получается

Ultimate Apocalypse mod — OFFICIAL Rus Community запись закреплена


Андрей Поточный
Люди, такая проблема есть..
Куплена лицензия warhammer. Устанавливаю ua мод, но после начала игры фпс держится в районе 15-20 кадров (вне зависимости от версии мода) так же мигают все текстуры.
Все дополнительные файлы установлены.
Раньше проблем не было.
Пробовал переустановить как игру, так и сам мод.
Ребят, может кто помочь — пытаемся с другом поиграть через Steam. Выдает ошибку синхронизации С БОТАМИ — при ПвП игре все нормально идет и ничего не вылетает. В чем может быть проблема?


Чёрный Властелин
Скажите, что это за дополнения и стоит ли их устанавливать?

Чёрный, это отдельные моды, без которых не может запуститься UA. Можешь запустить, только будешь играть за тиранидов.

Ultimate Apocalypse mod — OFFICIAL Rus Community запись закреплена
Залил последний патч 1.89.2 на сайт, скачать можно по ссылке ниже.
Список изменений:
Показать полностью.
______________________________________________________
TYRANIDS
Updated to V0.5b3 to allow UA compatibility with other mods.
Full extensive infantry weapon rework
All upgrades have been nerfed and given better scaling and higher tiering
Regen increase added to health upgrade
Armour increase fixed on other upgrade
Ork AI fix allowing orks to tech up more reliable making for a harder AI overall
Waaagh effect changes
-Waaagh speed modifier reduced to 1.2 from 1.3
-Health increase from waaagh decreased
-Passive health increase from ork squad size reduced from 1.07 to 1.05
-Damage increase modifier added for 1% increase per model
-(All effects are nerfed by squad size reductions — less models, less scaling).
Cooldown of stick bombs and tanks bombs increased from 45 seconds to 50 seconds
Hotkey and display fixes for loads of upgrades and units to make it nice and tidy
Ork Klans — changes
Nuddyfist — unchanged
Zagdakka — Increases health of weird boy and grants +15 population while he is alive
Gorgutz — Grants +25 population and small production bonus to the boys hut while he is alive and increases his health
Armageddon — Increases production speed of titan and vehicle structures
Mek Lab
-Cost decreased to 50 Power and 150 Requisition
Nobz
-Cost increased to 15 power and 95 Req
-Reinforce time increased to 4.5 seconds
-Max squad size reduced to 8 (plus commander).
-Popcap required 110
-Regen increased to 2.5 from 2
-Damage buffed on base weapon
-Health has been increased to make up for cost and tier increase
‘Ard Boyz
-Popcap required 55
-Reinforce time to 3 seconds
-Max squad size 10 (plus commander).
-Power Klaw popcap required 65
-Re-added Rocket launcher to this squad with a cap
-Lower dps and a cost to stop them from invalidating tank bustas.
-Health has been slightly increased to make up for tier increase
Storm Boyz
-Popcap required 45
-Reinforce time to 3 seconds
-Max squad size 8 (plus commander).
-Regen increased to 1.5 from 1
-Health has been increased to make up for tier increase
Shoota Boyz
-Max squad size 11 (plus commander).
-Reinforce time 2.5
-Cost increased to 45
-Regen increased to 1.5 from 1
-Health has been slightly increased to make up for cost increase
Big shoota
-Max cap increase
-Cost decreased
-Damage decreased
-Requires 31 ork pop
Slugga Boyz
-Max squad size 11 (plus commander).
-Reinforce time 2.5
-Cost increased to 40
-Regen increased to 1.5 from 1
-Health has been slightly increased to make up for cost increase
Mega Nobz
-Popcap required 165
-Power surge ability
-Cost removed
-Duration time increased to 20 seconds from 15
-Health degeneration increased to 25
-Regen increased to 4 from 1
-Melee weapon now stuns
Ork Warboss
-Time to recruit reduced to 120 seconds from 190
Burna Boyz
-Requires 31 ork pop
-Pile O gunz
-Max squad size 7 (plus commander).
-Regen increased to 1.5 from 1
-Health has vastly increased (they had nearly half the HP of slugga boys).
-Research removed
Flash Gitz
-Regen increased to 1.5 from 1
-Melee damage buffed
-Vehicle pens slightly increased
-Weapon applied to 2nd big shoota upgrade
Lootas
-Regen increased to 2.5 from 1
-Vehicle pens slightly increased
-Structure pens slightly increased
-Aoe lowered by 20% 5 to 4
-Weapon applied to 2nd big shoota upgrade
Tank Bustaz
-Regen increased to 1.5 from 1
-Max squad size 8
-Pop cost increased to 2
-Reinforce popcap set to 2
-Setup time removed
-DPS lowered
Grotz
-Relic cost to reinforce removed
-Relic cost to recruit added
-Max squad size 18 (plus gun karts).
-Starting squad size 6
-Squad limit set to 5
-Recruitment cost increased to 60 Requisition
-Pen tables fixed (Couldn’t damage some armour types (builders)).
Gretchenz
-Leader pop cap required 31
-Required pile o gunz
Big mek
-Cost increased by 10 requisition
-Mega blaster damage reduced
-Allowed to teleport with squads attached (requires wargear)
Looted tank
-Popcap requirement set to 105
Gun wagon
-Gunwagon research cost reduced to 80 from 150 power
-Gun wagon cost decreased to 200 power and 120 req from 230 power and 140 req
Battlewagon
-Battle wagon research cost reduced to 80 power from 150 power
-Battle wagon cost decreased to 240 power and 140 req from 290 power and 160 req
Deff dread
-Deff dread research cost reduced to 120 power from 200 power


Warhammer 40,000: Dawn of War — Soulstorm
22 ноя. 2018 в 6:43
Ошибка синхронизации. У меня и у друга все части игры. Лицензия. При запуске созданной игры в мультиплеере выдает ошибку»ошибка синхронизации данные игры не совпадают» $1762 No Key, $1763 No Key Что делать? как быть? Все части скачены и были запущены.
26 ноя. 2018 в 10:36
Проверьте целостность кэша игры. Попробуйте переустановить саму игру (на другой жесткий диск можно). Если у Вас все части ДоВ1 куплены в Стиме, то Вам нужен только ДоВ СС. Все остальные ДоВы можете удалить. Проверяйте и переустанавливайте только СС.
5 дек. 2018 в 4:45
5 дек. 2018 в 11:55
Игровые данные не совпадают, если вы трогали файли игры или ставили какие то моды, то удалите их, иначе эта ошибка не пропадет
8 дек. 2018 в 1:46
8 дек. 2018 в 4:30
8 дек. 2018 в 11:40
9 дек. 2018 в 14:24
А Вы экспериментировали в мультиплеере с другими игроками? Играли на чужих серверах? По отдельности и вместе с Вашим напарником? Как там обстоят дела? Если не тестировали это, то попробуйте.
7 янв. 2020 в 16:18
Однако решение нашлось: проверил целостность локальных файлов. Он сказал, что с 7 файлами было что-то не так и потому их переустановил (то был русификатор). В результате чего проблема сама собой решилась.
Замечу, что проблема возникла не сразу. Десяток боёв по сети я спокойно провёл с русификатором.
Сам же русификатор был от Буки и менял только текст.
7 янв. 2020 в 21:59
Однако решение нашлось: проверил целостность локальных файлов. Он сказал, что с 7 файлами было что-то не так и потому их переустановил (то был русификатор). В результате чего проблема сама собой решилась.
Замечу, что проблема возникла не сразу. Десяток боёв по сети я спокойно провёл с русификатором.
Сам же русификатор был от Буки и менял только текст.
Мультиплеер таким образом очень часто руинят присутствие подпапок attrib и scar в папках DXP2, Engine и W40K. Возможно правлен экзешник, возможно качал карты с новыми объектами, возможно ставил «мод» на отображение в редакторе новых юнитов, либо же были затронуты файлы движка формата .dll. Также проблемы могут быть у хоста. Если бои создавал не ты, то значит собака зарыта в папках других игроков. Русификатор тут вообще и никоим образом не виноват, даже если бы была изменена озвучка — это ну никак бы не повлияло. Год назад я бы тоже упирался, потому как я совершал все вышеперечисленные ошибки. Но сейчас я понимаю как устроены файлы игры. В общем виноват явно не русификатор.
А вообще было бы неплохо определять какие именно файлы не прошли. Локализация то само собой всегда заменяется, а вот остальное.
P.S. Добавил позже — обычное удаление через Стим в данном случае может вообще не помочь. Нужно под корень сносить папку игры в ручную, потому как что-то лишнее может остаться в папках, и оно не удалится само. И потом уже заново устанавливать.
25 апр. 2020 в 11:11
Однако решение нашлось: проверил целостность локальных файлов. Он сказал, что с 7 файлами было что-то не так и потому их переустановил (то был русификатор). В результате чего проблема сама собой решилась.
Замечу, что проблема возникла не сразу. Десяток боёв по сети я спокойно провёл с русификатором.
The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there’s no shortage of all new units, buildings, abilities, and even titans! A mod where there’s nearly no limits holding you back. It’s all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.
Found a damn good solution :
DO NOT USE : DoW Mod Manager 1.3 .
- Open DoW Soulstorm using the normal Soulstorm.exe file
- Click on Game Manager
- Choose UA: The Hunt Begins.
Since this solution I had NO Sync Errors and NO Crash Errors .
This has helped everyone I know. Even players who only have 4 GB RAM in their computers.
FINALLY — We can play every time, every Map, every Faction. I am so Happy .
I hope this will help more people . FOR THE EMPEROR 🙂
It’s crazy. But me and a friend (he has 4 GB RAM only — and I Have played the Map : Good old Battlefield .
against 2 x Orks, 1 x Chaos SM and 1x Eldar on Hard (the third one), we even built the biggest Titan.
and BOOM — NO Sync Error, NO Crash & NO lag at all .
Even other Maps where we used to get crashes in the middle of the game, No crashes anymore.
Thank sharing it worked for me. Using Mod Manager 1.4 often lag halfway kick me to desktop.
Now no more such problems anymore smooth game throughout.
What we now found out is that : starting the game with the original soulstorm.exe (after successful 4GB-Patch and starting the UA-The Hunt Begins ingame using the Game-Manager) the game crashes less. It seems that the DOW-Mod-Manager 1.3 is causing something here.
But still the main problem are
- Using the dificulty level over «Hard», as soon as we use «Expert» and higher the game crashes.
- Some maps dont work properly, especially the external created or modded ones. The size of the map doesn’t matter here.
- But also when taking an external created or modded map and choosing 2 or more enemies, after the enemy starts to attack it starts to lag and between me and a friend from a different location playing online we have experienced that when comparing the «GameTimer» the time starts to drift apart and it stats with 1 minute and after 30 minutes gameplay we suddenly have a 5-10 minute difference. The computer that is up to date is the one hosting. And this is not being caused by the internet.
I am still hoping that the developers, and I THANK YOU A LOT FOR THIS MOD — UNBELIEVABLE WORK, are going to get this issue solved.
Dear developers, I am one of the people who would even pay 20 — 30 € for this mod, so think about this, i bet lots of people would do this.
Yes the game crashes less or should I say later in the match. I usually play a 4v4 tau bridge map or howewer is it called (I put 2 ai vs me and a i,other slots disabled,standard difficulty) and it crashes every time.Should I even try to play it with 4gb ram.
What exactly is the difference between the normal Soulstorm.exe and whatever the mod uses? I’ve been using the standard .exe and it crashes all the time. Though that may be related to me using Windows 10.
Only registered members can share their thoughts. So come on! Join the community today (totally free — or sign in with your social account on the right) and join in the conversation.
Читайте также:
- Замена всех машин в гта 4
- Как убрать зернистость в nfs heat
- Как убрать болельщиков в pes 2021
- World war 3 системные требования
- Drakensang the dark eye как убрать оружие
Found a damn good solution :
DO NOT USE : DoW Mod Manager 1.3 !!!!
- Open DoW Soulstorm using the normal Soulstorm.exe file
- Click on Game Manager
- Choose UA: The Hunt Begins.
Since this solution I had NO Sync Errors and NO Crash Errors !!!!
This has helped everyone I know. Even players who only have 4 GB RAM in their computers.
FINALLY — We can play every time, every Map, every Faction,,,, I am so Happy !!!
I hope this will help more people !!! FOR THE EMPEROR 🙂
It’s crazy… But me and a friend (he has 4 GB RAM only — and I Have
played the Map : Good old Battlefield !!!
against 2 x Orks, 1 x Chaos SM and 1x Eldar on Hard (the third one), we even built the biggest Titan…
and BOOM — NO Sync Error, NO Crash & NO lag at all !!!
Even other Maps where we used to get crashes in the middle of the game, No crashes anymore.
Thank sharing it worked for me. Using Mod Manager 1.4 often lag halfway kick me to desktop.
Now no more such problems anymore smooth game throughout.
What we now found out is that : starting the game with the original soulstorm.exe (after successful 4GB-Patch and starting the UA-The Hunt Begins ingame using the Game-Manager) the game crashes less. It seems that the DOW-Mod-Manager 1.3 is causing something here.
But still the main problem are
- Using the dificulty level over «Hard», as soon as we use «Expert» and higher the game crashes.
- Some maps dont work properly, especially the external created or modded ones. The size of the map doesn’t matter here.
- But also when taking an external created or modded map and choosing 2 or more enemies, after the enemy starts to attack it starts to lag and between me and a friend from a different location playing online we have experienced that when comparing the «GameTimer» the time starts to drift apart and it stats with 1 minute and after 30 minutes gameplay we suddenly have a 5-10 minute difference. The computer that is up to date is the one hosting. And this is not being caused by the internet.
I am still hoping that the developers, and I THANK YOU A LOT FOR THIS MOD — UNBELIEVABLE WORK, are going to get this issue solved.
Dear developers, I am one of the people who would even pay 20 — 30 € for this mod, so think about this, i bet lots of people would do this.
Yes the game crashes less or should I say later in the match. I usually play a 4v4 tau bridge map or howewer is it called (I put 2 ai vs me and a i,other slots disabled,standard difficulty) and it crashes every time.Should I even try to play it with 4gb ram.
What exactly is the difference between the normal Soulstorm.exe and whatever the mod uses? I’ve been using the standard .exe and it crashes all the time. Though that may be related to me using Windows 10…
Содержание
- Настройки перед схваткой в UA MOD
- Ultimate apocalypse mod как настроить схватку
- Ultimate Apocalypse mod — OFFICIAL Rus Community
- Все записи Записи сообщества Поиск Ultimate Apocalypse mod — OFFICIAL Rus Community запись закреплена Хорошей вам недели, забойной вместе с титанами! Ultimate Apocalypse mod — OFFICIAL Rus Community запись закреплена Залил последний патч 1.89.2 на сайт, скачать можно по ссылке ниже. Список изменений: Показать полностью. ______________________________________________________ TYRANIDS Updated to V0.5b3 to allow UA compatibility with other mods. Full extensive infantry weapon rework All upgrades have been nerfed and given better scaling and higher tiering Regen increase added to health upgrade Armour increase fixed on other upgrade Ork AI fix allowing orks to tech up more reliable making for a harder AI overall Waaagh effect changes -Waaagh speed modifier reduced to 1.2 from 1.3 -Health increase from waaagh decreased -Passive health increase from ork squad size reduced from 1.07 to 1.05 -Damage increase modifier added for 1% increase per model -(All effects are nerfed by squad size reductions — less models, less scaling). Cooldown of stick bombs and tanks bombs increased from 45 seconds to 50 seconds Hotkey and display fixes for loads of upgrades and units to make it nice and tidy Ork waaagh research reworked and split into 2 upgrades -One provides +50 pop cap and 10% production boost at tier 2 -Two provides +100 pop cap and 50% production boost at tier 4 requiring a crit (it’s an additional 40% to the 10% so not a 60% increase overall). Ork Klans — changes Nuddyfist — unchanged Zagdakka — Increases health of weird boy and grants +15 population while he is alive Gorgutz — Grants +25 population and small production bonus to the boys hut while he is alive and increases his health Armageddon — Increases production speed of titan and vehicle structures Mek Lab -Cost decreased to 50 Power and 150 Requisition Nobz -Cost increased to 15 power and 95 Req -Reinforce time increased to 4.5 seconds -Max squad size reduced to 8 (plus commander). -Popcap required 110 -Regen increased to 2.5 from 2 -Damage buffed on base weapon -Health has been increased to make up for cost and tier increase ‘Ard Boyz -Popcap required 55 -Reinforce time to 3 seconds -Max squad size 10 (plus commander). -Power Klaw popcap required 65 -Re-added Rocket launcher to this squad with a cap -Lower dps and a cost to stop them from invalidating tank bustas. -Health has been slightly increased to make up for tier increase Storm Boyz -Popcap required 45 -Reinforce time to 3 seconds -Max squad size 8 (plus commander). -Regen increased to 1.5 from 1 -Health has been increased to make up for tier increase Shoota Boyz -Max squad size 11 (plus commander). -Reinforce time 2.5 -Cost increased to 45 -Regen increased to 1.5 from 1 -Health has been slightly increased to make up for cost increase Big shoota -Max cap increase -Cost decreased -Damage decreased -Requires 31 ork pop Slugga Boyz -Max squad size 11 (plus commander). -Reinforce time 2.5 -Cost increased to 40 -Regen increased to 1.5 from 1 -Health has been slightly increased to make up for cost increase Mega Nobz -Popcap required 165 -Power surge ability -Cost removed -Duration time increased to 20 seconds from 15 -Health degeneration increased to 25 -Regen increased to 4 from 1 -Melee weapon now stuns Ork Warboss -Time to recruit reduced to 120 seconds from 190 Burna Boyz -Requires 31 ork pop -Pile O gunz -Max squad size 7 (plus commander). -Regen increased to 1.5 from 1 -Health has vastly increased (they had nearly half the HP of slugga boys). -Research removed Flash Gitz -Regen increased to 1.5 from 1 -Melee damage buffed -Vehicle pens slightly increased -Weapon applied to 2nd big shoota upgrade Lootas -Regen increased to 2.5 from 1 -Vehicle pens slightly increased -Structure pens slightly increased -Aoe lowered by 20% 5 to 4 -Weapon applied to 2nd big shoota upgrade Tank Bustaz -Regen increased to 1.5 from 1 -Max squad size 8 -Pop cost increased to 2 -Reinforce popcap set to 2 -Setup time removed -DPS lowered Grotz -Relic cost to reinforce removed -Relic cost to recruit added -Max squad size 18 (plus gun karts). -Starting squad size 6 -Squad limit set to 5 -Recruitment cost increased to 60 Requisition -Pen tables fixed (Couldn’t damage some armour types (builders)). Gretchenz -Leader pop cap required 31 -Required pile o gunz Big mek -Cost increased by 10 requisition -Mega blaster damage reduced -Allowed to teleport with squads attached (requires wargear) Looted tank -Popcap requirement set to 105 Gun wagon -Gunwagon research cost reduced to 80 from 150 power -Gun wagon cost decreased to 200 power and 120 req from 230 power and 140 req Battlewagon -Battle wagon research cost reduced to 80 power from 150 power -Battle wagon cost decreased to 240 power and 140 req from 290 power and 160 req Deff dread -Deff dread research cost reduced to 120 power from 200 power Источник
Настройки перед схваткой в UA MOD
Ниже вы можете прочитать описание настроек, которые помечаются перед схваткой в Ultimate Apocalypse mod переводом на русский язык.
— Apocalypse Rules — настройка по-умолчанию, отрубить в моде её нельзя, она активирует скрипты мода и добавляет тактики для ИИ, разработанные в рамках мода.
— Addon: Rich Resources — Добавить всем игрокам х10 ресурсов в начале игры. Внимание, это может сделать ИИ чрезвычайно агрессивным и «сумасшедшим». Используйте с осторожностью.
— Addon: Resource Rate — Добавить всем игрокам прирост ресурсов х2 (т.е. увеличить в два раза скорость их добычи). Опять же — компьютер может стать очень агрессивным. Использовать с осторожностью.
— Addon: AI Dummies — Отключить ИИ, он не развивается. Эту настройку используют обычно моддеры или тестеры.
— Addon: Army Cap / 2 , / 3, / 2 (AI), / 3 (AI), +10, +20, +40, +100, +200 — это изменение лимита максимального «населения». Т.е. /2 сокращает, например, вдвое. 30 — это значение по умолчанию. Эти настройки могут быть сложены, т.е. допустим если вы сделали настройку /2, и /3, т всего сокращение будет 30/2/3. На высоких добавлениях (+40, 100, 200) будьте осторожны — такое количество юнитов может вызвать лаги даже у мощного компа.
— Addon: Automatic Reinforce — автоматическое пополнение потерянных солдат у всех сквадов (отрядов) в игре. Не работает в сетевой игре. Может вызывать ошибки при сохранении и последующей загрузке игры.
— Addon: Crazy Insane — всё будет производиться мгновенно (структуры, исследования, отряды).
— Addon: Fortress Defence — У всех стен, туррелей и заграждений для танков в два раза увеличены очки структуры (жизни).
— Addon: Hardcore — у всех юнитов понижена мораль и здоровье. Плохо сочетается с настройкой «Softcore», которая наоборот, увеличивает мораль и здоровье всех юнитов.
— Addon: Nuclear War — все структуры Супероружия будут производить ракеты, удары, варп-штормы и прочее в два раза быстрее (5 минут вместо 10).
— Addon: Sandbox — режим «песочницы» — отключение ИИ и плюс дает возможность порулить компьютерными игроками и переключаться между ними.
— Addon: Builders — на старте игрокам дается строительный юнит. По умолчанию — нет.
— Addon: Elites — на старте игрокам дается несколько отрядов элитных юнитов.
— Addon: Big SP — на старте игрокам добавится несколько отрядов, которые могут захватывать стратегические точки.
— Addon: Smal — на старте игрокам добавится пару различных отрядов (в т.ч. те, которые захватывают стратегические точки)
— Addon: Titans — на старте у игроков будет Титан.
— Addon: Transports — на старте игрокам добавится несколько транспортных машин (или анти-танковых, если будете играть за Тиранидов и Некронов).
— Addon: Tips and Tricks — Лорд Сурранил научит вас новинкам и особенностям Ultimate Apocalypse (на английском языке, естественно).
— Addon: Titan Wars — увеличивает максимальное количество Реликтового ресурса на 100% (1000 по умолчанию). Уменьшает стоимость популяции Орков, нужной для постройки Орочих Титанов вдвое.
— Addon: Titan Wars Extreme — увеличивает максимум Реликтового ресурса на 1000% (1000 по умолчанию). Уменьшает стоимость популяции Орков для постройки Титанов на 100%.
— Addon: Uber Commanders — на 200% увеличивает мораль и здоровье героев-командиров. Стоимость таких командиров удвоена.
— Addon: Uber Structures — прочность всех зданий повышена на 200%.
— Addon: Uber Relic Units — здоровье и мораль Реликтовых юнитов выросла на 200%. Стоимость постройки и время — удвоено.
— Addon: Extremecore — доровье и мораль юнитов уменьшены еще больше, чем на Hardcore. Плохо сочетается с триггерами Hardcore и Softcore.
— Addon: Softcore — здоровье и мораль юнитов увеличены. Плохо сочетается с Hardcore.
— Addon: Turtle Speed — скорость постройки всего уменьшена в 1,5 раз.
— Addon: Small Speed — скорость постройки всего уменьшена в 2 раза.
— Addon: Rabbit Speed — скорость постройки всего изменена на х0,5.
— Winlose: Annihilate — уничтожьте все здания противника и его строителей для победы.
— Winlose: Assasinate — убейте вражеского командира прежде чем убьют вашего для победы.
— Auto Abilites — все отряды автоматически будут использовать свои умения.
— Winlose: Control Area — захватите и удерживайте более 66% Стратегических локаций для победы.
— Winlose: Destroy HQ — уничтожьте штаб противника для победы.
— Winlose: Economic Victory — соберите ресурсы для победы (неизвестно, сколько, не проверял)
— Winlose: Extermination — уничтожьте все здания и всех юнитов врагов, чтобы выиграть.
— Winlose: Civilian Slaughter — уничтожьте отряды гражданских врага (дается два безоружных отряда, которые можно пополнять).
— Game Timer — в игре будет идти таймер с начала игры.
— Addon: Heroes — отряды и герои будут набирать опыт, становясь сильнее. Не работает в мультиплеере (вызовет ошибки)
— Addon: Disable Fog — отключить Туман Войны.
— Restriction: Aircraft — отключить авиацию в игре.
— Restriction: Commanders — отключает командиров (героев) любых типов в игре.
— Restriction: Hero Wargear — отключает прокачку снаряжения командирам игроков.
— Restriction: Hero Wargeat (AI) — отключает прокачку снаряжения командующим компьютерных игроков.
— Restriction: All Relic Units — отключает всех Реликтовых юнитов для игроков.
— Restriction: All Relic Units (AI) — запрещает постройку Реликтовых юнитов компьютеру.
— Restriction: Titans — запрещает постройку титанов игрокам.
— Restriction: Titans (AI) — ИИ не сможет построить Титанов.
— Restriction: Tier I, II, II, IV — запрещает соответствующую фазу развития.
— Restriction: Game Enders — запрет на постройку Супероружия игрокам.
— Restriction: Game Enders (AI) — запрет на постройку Супероружия компьютерным игрокам.
— Restriction: Winbuttons — запрещает постройку супеоружия и запуск супер-способностей рас вроде Варпшторма.
— Restriction: Vehicle — отключает постройку машин, кроме Реликтовых машин, так что надо отметить + Restriction: All Relic Units + (AI) для полноты.
— Winlose: Take and Hold — захватите и удерживайте более половины Критических локаций для победы.
— Winlose: Sudden Death — захватите любую стратегическую локацию врага, чтобы победить его. Если же захватят любую вашу стратегическую точку — вы так же проиграете.
— Restriction: Grenades — запрещает использование гранат в игре.
Источник
Ultimate apocalypse mod как настроить схватку
Именно так должен выглядеть DOW. Соответствие канонам вселенной, улучшение и развитие практически всех аспектов игры в лучшую сторону, добавление 3х фракций, исправление множества недоразумений версии, которую нам официально предлагают.
При установке столкнулся с рядом мелких, но неприятных моментов, в связи с этим решил упростить процедуру для тех, кто еще не приобщился. Таким образом руководство является кумулятивной инструкцией, созданной на базе ряда руководств из интернета и сообщества стима.
В результате четкого следования инструкции вы получите:
- Рабочую версию мода на базе актуальной стим версии DOW: Soulstorm
- Рабочий официальный мультиплеер
- Русифицированный текст игры и мода
- Ряд оптимизационных правок, для получения корректно работающей версии в разрешении 1920х1080, с корректными читаемыми шрифтами и прочим











![]()
![]()
| 18,212 | уникальных посетителей |
| 1,066 | добавили в избранное |







- Наличие в библиотеке стима Warhammer® 40,000: Dawn of War® — Soulstorm
- Руководство предполагает установку на чистую версию игры, без модов и прочего
- 10gb свободного места на харде для установки мода
- Необходимо скачать Ultimate Apocalypse Mod 1.88.742 https://drive.google.com/file/d/1ttYZv0Pvfxzbh1k5Pj6SxgygriepGXCe/view?usp=sharing во временную папку установщик самого мода с официального сайта
- Скачать архив с русификатором текста игры, мода, шрифтами:
htt ps:/yadi.sk/d/nk6GLQJ9QWjxxg (убрать пробел после «htt») - Скачать Tyranid Mod v0.5b2 for Soulstorm https://www.moddb.com/downloads/start/46895
- Скачать Daemons Mod Complete — 2.0 https://www.moddb.com/downloads/start/93757
- Скачать FreeUI_2.46.rar https://www.moddb.com/downloads/start/132081
Итого мы получаем 5 файлов, необходимые для установки:
Ultimate_Apocalypse 1.88.742 full — with hotfix.rar (2,6G)
dow-ss-ua-thb-v18873_rus_text.7z
Tyranid_Mod_0.5b2_Installer.exe
ChaosDaemons2.0.2.rar
FreeUI_2.46.rar
- Распаковываем содержимое архива Ultimate_Apocalypse 1.88.742 full — with hotfix.rar в папку с игру: путь к стимуsteamappscommonDawn of War Soulstorm
(по умолчанию что то вроде «C:Program Files (x86)SteamSteamAppscommonDawn of War — Soulstorm») - Запускаем Tyranid_Mod_0.5b2_Installer.exe. Указываем путь к игре.
- Распаковываем ChaosDaemons2.0.2.rar в директорию игры.
- Распаковываем архив FreeUI_2.46.rar в директорию игры.
- Далее открываем архив dow-ss-ua-thb-v18873_rus_text.7z. В нем находится папка «dow-ss-ua-thb-v18873_rus_text». Содержимое этой папки необходимо распаковать в папку с игрой (тот же путь, что указывали в первом шаге).
Запускаем DoW Mod Manager в папке с игрой. (Он сам проверит обновления и предложит обновиться до 2.13)
Видим красное предупреждение о том, что не применен патч LAA
Необходимо нажать кнопку TOGGLE LAA (это переключатель который работает в обе стороны, при необходимости)
В результате получаем рабочий вариант:
Руководство сильно переработано, как и версия игры.
Список изменений доступ в официальном канале дискорда
брух 5 ч. назад
АВТОР! Добавь в описание:
Чтобы не появлялась ошибка синхронизации в сетевой игре, нужно выставлять все ячейки на «Открыто/Открыто для обозревателя» Главное чтобы не были закрыты. У меня все карты стали работать
В моде хорошо переработанный и улучшенный AI.
Если не нравятся стандартные настройки- есть специальная софтина, которая позволяет поменять настройки AI для каждой сложности под себя.
Находится в папке с игрой:
Dawn of War SoulstormUltimateApocalypse_THBdataaiAIControlPanel.exe
В папке Dawn of War SoulstormUltimateApocalypse_THBDevelopment_FilesTech Trees можно найти картинки с деревьями технологий за каждую фракцию, но возможно они не совсем актуальны, я не проверял.
А в папке Dawn of War SoulstormUltimateApocalypse_THBDevelopment_FilesPatch Notes можно найти описание последних обновлений мода. Последнее последней версии вы можете найти в отдельном разделе данного руководства.
Для создания скриншотов средствами стима (F12) необходимо поправить конфиг горячих клавиш:
Dawn of War SoulstormProfilesProfile1ultimateapocalypse_thb_didhtkeydefaults.lua
Открыть текстовым редактором и заменить стандартное значение
alliesmenu = «F12», на например
alliesmenu = «F9»,
Тут будут появляться Вопросы-Ответы из комментариев в случае необходимости.
Источник







Официальное сообщество игроков по Ultimate Apocalypse моду в Российской Федерации и стран СНГ.
Discord discord.gg/bCPGWum
Наш канал в Дискорде
(Актуальный канал сборки Salcols)
Discord discord.gg/pgJ7SCt
Наш UA Salcols
Если возник какой-либо вопрос, задавайте его в соответствующем разделе — мы обязательно вам ответим.
Ultimate Apocalypse mode — это неофициальная модификация к игре Warhammer: Dawn Of War — Soulstorm, которая добавляет множество новых рас (тираниды, инквизиция — охотники на демонов и демоны). У всех рас появилось множество новых юнитов, супер оружие, артиллерия и невероятные Титаны. Мод полностью изменяет представление об оригинальной игре в лучшую сторону. Главная особенность — МЯСО, глобальные битвы и хардкор.
Для тех, кто хочет показать свои силы в сетевой схватке (на пиратской версии игры), то заходите в соответствующую тему и пишите об этом и вам обязательно откликнутся + у нас появился дискорд канал (всё указано в ссылках группы).











Ultimate Apocalypse mod — OFFICIAL Rus Community запись закреплена
Repack DOW — SS: Ultimate Apocalypse mod 1.89!
— Интегрирован патч 1.89
— На выбор:
Установка русификатора + русификатор условий победы
Установка аддонов Салкол и Кампания
Показать полностью.
Установка пака карт
— Автоматическая простановка разрешения монитора
— Автоматическая активация рас для мультиплеера
— Установка доп. софта на выбор
P.S. быстренько протестировал, вроде всё работает. Времени мало, поэтому баги сообщайте сюда в комменты.



- Все записи
- Записи сообщества
- Поиск

Ultimate Apocalypse mod — OFFICIAL Rus Community запись закреплена
Хорошей вам недели, забойной вместе с титанами!





Ultimate Apocalypse mod — OFFICIAL Rus Community запись закреплена
Залил последний патч 1.89.2 на сайт, скачать можно по ссылке ниже.
Список изменений:
Показать полностью.
______________________________________________________
TYRANIDS
Updated to V0.5b3 to allow UA compatibility with other mods.
Full extensive infantry weapon rework
All upgrades have been nerfed and given better scaling and higher tiering
Regen increase added to health upgrade
Armour increase fixed on other upgrade
Ork AI fix allowing orks to tech up more reliable making for a harder AI overall
Waaagh effect changes
-Waaagh speed modifier reduced to 1.2 from 1.3
-Health increase from waaagh decreased
-Passive health increase from ork squad size reduced from 1.07 to 1.05
-Damage increase modifier added for 1% increase per model
-(All effects are nerfed by squad size reductions — less models, less scaling).
Cooldown of stick bombs and tanks bombs increased from 45 seconds to 50 seconds
Hotkey and display fixes for loads of upgrades and units to make it nice and tidy
Ork waaagh research reworked and split into 2 upgrades
-One provides +50 pop cap and 10% production boost at tier 2
-Two provides +100 pop cap and 50% production boost at tier 4 requiring a crit (it’s an additional 40% to the 10% so not a 60% increase overall).
Ork Klans — changes
Nuddyfist — unchanged
Zagdakka — Increases health of weird boy and grants +15 population while he is alive
Gorgutz — Grants +25 population and small production bonus to the boys hut while he is alive and increases his health
Armageddon — Increases production speed of titan and vehicle structures
Mek Lab
-Cost decreased to 50 Power and 150 Requisition
Nobz
-Cost increased to 15 power and 95 Req
-Reinforce time increased to 4.5 seconds
-Max squad size reduced to 8 (plus commander).
-Popcap required 110
-Regen increased to 2.5 from 2
-Damage buffed on base weapon
-Health has been increased to make up for cost and tier increase
‘Ard Boyz
-Popcap required 55
-Reinforce time to 3 seconds
-Max squad size 10 (plus commander).
-Power Klaw popcap required 65
-Re-added Rocket launcher to this squad with a cap
-Lower dps and a cost to stop them from invalidating tank bustas.
-Health has been slightly increased to make up for tier increase
Storm Boyz
-Popcap required 45
-Reinforce time to 3 seconds
-Max squad size 8 (plus commander).
-Regen increased to 1.5 from 1
-Health has been increased to make up for tier increase
Shoota Boyz
-Max squad size 11 (plus commander).
-Reinforce time 2.5
-Cost increased to 45
-Regen increased to 1.5 from 1
-Health has been slightly increased to make up for cost increase
Big shoota
-Max cap increase
-Cost decreased
-Damage decreased
-Requires 31 ork pop
Slugga Boyz
-Max squad size 11 (plus commander).
-Reinforce time 2.5
-Cost increased to 40
-Regen increased to 1.5 from 1
-Health has been slightly increased to make up for cost increase
Mega Nobz
-Popcap required 165
-Power surge ability
-Cost removed
-Duration time increased to 20 seconds from 15
-Health degeneration increased to 25
-Regen increased to 4 from 1
-Melee weapon now stuns
Ork Warboss
-Time to recruit reduced to 120 seconds from 190
Burna Boyz
-Requires 31 ork pop
-Pile O gunz
-Max squad size 7 (plus commander).
-Regen increased to 1.5 from 1
-Health has vastly increased (they had nearly half the HP of slugga boys).
-Research removed
Flash Gitz
-Regen increased to 1.5 from 1
-Melee damage buffed
-Vehicle pens slightly increased
-Weapon applied to 2nd big shoota upgrade
Lootas
-Regen increased to 2.5 from 1
-Vehicle pens slightly increased
-Structure pens slightly increased
-Aoe lowered by 20% 5 to 4
-Weapon applied to 2nd big shoota upgrade
Tank Bustaz
-Regen increased to 1.5 from 1
-Max squad size 8
-Pop cost increased to 2
-Reinforce popcap set to 2
-Setup time removed
-DPS lowered
Grotz
-Relic cost to reinforce removed
-Relic cost to recruit added
-Max squad size 18 (plus gun karts).
-Starting squad size 6
-Squad limit set to 5
-Recruitment cost increased to 60 Requisition
-Pen tables fixed (Couldn’t damage some armour types (builders)).
Gretchenz
-Leader pop cap required 31
-Required pile o gunz
Big mek
-Cost increased by 10 requisition
-Mega blaster damage reduced
-Allowed to teleport with squads attached (requires wargear)
Looted tank
-Popcap requirement set to 105
Gun wagon
-Gunwagon research cost reduced to 80 from 150 power
-Gun wagon cost decreased to 200 power and 120 req from 230 power and 140 req
Battlewagon
-Battle wagon research cost reduced to 80 power from 150 power
-Battle wagon cost decreased to 240 power and 140 req from 290 power and 160 req
Deff dread
-Deff dread research cost reduced to 120 power from 200 power
Источник
Запукаем UA-THB-v1.88.5-Full.exe. Указываем путь к игре: путь к стимуsteamappscommonDawn of War Soulstorm
(по умолчанию что то вроде «C:Program Files (x86)SteamSteamAppscommonDawn of War — Soulstorm»)
При выборе компонентов- поставить галки как на скриншоте:
Галка у тиранид мода нам не нужна, потому что мы его заранее скачали.
Галка для ярлыка 4gb patch не нужна.
Ожидаем завершение установки. Инсталятор может работать достаточно долго, это сильно сжатый архив, который при распаковке займет почти 10gb
После окончания установки основного инсталятора запускаем Tyranid_Mod_0.5b2_Installer.exe. Указываем тот же путь, что указывали в первом шаге.
После окончания установки тиранид мода распаковываем архив dow-ss-ua-thb-v1885_rus_text.7z в папку с игрой (тот же путь, что указывали в первом шаге).
Теперь необходимо перейти в папку с игрой (все тот же путь) и запустить там 4gb_patch.exe. Указываем ему файл в папке игры: GraphicsConfig.exe. Повторяем процедуру и указываем файл Soulstorm.exe.
Этот патч позволяет игре использовать больше 2х gb оперативы, что критично важно для корректной работы мода.
Запускаем DoW Mod Manager 1.3.exe
Ставим галку на «-forcehighpoly», выбираем пункт UltimateApocalipse_THB_DIDHT.
Убеждаемся, что в поле слева все пункты зеленые, как на скриншоте.
Установка завершена. Запускать мод лучше DoW Mod Manager. Создаем для него ярлык, и запускаем игру большой кнопкой «START GAME WITH SELECTED MOD»
Back to the main page.
Campaign Issues
Crashes in connection with the Campaign Strongholds
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
The campaign has a number of potential glitches, many of which are actually vanilla bugs and have nothing to do with unification. If you crash sometime between initializing the last victory cutscene and reaching the campaign map again when playing a stronghold. Then here are six cumulative possible solutions to fix that.
Listed in order of least intrusive to most intrusive.
0 Be on latest version: 6.9
1 Have LAA on.
2 Continually mash the esc key when you win.
3 Fuggles2k solution to Mishra:
Step 1 - Play the stronghold mission as you normally would but right before you complete the mission save the game. Watch the cinematic at the end if you wish and let the game crash or simple quit the game after saving.Step 2 - Run the GraphicsConfig.exe file from the local game files and hit the safe mode config option.Step 3 - Run the game, load from the saved point where you are about this complete the mission. Complete the mission and the game should progress past the point where it was crashing and then save the game and exit.Step 4 - Run the GraphicsConfig.exe file again and set your original settings.Step 5 - Run the game and play through untill you reach the next stronghold mission then repeat from Step 1.
4 Disable the EnableCampaignBases option in the campaign configurator if the option is on. Remember to click «save settings».
‘5 Remove the 39 files that are located in the » ...steamappscommonDawn of War SoulstormUnification_BugfixMovies » folder.
6 Create new profile and restart campaign.
Weird Visual Glitch in Campaign
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Can look like this, with variations.
All races, but seemingly especially Dark Eldar can have a strange mashed visual glitch in campaign when selecting them or doing other things in the metamap.
Solutions:
1) make sure you are on latest version: 6.9
2) disable discord overlay.
Crashing after non-stronghold campaign missions completed
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Also make sure LAA is on in the mod manager.
This error may or may not include a fatal scar error message.
Turn off EnableCampaignBases in the campaign configurator, and/or create a new profile.
General Issues
RAM issues (temp folder and dump file errors, 183 errors, sudden crashes)
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Before going deeper into things: due to how DoW handles memory, it can have «hiccups». If you crash, try to start the exact same match again and there is a good chance it will load this time. If it doesn’t it was most likely a genuine out-of-ram crash, in which proceed with the reading. NOTE that this can happen even if you have managed your ram equation, you will know this by it working the second time you load the exact same match.
A relatively common problem that arises is memory related crashes. These may manifest themselves in a few different ways, most commonly crashing with the “TEMP folder — not enough space” or “Unable to create the temporary folder. Error 183”. Sometimes this error may manifest as «freezing» whilst loading the match, but often there is a error message in the background waiting to be have the «ok» button pressed before the actual CTD occurs.
Let’s start with a very basic understanding of DoW:SS. It’s an old 32b game from 2004. Out-of-the-box it’s monothread (meaning it can only use one CPU) and can only utilize 2Gb of RAM. Using LAA (LargeAdressAwareness) on a 64b system the engine will be able to access and utilize up to 4Gb of RAM. On a 32b system LAA only increases the available RAM to 3GB. This means that you need to understand that the bottleneck is not your system, but the engine itself.
All factions in any given match setup are preloaded (including all branching paths) into the RAM when starting a game. The Unification mod gives all vanilla races a visual facelift and add new units if enabled in the game rules. Many of the race mods have great visuals built in from the get-go, and some have extensive rosters. Some also have a lot of shiny fx, or even some old legacy unoptimised fx which will be updated later on. This means that not all race mods take up the same amount of RAM when preloaded. This is also important to understand. Emperor’s children are the most RAM hungry race atm. Dark Angels, Imperial Fists, World Eaters and Inquisition are also heavy ones, and Admech explorators and Chaos Daemons take more ram than their sga’s suggest due to fx.
Some addon’s like FX addon can add an additional small footprint, as can lots of units from game modes like survival or unlimited addon. The latter can have a much bigger footprint than FX addon.
The facts stated above means you cannot expect to play an 8p match on a big map with a bunch of heavy race mods with every setting maxed out. That will crash. Number of units will also impact so game rules with very high pop caps need to be factored in. Even if the match loads and plays well, it might still crash with large pop caps if other factors aren’t compensating. FX can drain RAM quite heavily, so maxed out fx with a bunch of races that preload a lot of flashy fxs might require sacrifices somewhere else. Equation.
You have to manage your RAM in regards to the setup you want to play.
Having understood these basic principles the followings actions below can be taken to minimize memory errors. But before we list those, do note that the mem situation is an equation. For example if you love persistent bodies, you may want to keep those at a higher setting, but in compenstation lower other settings or play smaller games. Test what works for you and determine what’s most important to you. You can probably max all the settings in a 1v1 for example. Also note that the visuals of Unification are good enough to take some lowered graphics settings in big games, especially since most players play those games zoomed out anyway.
Without further ado, this is what you can do to minimize mem crashes.
Tier 0. Everyone needs to do this.
- Use the DoW Mod Manager. If you for some reason don’t have it: get it here: https://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm/downloads/dow-mod-manager-v231
- Activate LAA so that is on (green texts). It’s the “Toggle LAA” button in the mod manager.
- Due to how DoW handles memory, it can have «hiccups». If you crash, try to start the exact same match again and there is a good chance it will load this time. If it doesn’t it was most likely a genuine out-of-ram crash, in which proceed further down the list.
- Be aware of the fact that (once again) due to DoW engine, looking in army painter before playing a game may cause memory issues, the more you look, the higher the risk of issues. Safest option is to restart if you have spent time in army painter.
- Resolution plays a part, lower your resolution if you have high ones. More than 1080p not recommended.
Tier 1. Highly recommended for everyone.
- Make sure the –forcehighpoly setting is off.
- Make sure the “High Res Textures” is off. This setting is found in Mod manager—>Settings—>Video. »
- High Res Textures» determines whether your badges and banners ingame will be high res. This has minimal impact on your visiual enjoyment when turned off, but saves memory. This is the same thing as setting “fullres_teamcolour=0” in your “…Dawn of War Soulstormlocal.ini” file. Fullres_teamcolour=0 means that the High Res Textures is off. If you don’t have this line in your local.ini, then just add it.
- Set “Persistent Bodies” and “persistent scaring” to their lowest settings. This setting is found in Mod manager—>Settings—>Video. These settings should be self-explanatory.
- Get the «Soulstorm_DXVK.zip» from the Unification Discord (pinned in General chat by Fuggles2k). Download it and extract it’s contents in your soulstorm folder.
- If having issues (which you have since you are reading this) set «Shadow details» setting to lowest, i.e «None». This is due to engine glitch that means it can cause crashes by itself, some have more of this than others.
Tier 2. For those still suffering regular crashes.
- Disable the «AI MapDB» game rule. This will slightly decrease the pathing performance of your units. But free up some mem.
- Disable the «Heroes» win condition if using it.
Tier 3. Still issues. Aka are you trying to play 8p games or heavy 6p games?
Remember that not all races take up the same amount of RAM? Those having done the previous steps and are still having problems can try any combination of the four following solutions:
- Play smaller games.
- Use less RAM heavy mod races. Emperor’s Children being the hungriest. But Inquisition: Daemonhunt, World Eaters, Dark Angels and Imperial Fists are also big ones.
- Reduce pop cap if you have raised it.
- Reduce graphics settings and/or screen resolution (yes, that plays a part too). You may not need to tank every setting, start with what’s least important to you.
- Toggle Team color off. This is done by pushing the small 2-coloured oval button next to your chosen race in skirmish, do this for all players in a match to save some RAM. Note that this will disable your ability to choose badges and colour schemes. Vanilla races will use the default campaign standard settings and races with any vanilla race associations (like Space marine race mods) will at least partly use the default campaign standard colour and badge scheme.
Find the balance and solution that works for you.
Missing Races
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Secondly: make sure you are launching «unification new races» and not «unification bugfix»
Thirdly, these are the races currently included in 6.9:
- Adeptus Mechanicus Explorers
- Black Templars
- Blood Angels
- Chaos Daemons
- Dark Angels
- Death Guard
- Death Korps of Krieg
- Ynnari
- Emperor’s Children
- Harlequins
- Imperial Fists
- Inquisition Daemon Hunters
- Legion of the Damned
- Salamanders
- Steel Legion
- Thirteenth Company
- Thousand Sons
- Tyranids
- Witch Hunters
- World Eaters
So if you think you are missing something like ultramarines or custodes, then you are not. They are not out yet.
With that out of the way: if you lack any (or more commonly) all of the races above, then that most likely means you lack the race sga archives. All of these races are localised into single sga archives in the «…Dawn of War SoulstormUnification_Bugfix» folder.
Go to that folder.
This is not how it’s supposed to look.
If it looks like this, then you have the most common error, with a simple fix.
Your «Unification_Race_Mods.7z» archive contains this:

if you feel confused about what this file is, then you haven’t followed the installation instructions properly since this is a file you download when installing (unless using torrent or the google driver full installer), please consult installation instructions to make sure you installed correctly.
Open that archive in for example 7zip and click the «test» button to make sure it isn’t corrupted.
if there are issues, delete the archive and redownload, test again.
Once you have a non-corrupted archive (may never have been corrupted hence the testing) extract it.
Get the content shown above into the bugfix folder, so that it looks like this:
This is how it’s supposed to look
Once it looks like above, the problem is solved.
If you have the reverse situation where you have the stuff from the race archive pic but not the stuff from the first «this is not how it’s supposed to look» pic. Then do this process with the «Unification_Core_Mod.7z» archive instead. (re)apply any patches you have done afterwards.
6.9 worked but it crashed when i patched to latest version
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Second of all. Try launching base game. Yes. Even «if it worked fine yesterday». Dow and steam are fickle, and they can and have spontaneously ceased to function.
If it launches ok proceed to instructions below.
If it doesn’t that’s your issue, you could have more than one issue, but that’s the first you need to fix.
If you’re on steam the first thing to try is to verify file integrity. Reenable LAA afterwards since verifying disables it.
With that out of the way. If base game works, and 6.9 worked but then it suddenly stopped working when you patched.
you got the wrong patch.
no no. you did. yes 6.925 is latest. you still got the wrong one.
6.91+6.925 is for new installations. (click the «read more» button, they are your friends)
repeat: running 6.925 on 6.9 will cause it to crash.
right one is 6.91+6.925.
Right. Still crashes when you used right patch?
That either means base mod is not properly installed, or that patch was not properly applied.
For the latter:
1) Rerun the patcher if using patcher. Sometimes it doesn’t take the first time.
2) Apply it manually
Contents of patch
The .7z contains the above. That right there, as is, goes into soulstorm folder.
I.e those 4 things individually go into soulstorm folder.
Do not create a folder called «Unification-v6.9.1-6.9.25-Combined-Patch».
Do not dump them inside unification_bugfix folder.
I just installed and it crashes when i try to launch.
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Second of all. Try launching base game. Yes. Even «if it worked fine yesterday». Dow and steam are fickle, and they can and have spontaneously ceased to function.
If it launches ok proceed to instructions below.
This is always either a faulty base mod installation or a faulty patching.
Go to your soulstorm folder. Go to «unification_bugfix» folder. open it.

Does it look like that?
If yes: first place to look at is at the patching.
if no: most common things that go wrong are
1) you didn’t download both «Unification_Core_Mod.7z» and «Unification_Race_Mods.7z» archives, you need both.
2) one or both of those archives have (1), (2) in their file name. Installer will only read the one with exact correct name. Delete your unification_bugfix folder in soulstorm, rename the archives to correct name and then reinstall. Note if you did manual this will not affect anything.
3) you didn’t get and use the 6.9 installer, instead thinking that the 6.925 *patcher* is all you needed. As per instructions: use installer to install base mod, and then use patcher afterwards. Solution: delete your unification_bugfix folder in soulstorm, get the *installer* and install using that. Or delete said folder and do manual installation. Either way works.
4) you actually did get all the things and use them correctly, but there is corruption in your download. Very common for opera browser users for some reason.
Check your files using their files size, test function in extractors like 7zip (the «test» button in the top row of button tests archives) and/or MD5 hash.
Correct sizes and Hashes are:
Part 1: Installer, size 60.24mb (63,167,954 bytes) MD5 Hash d15d81dce47afd0fe1a343f16a756f5e
Part 2: Core_files, size 6.03gb (6,475,936,928 bytes) MD5 Hash 27a9beea5d500aa82a06e1fa2eebfb13
Part 3: Race_mods, size 8.12gb (8,714,732,442 bytes) MD5 Hash af79072a9cef5bc2c628b507e1f5a091
Part 4 Music Pack, size 1.01gb (1,080,311,099 bytes) MD5 Hash 0a40da54defecdffe6dd496b3fe5a11c
If it’s corrupted. Delete your unification_bugfix folder in soulstorm, delete the files you use to install (i.e «Unification_Core_Mod.7z» etc), redownload, and check again. Install when it’s right.
5) Does your unification_bugfix folder look like this?

Then see this: missing races.
None of these 5 common things? (do actually check), ask in tech-support on the discord.
Problems downloading the mod
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Secondly: download is not install. Don’t confuse these terms. If you are unclear: here.
That out of the way:
1) try mirrors, when clicking download you get the option to click both the archive name to download now, and a mirror button to get a list of different mirrors
2) no luck?
Try the google drive versions for the two archives: «Unification_Race_Mods.7z» and «Unification_Core_Mod.7z»
[insert any 6.9 links here]
Note that these have a limit per day of how many times people can download them.
3) still no luck? try another browser
and ofc moddb can be having temporary issues in general, in which case try again later.
Army Painter Questions
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
«X unit is missing from army painter»
Army painter can only show a max of 31 units/buildings. hardcoded.
«It crashed when i look at unit x»
Vast majority of cases this is a ram crash due to LAA being off.
Solution: turn LAA on in the mod manager.

Push the button to make the two lines green.
I can’t turn LAA on
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
1) make sure the game isn’t running when you are trying to apply LAA
2) make sure mod manager is running with admin rights.
3) Make sure soulstorm.exe and graphicscongif.exe do not have «read-only» checked.
Right click and select properties.
It should look like this.
4) If it still won’t take. Try restarting the computer, and then try again.
Note that some pirated versions will have issues with this.
Solution: buy the game. it’s frequently on sale for a little under 4€.
I have a bunch of red race mod entries in mod manager and can’t start the mod.
You merged…
Read this.
I have issues with adding more races.
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Secondly: note that there are only six semi-supported races you can add:
- Angry marines
- Praetorians
- Vostroyan Firstborn
- Renegade Guard
- Night Lords
- Space Wolves (for this one, read this)
Thirdly. What does «semi supported mean»?
It means that they can not be attacker in survival (but you can play as them as a defender), cannot be used in last stand, no survival rules (reinforcements etc) will apply to them, they have no titan tier units, they lack updates, they have some bugs and are not balanced for the rest of the mod.
With that out of the way, I’ll quote brother Gambit on how to properly add one of the semi supported races.
One note is that you must install the race mod in question correctly into the soulstorm folder first.

I get a red entry in mod manager when trying to add space wolves to unification
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
The New races module has a syntax error.
Simple fix.
Open the module with notepad.

Click the cursor to the right of the space wold entry. The X here indicates where the text cursor will be.
Press backspace 3 times so that the text cursor rests snuggly against the final «s» in Space_Wolves.
Save. Problem solved.
Issues installing addons (unlimited, FX, redux, gridkey etc)
First FIRST of all.: no addons are updated to 6.9 yet (written 2022-07-29), so move along citizen.
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
By far the most common error here is people not understanding how to install them.
Using the gridkey addon as an example:

The «Unification_Gridkeys.rar» contains the files and folder above.
All of that, goes as is, into the soulstorm folder.
If you got a «Unification_Gridkeys» folder in the soulstorm folder, then open that, cut everything inside and paste directly into the soulstorm folder.
That is it.
MultiPlayer Issues
MP desync issues and not being able to see one another’s games
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
The basic principle for MP is that you need to have matching setups. MP can be very sensitive and even things like making minor changes to a soundtrack can cause issues.
Here’s a list of things to check when experiencing desyncs and not being able to see one another’s games. Note that ALL people trying to play must do this and sync up. And you need to be thorough and pay attention to detail. Many have been the cases in Discord tech-support of people reading this list, swearing they checked it, just for it later to turn out they missed a point. So be thorough.
All those trying to MP need to:
1) Have the LAA option on in the Dawn of War Mod Manager .
2) Have -dev checkbox unchecked in the Mod Manager .
3) Have functional full installations of Unification.
4) Verify your file integrity in steam. 2 of the files found will be LAA. More than that might be the source of your issue. Once the verification is done, re-enable LAA.
5) Not have added any extra races or map mods, or have added the same races or map mods.
6) Have the «high res textures» box unchecked in the Mod Manager settings tab. Unverified, but just to be safe.
7) Be on 6.91 Mod manager should not say «4.68», «5.91», «6.0» or «6.9» in regards to the unification modules displayed.
8) Everybody has to launch the same module (e.g Bugfix, New Races or Unlimited). If launching Unlimited, make sure everyone has the same (the latest) version from moddb or from #announcements.
9) CD copies do not work on Steam. Either use DoWonline or contact SEGA for a steam key.
10) Your Anti-Virus may block one party’s connection (which needs to be fixed in such cases). You may need to whitelist soulstorm.exe.
11) Make sure you have the same version of Mod Manager. The latest of course being preferable. It can be found here: https://github.com/Fragjacker/DoW-Mod-Manager/releases
12) Not to have made any model or RGD modifications within the DXP2 W40k or Engine folders. Or made any changes to the World_Race_Themes.scar file.
13) Sometimes, and for some people, Steam is very uncooperative due to warpstorms. You can if you wish try DoWOnline and see if it works there.
14) Some «desyncs» are actually out-of-memory issues. If someone runs out of RAM during a match, then that can manifest as a «desync» and that player be kicked. See Ram Issues section.
15) Of course, all people involved all need to use Steam (via Mod Manager) or DoWonline. They cannot mix.
16) for desync errors: all involved can try deleting the dxp2 folder in soulstorm folder and then verifying file integrity, forcing it to redownload fresh untampered version of that folder.
Why are some races greyed out and unselectable in multiplayer?
Due to the way Relic made the expansions, you can only play as certain races in multiplayer if you own the previous games and expansions. For example you will need the original Dawn of War to play as Space Marines, Chaos, Eldar or Orks in multiplayer, you will need Winter Assault to play as Imperial Guard and you will need Dark Crusade to play as Necrons or Tau.
If you are on Steam, simply having the keys for these games should allow you play as the races for them, otherwise you would need to have them installed as well, or at the very least have the CD keys for those games in your Windows registry.
List of misc issues (windowed, shadows, alt-tabbing etc)
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
- The Game can have issues when running in windowed mode. Know issues includes crashing when in game and the mouse disappearing.
- The Game often dislikes alt-tabbing whilst it is loading. it can take a very long time to respond to the alt-tab, and for some people even crash or cause a graphical glitch.
- Shadows can by themselves cause crashing, this is a vanilla bug. If suffering crashes that are not connected to any other issue, try disabling shadows and see if that helps.
ANYTHING concerning a process in which you used the merge button
You done goofed playa. You put salt in your game…
Never use the merge button with unification.
«Not even..?»
No, not even that one.
«But then how..»
Nope. There is another correct way that you have missed. Merging is never the answer, m’kay.
«I thought it was part of the installation process?»
…. bruh …
«I now realize that I shouldn’t do things that installation instructions do not tell me to do.»
Good.
«But, why is the button there then?»
It’s nostalgia and being busy with other things that means the button is still there.
Think of it as a remnant from evolution: long ago it served a purpose, it doesn’t now but it’s still around.
«But I once merged two race mods and that worked.»
Yeah, merging simpler mods might work fine. But this is troubleshooting for unification. W/e stories of glorious past merging successes you have is not relevant here.
«I dunno.. My buddy says..»
Go back to the beginning of this text and reread.
«I dunno.. I merged a race with UA..»
1) UA not relevant here,
2) It didn’t function fully as intended,
3) Go back to the beginning of this text and reread.
«Well.. maybe… But can’t i just the merge function to undo it?»
That’s not optimal, load orders might have been messed with, and entries have def been lost.
«OK. I have now seen the light and repented. Thank you anonymous internet denizen for delivering me to salvation. »
Np. Now we’re getting somewhere.
First step: undo the merging you did. If you are on a later version of mod manager it has created a new module called [we_didn’t_need_to_be_merged]merge. Delete that and launch the proper modules.
If you are on an old version of mod manager. Delete the merged file and run the 5.91 patcher again. And ofc update your mod manager.
If problems persist then proceed to the relevant troubleshooting section, you are now ready to fix any remaining issues.
Terminology
Download:
copying files from a server down to your harddrive.
Analogy: buying bags of groceries from the store and taking them home. Once you arrive home, they are «downloaded»
Install:
Putting all the files you have downloaded into their proper place. Can for programs and games (on a technical level the same as a program) include key registering, but that is not relevant for unification.
Analogy: Once you have the grocery bags home from the download analogy, you now put all the groceries in their proper place. Rinsing fruit, placing things into cupboards and the fridge, opening some packages perhaps. This is «installing».
Extract:
Archives (see below) are extracted using extracting programs like winzip, winrar or 7zip.
If you don’t have an extracting program, 7zip is free and works very well.
https://www.7-zip.org/
File:
You can think of them as sheets of papers with written information on them. Some files like archives contain files and folders that you extract, some files that are called «apps» or «executables», they have the file extension: *.exe
File extension.
All files have an extension. for example «Unification-v5.9.0-Full.1.exe». The .exe is the file extension, telling you what kind of file it is.
NOTE: what icon a file has HAS NO bearing on what kind of file it is. None. zero. That just tells you what program your system associates with that file. I.e what program it thinks should be the default program to open it with. Only file extension tells you what kind of file it is. Not the icon.
Archive:
Archives are a subset of files. They can have file extensions such as .rar or .7z for example. These are extracted, note that if using installers do not extract these yourself, the installer does that for you. This is just explaining the term. Archives contain other files and/or folders.
Folder:
Folders are entities where you can put files and other folders in. For example «Dawn of War soulstorm» is a folder, it contains other folders like «engine» and files like «Unification_New_Races.module»
Vintage: Manual installation of 0.5b3 tyranids (for when the installer cannot run without errors)
— First of: launch the installer with admin rights.
— No worky? Then rule out corruption. Delete the nid installer and try redownloading it.
Still no worky? Do things desc below:
1) If you don’t have 7zip. Then get it. Winrar and winzip cannot do this. https://www.7-zip.org/
2) open 7zip
3) open the 0.5b3 installer.exe with 7zip using «open inside»
4) you should see this:

Click on the archive in the middle (TyranidMod_005b3) Open it using «open inside»
5) You should see this:

Mark all those 4 files and use the extract function.
When prompted: choose the soulstorm folder.
You should now have a functioning installation of the Tyranids.
Back to the main page.
Campaign Issues
Crashes in connection with the Campaign Strongholds
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
The campaign has a number of potential glitches, many of which are actually vanilla bugs and have nothing to do with unification. If you crash sometime between initializing the last victory cutscene and reaching the campaign map again when playing a stronghold. Then here are six cumulative possible solutions to fix that.
Listed in order of least intrusive to most intrusive.
0 Be on latest version: 6.9
1 Have LAA on.
2 Continually mash the esc key when you win.
3 Fuggles2k solution to Mishra:
Step 1 - Play the stronghold mission as you normally would but right before you complete the mission save the game. Watch the cinematic at the end if you wish and let the game crash or simple quit the game after saving.Step 2 - Run the GraphicsConfig.exe file from the local game files and hit the safe mode config option.Step 3 - Run the game, load from the saved point where you are about this complete the mission. Complete the mission and the game should progress past the point where it was crashing and then save the game and exit.Step 4 - Run the GraphicsConfig.exe file again and set your original settings.Step 5 - Run the game and play through untill you reach the next stronghold mission then repeat from Step 1.
4 Disable the EnableCampaignBases option in the campaign configurator if the option is on. Remember to click «save settings».
‘5 Remove the 39 files that are located in the » ...steamappscommonDawn of War SoulstormUnification_BugfixMovies » folder.
6 Create new profile and restart campaign.
Weird Visual Glitch in Campaign
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Can look like this, with variations.
All races, but seemingly especially Dark Eldar can have a strange mashed visual glitch in campaign when selecting them or doing other things in the metamap.
Solutions:
1) make sure you are on latest version: 6.9
2) disable discord overlay.
Crashing after non-stronghold campaign missions completed
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Also make sure LAA is on in the mod manager.
This error may or may not include a fatal scar error message.
Turn off EnableCampaignBases in the campaign configurator, and/or create a new profile.
General Issues
RAM issues (temp folder and dump file errors, 183 errors, sudden crashes)
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Before going deeper into things: due to how DoW handles memory, it can have «hiccups». If you crash, try to start the exact same match again and there is a good chance it will load this time. If it doesn’t it was most likely a genuine out-of-ram crash, in which proceed with the reading. NOTE that this can happen even if you have managed your ram equation, you will know this by it working the second time you load the exact same match.
A relatively common problem that arises is memory related crashes. These may manifest themselves in a few different ways, most commonly crashing with the “TEMP folder — not enough space” or “Unable to create the temporary folder. Error 183”. Sometimes this error may manifest as «freezing» whilst loading the match, but often there is a error message in the background waiting to be have the «ok» button pressed before the actual CTD occurs.
Let’s start with a very basic understanding of DoW:SS. It’s an old 32b game from 2004. Out-of-the-box it’s monothread (meaning it can only use one CPU) and can only utilize 2Gb of RAM. Using LAA (LargeAdressAwareness) on a 64b system the engine will be able to access and utilize up to 4Gb of RAM. On a 32b system LAA only increases the available RAM to 3GB. This means that you need to understand that the bottleneck is not your system, but the engine itself.
All factions in any given match setup are preloaded (including all branching paths) into the RAM when starting a game. The Unification mod gives all vanilla races a visual facelift and add new units if enabled in the game rules. Many of the race mods have great visuals built in from the get-go, and some have extensive rosters. Some also have a lot of shiny fx, or even some old legacy unoptimised fx which will be updated later on. This means that not all race mods take up the same amount of RAM when preloaded. This is also important to understand. Emperor’s children are the most RAM hungry race atm. Dark Angels, Imperial Fists, World Eaters and Inquisition are also heavy ones, and Admech explorators and Chaos Daemons take more ram than their sga’s suggest due to fx.
Some addon’s like FX addon can add an additional small footprint, as can lots of units from game modes like survival or unlimited addon. The latter can have a much bigger footprint than FX addon.
The facts stated above means you cannot expect to play an 8p match on a big map with a bunch of heavy race mods with every setting maxed out. That will crash. Number of units will also impact so game rules with very high pop caps need to be factored in. Even if the match loads and plays well, it might still crash with large pop caps if other factors aren’t compensating. FX can drain RAM quite heavily, so maxed out fx with a bunch of races that preload a lot of flashy fxs might require sacrifices somewhere else. Equation.
You have to manage your RAM in regards to the setup you want to play.
Having understood these basic principles the followings actions below can be taken to minimize memory errors. But before we list those, do note that the mem situation is an equation. For example if you love persistent bodies, you may want to keep those at a higher setting, but in compenstation lower other settings or play smaller games. Test what works for you and determine what’s most important to you. You can probably max all the settings in a 1v1 for example. Also note that the visuals of Unification are good enough to take some lowered graphics settings in big games, especially since most players play those games zoomed out anyway.
Without further ado, this is what you can do to minimize mem crashes.
Tier 0. Everyone needs to do this.
- Use the DoW Mod Manager. If you for some reason don’t have it: get it here: https://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm/downloads/dow-mod-manager-v231
- Activate LAA so that is on (green texts). It’s the “Toggle LAA” button in the mod manager.
- Due to how DoW handles memory, it can have «hiccups». If you crash, try to start the exact same match again and there is a good chance it will load this time. If it doesn’t it was most likely a genuine out-of-ram crash, in which proceed further down the list.
- Be aware of the fact that (once again) due to DoW engine, looking in army painter before playing a game may cause memory issues, the more you look, the higher the risk of issues. Safest option is to restart if you have spent time in army painter.
- Resolution plays a part, lower your resolution if you have high ones. More than 1080p not recommended.
Tier 1. Highly recommended for everyone.
- Make sure the –forcehighpoly setting is off.
- Make sure the “High Res Textures” is off. This setting is found in Mod manager—>Settings—>Video. »
- High Res Textures» determines whether your badges and banners ingame will be high res. This has minimal impact on your visiual enjoyment when turned off, but saves memory. This is the same thing as setting “fullres_teamcolour=0” in your “…Dawn of War Soulstormlocal.ini” file. Fullres_teamcolour=0 means that the High Res Textures is off. If you don’t have this line in your local.ini, then just add it.
- Set “Persistent Bodies” and “persistent scaring” to their lowest settings. This setting is found in Mod manager—>Settings—>Video. These settings should be self-explanatory.
- Get the «Soulstorm_DXVK.zip» from the Unification Discord (pinned in General chat by Fuggles2k). Download it and extract it’s contents in your soulstorm folder.
- If having issues (which you have since you are reading this) set «Shadow details» setting to lowest, i.e «None». This is due to engine glitch that means it can cause crashes by itself, some have more of this than others.
Tier 2. For those still suffering regular crashes.
- Disable the «AI MapDB» game rule. This will slightly decrease the pathing performance of your units. But free up some mem.
- Disable the «Heroes» win condition if using it.
Tier 3. Still issues. Aka are you trying to play 8p games or heavy 6p games?
Remember that not all races take up the same amount of RAM? Those having done the previous steps and are still having problems can try any combination of the four following solutions:
- Play smaller games.
- Use less RAM heavy mod races. Emperor’s Children being the hungriest. But Inquisition: Daemonhunt, World Eaters, Dark Angels and Imperial Fists are also big ones.
- Reduce pop cap if you have raised it.
- Reduce graphics settings and/or screen resolution (yes, that plays a part too). You may not need to tank every setting, start with what’s least important to you.
- Toggle Team color off. This is done by pushing the small 2-coloured oval button next to your chosen race in skirmish, do this for all players in a match to save some RAM. Note that this will disable your ability to choose badges and colour schemes. Vanilla races will use the default campaign standard settings and races with any vanilla race associations (like Space marine race mods) will at least partly use the default campaign standard colour and badge scheme.
Find the balance and solution that works for you.
Missing Races
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Secondly: make sure you are launching «unification new races» and not «unification bugfix»
Thirdly, these are the races currently included in 6.9:
- Adeptus Mechanicus Explorers
- Black Templars
- Blood Angels
- Chaos Daemons
- Dark Angels
- Death Guard
- Death Korps of Krieg
- Ynnari
- Emperor’s Children
- Harlequins
- Imperial Fists
- Inquisition Daemon Hunters
- Legion of the Damned
- Salamanders
- Steel Legion
- Thirteenth Company
- Thousand Sons
- Tyranids
- Witch Hunters
- World Eaters
So if you think you are missing something like ultramarines or custodes, then you are not. They are not out yet.
With that out of the way: if you lack any (or more commonly) all of the races above, then that most likely means you lack the race sga archives. All of these races are localised into single sga archives in the «…Dawn of War SoulstormUnification_Bugfix» folder.
Go to that folder.
This is not how it’s supposed to look.
If it looks like this, then you have the most common error, with a simple fix.
Your «Unification_Race_Mods.7z» archive contains this:

if you feel confused about what this file is, then you haven’t followed the installation instructions properly since this is a file you download when installing (unless using torrent or the google driver full installer), please consult installation instructions to make sure you installed correctly.
Open that archive in for example 7zip and click the «test» button to make sure it isn’t corrupted.
if there are issues, delete the archive and redownload, test again.
Once you have a non-corrupted archive (may never have been corrupted hence the testing) extract it.
Get the content shown above into the bugfix folder, so that it looks like this:
This is how it’s supposed to look
Once it looks like above, the problem is solved.
If you have the reverse situation where you have the stuff from the race archive pic but not the stuff from the first «this is not how it’s supposed to look» pic. Then do this process with the «Unification_Core_Mod.7z» archive instead. (re)apply any patches you have done afterwards.
6.9 worked but it crashed when i patched to latest version
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Second of all. Try launching base game. Yes. Even «if it worked fine yesterday». Dow and steam are fickle, and they can and have spontaneously ceased to function.
If it launches ok proceed to instructions below.
If it doesn’t that’s your issue, you could have more than one issue, but that’s the first you need to fix.
If you’re on steam the first thing to try is to verify file integrity. Reenable LAA afterwards since verifying disables it.
With that out of the way. If base game works, and 6.9 worked but then it suddenly stopped working when you patched.
you got the wrong patch.
no no. you did. yes 6.925 is latest. you still got the wrong one.
6.91+6.925 is for new installations. (click the «read more» button, they are your friends)
repeat: running 6.925 on 6.9 will cause it to crash.
right one is 6.91+6.925.
Right. Still crashes when you used right patch?
That either means base mod is not properly installed, or that patch was not properly applied.
For the latter:
1) Rerun the patcher if using patcher. Sometimes it doesn’t take the first time.
2) Apply it manually
Contents of patch
The .7z contains the above. That right there, as is, goes into soulstorm folder.
I.e those 4 things individually go into soulstorm folder.
Do not create a folder called «Unification-v6.9.1-6.9.25-Combined-Patch».
Do not dump them inside unification_bugfix folder.
I just installed and it crashes when i try to launch.
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Second of all. Try launching base game. Yes. Even «if it worked fine yesterday». Dow and steam are fickle, and they can and have spontaneously ceased to function.
If it launches ok proceed to instructions below.
This is always either a faulty base mod installation or a faulty patching.
Go to your soulstorm folder. Go to «unification_bugfix» folder. open it.

Does it look like that?
If yes: first place to look at is at the patching.
if no: most common things that go wrong are
1) you didn’t download both «Unification_Core_Mod.7z» and «Unification_Race_Mods.7z» archives, you need both.
2) one or both of those archives have (1), (2) in their file name. Installer will only read the one with exact correct name. Delete your unification_bugfix folder in soulstorm, rename the archives to correct name and then reinstall. Note if you did manual this will not affect anything.
3) you didn’t get and use the 6.9 installer, instead thinking that the 6.925 *patcher* is all you needed. As per instructions: use installer to install base mod, and then use patcher afterwards. Solution: delete your unification_bugfix folder in soulstorm, get the *installer* and install using that. Or delete said folder and do manual installation. Either way works.
4) you actually did get all the things and use them correctly, but there is corruption in your download. Very common for opera browser users for some reason.
Check your files using their files size, test function in extractors like 7zip (the «test» button in the top row of button tests archives) and/or MD5 hash.
Correct sizes and Hashes are:
Part 1: Installer, size 60.24mb (63,167,954 bytes) MD5 Hash d15d81dce47afd0fe1a343f16a756f5e
Part 2: Core_files, size 6.03gb (6,475,936,928 bytes) MD5 Hash 27a9beea5d500aa82a06e1fa2eebfb13
Part 3: Race_mods, size 8.12gb (8,714,732,442 bytes) MD5 Hash af79072a9cef5bc2c628b507e1f5a091
Part 4 Music Pack, size 1.01gb (1,080,311,099 bytes) MD5 Hash 0a40da54defecdffe6dd496b3fe5a11c
If it’s corrupted. Delete your unification_bugfix folder in soulstorm, delete the files you use to install (i.e «Unification_Core_Mod.7z» etc), redownload, and check again. Install when it’s right.
5) Does your unification_bugfix folder look like this?

Then see this: missing races.
None of these 5 common things? (do actually check), ask in tech-support on the discord.
Problems downloading the mod
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Secondly: download is not install. Don’t confuse these terms. If you are unclear: here.
That out of the way:
1) try mirrors, when clicking download you get the option to click both the archive name to download now, and a mirror button to get a list of different mirrors
2) no luck?
Try the google drive versions for the two archives: «Unification_Race_Mods.7z» and «Unification_Core_Mod.7z»
[insert any 6.9 links here]
Note that these have a limit per day of how many times people can download them.
3) still no luck? try another browser
and ofc moddb can be having temporary issues in general, in which case try again later.
Army Painter Questions
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
«X unit is missing from army painter»
Army painter can only show a max of 31 units/buildings. hardcoded.
«It crashed when i look at unit x»
Vast majority of cases this is a ram crash due to LAA being off.
Solution: turn LAA on in the mod manager.

Push the button to make the two lines green.
I can’t turn LAA on
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
1) make sure the game isn’t running when you are trying to apply LAA
2) make sure mod manager is running with admin rights.
3) Make sure soulstorm.exe and graphicscongif.exe do not have «read-only» checked.
Right click and select properties.
It should look like this.
4) If it still won’t take. Try restarting the computer, and then try again.
Note that some pirated versions will have issues with this.
Solution: buy the game. it’s frequently on sale for a little under 4€.
I have a bunch of red race mod entries in mod manager and can’t start the mod.
You merged…
Read this.
I have issues with adding more races.
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
Secondly: note that there are only six semi-supported races you can add:
- Angry marines
- Praetorians
- Vostroyan Firstborn
- Renegade Guard
- Night Lords
- Space Wolves (for this one, read this)
Thirdly. What does «semi supported mean»?
It means that they can not be attacker in survival (but you can play as them as a defender), cannot be used in last stand, no survival rules (reinforcements etc) will apply to them, they have no titan tier units, they lack updates, they have some bugs and are not balanced for the rest of the mod.
With that out of the way, I’ll quote brother Gambit on how to properly add one of the semi supported races.
One note is that you must install the race mod in question correctly into the soulstorm folder first.

I get a red entry in mod manager when trying to add space wolves to unification
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
The New races module has a syntax error.
Simple fix.
Open the module with notepad.

Click the cursor to the right of the space wold entry. The X here indicates where the text cursor will be.
Press backspace 3 times so that the text cursor rests snuggly against the final «s» in Space_Wolves.
Save. Problem solved.
Issues installing addons (unlimited, FX, redux, gridkey etc)
First FIRST of all.: no addons are updated to 6.9 yet (written 2022-07-29), so move along citizen.
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
By far the most common error here is people not understanding how to install them.
Using the gridkey addon as an example:

The «Unification_Gridkeys.rar» contains the files and folder above.
All of that, goes as is, into the soulstorm folder.
If you got a «Unification_Gridkeys» folder in the soulstorm folder, then open that, cut everything inside and paste directly into the soulstorm folder.
That is it.
MultiPlayer Issues
MP desync issues and not being able to see one another’s games
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
The basic principle for MP is that you need to have matching setups. MP can be very sensitive and even things like making minor changes to a soundtrack can cause issues.
Here’s a list of things to check when experiencing desyncs and not being able to see one another’s games. Note that ALL people trying to play must do this and sync up. And you need to be thorough and pay attention to detail. Many have been the cases in Discord tech-support of people reading this list, swearing they checked it, just for it later to turn out they missed a point. So be thorough.
All those trying to MP need to:
1) Have the LAA option on in the Dawn of War Mod Manager .
2) Have -dev checkbox unchecked in the Mod Manager .
3) Have functional full installations of Unification.
4) Verify your file integrity in steam. 2 of the files found will be LAA. More than that might be the source of your issue. Once the verification is done, re-enable LAA.
5) Not have added any extra races or map mods, or have added the same races or map mods.
6) Have the «high res textures» box unchecked in the Mod Manager settings tab. Unverified, but just to be safe.
7) Be on 6.91 Mod manager should not say «4.68», «5.91», «6.0» or «6.9» in regards to the unification modules displayed.
8) Everybody has to launch the same module (e.g Bugfix, New Races or Unlimited). If launching Unlimited, make sure everyone has the same (the latest) version from moddb or from #announcements.
9) CD copies do not work on Steam. Either use DoWonline or contact SEGA for a steam key.
10) Your Anti-Virus may block one party’s connection (which needs to be fixed in such cases). You may need to whitelist soulstorm.exe.
11) Make sure you have the same version of Mod Manager. The latest of course being preferable. It can be found here: https://github.com/Fragjacker/DoW-Mod-Manager/releases
12) Not to have made any model or RGD modifications within the DXP2 W40k or Engine folders. Or made any changes to the World_Race_Themes.scar file.
13) Sometimes, and for some people, Steam is very uncooperative due to warpstorms. You can if you wish try DoWOnline and see if it works there.
14) Some «desyncs» are actually out-of-memory issues. If someone runs out of RAM during a match, then that can manifest as a «desync» and that player be kicked. See Ram Issues section.
15) Of course, all people involved all need to use Steam (via Mod Manager) or DoWonline. They cannot mix.
16) for desync errors: all involved can try deleting the dxp2 folder in soulstorm folder and then verifying file integrity, forcing it to redownload fresh untampered version of that folder.
Why are some races greyed out and unselectable in multiplayer?
Due to the way Relic made the expansions, you can only play as certain races in multiplayer if you own the previous games and expansions. For example you will need the original Dawn of War to play as Space Marines, Chaos, Eldar or Orks in multiplayer, you will need Winter Assault to play as Imperial Guard and you will need Dark Crusade to play as Necrons or Tau.
If you are on Steam, simply having the keys for these games should allow you play as the races for them, otherwise you would need to have them installed as well, or at the very least have the CD keys for those games in your Windows registry.
List of misc issues (windowed, shadows, alt-tabbing etc)
First of all. Did you merge? (i.e did you press the «merge» button)?
If so. Read this first.
- The Game can have issues when running in windowed mode. Know issues includes crashing when in game and the mouse disappearing.
- The Game often dislikes alt-tabbing whilst it is loading. it can take a very long time to respond to the alt-tab, and for some people even crash or cause a graphical glitch.
- Shadows can by themselves cause crashing, this is a vanilla bug. If suffering crashes that are not connected to any other issue, try disabling shadows and see if that helps.
ANYTHING concerning a process in which you used the merge button
You done goofed playa. You put salt in your game…
Never use the merge button with unification.
«Not even..?»
No, not even that one.
«But then how..»
Nope. There is another correct way that you have missed. Merging is never the answer, m’kay.
«I thought it was part of the installation process?»
…. bruh …
«I now realize that I shouldn’t do things that installation instructions do not tell me to do.»
Good.
«But, why is the button there then?»
It’s nostalgia and being busy with other things that means the button is still there.
Think of it as a remnant from evolution: long ago it served a purpose, it doesn’t now but it’s still around.
«But I once merged two race mods and that worked.»
Yeah, merging simpler mods might work fine. But this is troubleshooting for unification. W/e stories of glorious past merging successes you have is not relevant here.
«I dunno.. My buddy says..»
Go back to the beginning of this text and reread.
«I dunno.. I merged a race with UA..»
1) UA not relevant here,
2) It didn’t function fully as intended,
3) Go back to the beginning of this text and reread.
«Well.. maybe… But can’t i just the merge function to undo it?»
That’s not optimal, load orders might have been messed with, and entries have def been lost.
«OK. I have now seen the light and repented. Thank you anonymous internet denizen for delivering me to salvation. »
Np. Now we’re getting somewhere.
First step: undo the merging you did. If you are on a later version of mod manager it has created a new module called [we_didn’t_need_to_be_merged]merge. Delete that and launch the proper modules.
If you are on an old version of mod manager. Delete the merged file and run the 5.91 patcher again. And ofc update your mod manager.
If problems persist then proceed to the relevant troubleshooting section, you are now ready to fix any remaining issues.
Terminology
Download:
copying files from a server down to your harddrive.
Analogy: buying bags of groceries from the store and taking them home. Once you arrive home, they are «downloaded»
Install:
Putting all the files you have downloaded into their proper place. Can for programs and games (on a technical level the same as a program) include key registering, but that is not relevant for unification.
Analogy: Once you have the grocery bags home from the download analogy, you now put all the groceries in their proper place. Rinsing fruit, placing things into cupboards and the fridge, opening some packages perhaps. This is «installing».
Extract:
Archives (see below) are extracted using extracting programs like winzip, winrar or 7zip.
If you don’t have an extracting program, 7zip is free and works very well.
https://www.7-zip.org/
File:
You can think of them as sheets of papers with written information on them. Some files like archives contain files and folders that you extract, some files that are called «apps» or «executables», they have the file extension: *.exe
File extension.
All files have an extension. for example «Unification-v5.9.0-Full.1.exe». The .exe is the file extension, telling you what kind of file it is.
NOTE: what icon a file has HAS NO bearing on what kind of file it is. None. zero. That just tells you what program your system associates with that file. I.e what program it thinks should be the default program to open it with. Only file extension tells you what kind of file it is. Not the icon.
Archive:
Archives are a subset of files. They can have file extensions such as .rar or .7z for example. These are extracted, note that if using installers do not extract these yourself, the installer does that for you. This is just explaining the term. Archives contain other files and/or folders.
Folder:
Folders are entities where you can put files and other folders in. For example «Dawn of War soulstorm» is a folder, it contains other folders like «engine» and files like «Unification_New_Races.module»
Vintage: Manual installation of 0.5b3 tyranids (for when the installer cannot run without errors)
— First of: launch the installer with admin rights.
— No worky? Then rule out corruption. Delete the nid installer and try redownloading it.
Still no worky? Do things desc below:
1) If you don’t have 7zip. Then get it. Winrar and winzip cannot do this. https://www.7-zip.org/
2) open 7zip
3) open the 0.5b3 installer.exe with 7zip using «open inside»
4) you should see this:

Click on the archive in the middle (TyranidMod_005b3) Open it using «open inside»
5) You should see this:

Mark all those 4 files and use the extract function.
When prompted: choose the soulstorm folder.
You should now have a functioning installation of the Tyranids.