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Hello, I’m currently running both the old and new Final Cut Pro applications on my MacBook Pro. The new, Final Cut Pro X, was just recently installed. Every first time that I launch the app after my computer is booted, AuvalTool icons appear in the dock momentarily. After that, if I were to quit and launch the app, they don’t show up. However, if I were to restart my computer, and relaunch the app, then they show up again. So far as I know, they shouldn’t be doing this, as they’re only supposed to show up when FCP X needs to validate new Audio plugin. The strangest part is that I haven’t even installed a single plugin, but it does this every time the app is launched for the first time after booting up. If anyone else has this issue, please tell me. Is it normal? If not, how can I fix it? Thanks, |
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This is not normal. If the problem persists delete the following cache file: ~/Library/Cahes/com.apple.audiounits.cache Quit FCPX, put the cache file to the trash (don’t empty the Trash yet), then relaunch FCPX. Normally you will see the AuvalTool appear once again, but then never again until you add a new Audio plugin of you update an existing one. If everything works well you can empty the trash. Like dgwvideo says there is a specific installation method recommended by Apple, but FCPX and FCP also work perfectly together on the same drive without partitioning. |
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Unfortunately, I just tried it, and it did nothing. Any other ideas? |
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I have solved the problem. It would seem that it was ESET Cyber Security causing the problem, as it erased the cache files at startup. |
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Here’s two long standing rules for video editing, any NLE, any OS. Then that stuff off when you need to edit. And if ESET is trashing cache files, you need to get that garbage off your Mac, contact them and let them know it’s doing stuff that is dangerous to your system stability. It’s like that MacCleaner crap, I know half a dozen people who bought it and it left them with systems so trashed nothing was recoverable, and the developer never lifted a finger to help, refused refunds. I hate that anti-virus crap. If you feel you really need it, get a long time known name brand. |
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I agree 100% with NOT USING the anti-virus software. Never used it and never will on my Mac. I make sure (although it would be a headache) that I can always be in a position to completely restore my mac if a virus completely took over, but in 8 or 9 years using a mac I never had the problem. I do, however, use Time Machine (and so far without any problems affecting FCPX)…but I know BenB has a different opinion on this. Creating history….one edit at a time ! |
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It’s because TimeMachine eats up a lot of CPU time and drive bandwidth and RAM that I’d rather have available for doing my editing. Remember that it monitors changes at all times. Not to mention the many users that have had problems running it at the same time as FCP. That’s all. |
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Thanks, Benb. I didn’t realize it did continual monitoring. I thought it just saved snapshots every hour. But I will turn it off at my next editing session and see if there’s some improvement. Every little speed boost helps! Creating history….one edit at a time ! |
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It has a deamon or two running in the background. |
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I completely uninstalled Eset. As for Time Machine, I don’t have it set to back up regularly, automatically anyways. I always do it manually, when I’m not running anything. |
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Jul 5, 2012 8:55 AM in response to angelruiz85
You might have to re-install OS X, if you are not able to extract it from the packages. How did you accidentally delete a system file?
Jul 20, 2012 11:33 AM in response to angelruiz85
hey there i done this too but luckily i have another mac with lion so i copied it from there to my other computer here is the link to download it i had to zip it in order to keep it the exec kind:
http://www.mediafire.com/download.php?966iju00do9vck7
now to put the auvaltool back in its place follow this first, this is to find the hidden folder:
http://www.mikesel.info/show-hidden-files-mac-os-x-10-7-lion/
now once done you will want to go onto the finder to macintosh hd and find the usr click it then click bin open the zip and drag it in it worked for me and it should you too !
cheers,
Ollie
Mar 10, 2015 8:34 AM in response to oliver49
Hello Ollie, this line was a little confusing.
«now once done you will want to go onto the finder to macintosh hd and find the usr click it then click bin open the zip and drag it in it worked for me and it should you too !»
Where exactly am I dragging this file into? I’m running Yosemite 10.10.2, Logic Pro and X
Mar 10, 2015 8:41 AM in response to coolrunnings
Note:
The version of auvaltool provided with an earlier OS X version, may not be compatible with the version included with Yosemite because of changes made in Yosemite and in fact could cause all kinds of issues if used with Yosemite… that could easily be hard to track down and in trying to troubleshoot those, you could end up wasting more time than it would take to do things properly in the first place.
I would recommend, to prevent such possible issues… you simply start again from scratch and install a fresh copy of Yosemite and LP… and not try the method suggested above….
Also, for what it is worth…. supplying a copy of an OS X file to another person via a link to a remote storage system….is actually illegal…. and is against the OS X/Apple’s T&C/Agreement/License….
I ran into the very same issue:

So I digged a little deeper and I found the reasons for it:
-
auvaltoolexecutable can’t be found / or is not reachable to Xcode for execution (maybe security considerations) -
the schema is configured to debug
auvaltoolbut it doesn’t contain the correct debug symbols! -
the build step to build the AU in XCode is set up with dummy data to call
auvaltool. -
Option A: Disable the «Run» task in Xcode and run
auvalin a terminal on your own like this with the correct arguments that match your plugin id’s: auval -v aufx $PLUG_UNIQUE_ID $PLUG_MFR_ID, i.e.:auval -v aufx Lapa AHVI


- Option B: Fix the schema config in Xcode like this:
-
Open a terminal and run:
cp /usr/bin/auval /Applications/auval. This will copy the binary ofauval(auvaltool is only a symbolic link) — and place it into a place your user can reach without any security limitation. -
We gonna fix the schema config:
-
Take a look into your
resource.h. Note the values ofPLUG_UNIQUE_IDandPLUG_MFR_ID:

- Then select the build target in the menu:

- Go to: «Edit Scheme…»:

-
Select «Run» and:
-
Disable the «Debug executable toggle»

- Click on the combobox that says «auvaltool»-> Select: «Other…» and select the «auval» executable you just copied to /Applications

- Now select «Run» -> Switch to «Arguments» tab:

- Instead of
-v aufx Ipef Acme, which is dummy data and totally wrong, put-v aufx $PLUG_UNIQUE_ID $PLUG_MFR_ID, i.e.:-v aufx Lapa AHVI
=> FINALLY, run the task again, and…

IT WORKS!
@olilarkin Maybe we can improve the duplicate.py by adding two more arguments to specify set the PLUG_UNIQUE_ID and PLUG_MFR_ID and replace them automatically in resource.h and the Xcode schema config. Maybe I could take a look at it and pull request. Because: If new users start using this project they even might think it doesn’t work «at all» when the first thing that happens after clicking «Build» is an «Internal error» :))
I ran into the very same issue:

So I digged a little deeper and I found the reasons for it:
-
auvaltoolexecutable can’t be found / or is not reachable to Xcode for execution (maybe security considerations) -
the schema is configured to debug
auvaltoolbut it doesn’t contain the correct debug symbols! -
the build step to build the AU in XCode is set up with dummy data to call
auvaltool. -
Option A: Disable the «Run» task in Xcode and run
auvalin a terminal on your own like this with the correct arguments that match your plugin id’s: auval -v aufx $PLUG_UNIQUE_ID $PLUG_MFR_ID, i.e.:auval -v aufx Lapa AHVI


- Option B: Fix the schema config in Xcode like this:
-
Open a terminal and run:
cp /usr/bin/auval /Applications/auval. This will copy the binary ofauval(auvaltool is only a symbolic link) — and place it into a place your user can reach without any security limitation. -
We gonna fix the schema config:
-
Take a look into your
resource.h. Note the values ofPLUG_UNIQUE_IDandPLUG_MFR_ID:

- Then select the build target in the menu:

- Go to: «Edit Scheme…»:

-
Select «Run» and:
-
Disable the «Debug executable toggle»

- Click on the combobox that says «auvaltool»-> Select: «Other…» and select the «auval» executable you just copied to /Applications

- Now select «Run» -> Switch to «Arguments» tab:

- Instead of
-v aufx Ipef Acme, which is dummy data and totally wrong, put-v aufx $PLUG_UNIQUE_ID $PLUG_MFR_ID, i.e.:-v aufx Lapa AHVI
=> FINALLY, run the task again, and…

IT WORKS!
@olilarkin Maybe we can improve the duplicate.py by adding two more arguments to specify set the PLUG_UNIQUE_ID and PLUG_MFR_ID and replace them automatically in resource.h and the Xcode schema config. Maybe I could take a look at it and pull request. Because: If new users start using this project they even might think it doesn’t work «at all» when the first thing that happens after clicking «Build» is an «Internal error» :))
I found another workaround which is still not pretty, but less invasive. I implemented a small python-http server which expects the auval arguments as url-get parameters.
If this python-server now is started using a non-ssh session, it is possible to validate all plugins using the http-get call. Below is the code for the small server.
from http.server import HTTPServer, BaseHTTPRequestHandler
import subprocess
from urllib.parse import urlparse, parse_qs
import traceback
def run_auval(params):
arguments = ["auval", "-v", params["type"], params["subtype"], params["manufactor"]]
print("Running AUVal: {}".format(arguments))
process_return = subprocess.run(arguments, capture_output=True)
return process_return.stdout + process_return.stderr, process_return.returncode
class SimpleHTTPRequestHandler(BaseHTTPRequestHandler):
def do_GET(self):
raw_params = parse_qs(urlparse(self.path).query)
params = {}
for key, value in raw_params.items():
params[key] = value[0]
try:
output, return_code = run_auval(params)
except:
self.send_response(500)
self.end_headers()
self.wfile.write(str.encode(traceback.format_exc()))
return
self.send_response(200)
self.end_headers()
self.wfile.write(output)
if __name__ == "__main__":
httpd = HTTPServer(("0.0.0.0", 8000), SimpleHTTPRequestHandler)
httpd.serve_forever()
You can then use wget or an equivalent from an SSH session to get the result of au validation.
With the server running, output goes to auval_log.txt where you can search for FAILURE or SUCCESS:
wget "http://localhost:8000?type=aufx&subtype=Abcd&manufactor=Dlby" -O auval_log.txt
This is equivalent to running
auval -v aufx Abcd Dlby
but without the SSH issues
I found another workaround which is still not pretty, but less invasive. I implemented a small python-http server which expects the auval arguments as url-get parameters.
If this python-server now is started using a non-ssh session, it is possible to validate all plugins using the http-get call. Below is the code for the small server.
from http.server import HTTPServer, BaseHTTPRequestHandler
import subprocess
from urllib.parse import urlparse, parse_qs
import traceback
def run_auval(params):
arguments = ["auval", "-v", params["type"], params["subtype"], params["manufactor"]]
print("Running AUVal: {}".format(arguments))
process_return = subprocess.run(arguments, capture_output=True)
return process_return.stdout + process_return.stderr, process_return.returncode
class SimpleHTTPRequestHandler(BaseHTTPRequestHandler):
def do_GET(self):
raw_params = parse_qs(urlparse(self.path).query)
params = {}
for key, value in raw_params.items():
params[key] = value[0]
try:
output, return_code = run_auval(params)
except:
self.send_response(500)
self.end_headers()
self.wfile.write(str.encode(traceback.format_exc()))
return
self.send_response(200)
self.end_headers()
self.wfile.write(output)
if __name__ == "__main__":
httpd = HTTPServer(("0.0.0.0", 8000), SimpleHTTPRequestHandler)
httpd.serve_forever()
You can then use wget or an equivalent from an SSH session to get the result of au validation.
With the server running, output goes to auval_log.txt where you can search for FAILURE or SUCCESS:
wget "http://localhost:8000?type=aufx&subtype=Abcd&manufactor=Dlby" -O auval_log.txt
This is equivalent to running
auval -v aufx Abcd Dlby
but without the SSH issues
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Since I upgraded to Lion, the auvaltool tool is crashing with some of my 32 bit plugins. They actually still work, but there are listed in the plugins menu in an «incompatible» category.
Has anyone experienced this problem?
I am using the latest version of Logic in 32 bit mode.
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Which plug-ins and versions?
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The following plugins have crashed the au validation:
Altiverb 6.3.7
Melodyne Plugin 1.04
Melodyne Bridge 3.2
PSP 608 Multidelay 1.1.2′
I somehow have the impression the auvaltool is corrupted, but I’m not sure. Again, these plugins do work, even though they say «failed» or «crashed» validation in the AU manager.
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The following plugins have crashed the au validation:
Altiverb 6.3.7
Melodyne Plugin 1.04
Melodyne Bridge 3.2
PSP 608 Multidelay 1.1.2′
I somehow have the impression the auvaltool is corrupted, but I’m not sure. Again, these plugins do work, even though they say «failed» or «crashed» validation in the AU manager.
I have the latest version of Melodyne (1.30) and that validates perfectly in Lion.
I can not comment on the others.
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Thanks for your feedback. I think what all of these plugins have in common (except PSP) is they are the latest versions of software that has since been revisioned or in the case of Altiverb, is about to be upgraded.
It is just strange, because there are no error messages from Ableton Live or Digital Performer or Final Cut Pro, etc., just Logic. So it seems the auvaltool is the problem, because again the plugins do work.
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- 3 months later…
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Hi, I have a similar problem.
I recently upgraded to Lion, and now one my my plug ins also dont work. I am using Logic Pro 8.
For me it crashes when loading the PLAY plug in (with east/west Symphonic Orchestra).
The AU manager says, crashed during validation.
I have tried in both 32bit and 64 bit.
Anyone help please? This is a fairly vital piece of kit for me!
Thanks
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- 2 months later…
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I am getting the same problem as aidenfry. Any solutions found yet? can people update this tread please..?
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I am getting the same problem as aidenfry. Any solutions found yet? can people update this tread please..?
Please add your Logic version and system info to your signature: Forum Rules — please READ THIS before posting (#5)
And add what version of Play you are using to your post.
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That probably doesn’t help, because auval is part of Mac OS X, not Logic. Logic Pro is just calling auval to — duh — validate AudioUnits. You can therefore receive a new version auval with any Mac OS X update.
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That probably doesn’t help, because auval is part of Mac OS X, not Logic. Logic Pro is just calling auval to — duh — validate AudioUnits. You can therefore receive a new version auval with any Mac OS X update.
Of course that information helps.
He is having problems with Logic 8 and Play.
System info means OS, Computer…
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I was having the issue after upgrading to L9.1.7 as documented here: viewtopic.php?f=1&t=82495
Unchecking the offending auto mapped plug-ins in the Audio Units Manager stopped the crashing and rescanning process with each start up.
It’s not uncommon for one DAW to be cranky with some plug-ins while another DAW does not.
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#1
Uh………. why does this happen lol
Running 10.2.2.. this only happened since I updated to the El Capitan GM though, so that may be the issue(?). Currently doing a Time Machine backup so I can install the 10.11.1 update… maybe that’ll fix some of the silly stuff like that although I don’t see how because its seems like its literally… the app.
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#2
Uh………. why does this happen lol
Running 10.2.2.. this only happened since I updated to the El Capitan GM though, so that may be the issue(?). Currently doing a Time Machine backup so I can install the 10.11.1 update… maybe that’ll fix some of the silly stuff like that although I don’t see how because its seems like its literally… the app.
I think I’d skip putting the 10.11.1 update on and wait a week for the released version of 10.11, and likely an FCP update with 10.11 compatibility.
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#3
Fair option. I’ve got nothing to lose though, I do regular Time Machine backups so I’m just gonna install it. No biggie. It’s just really weird…
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#4
That does sound like the issue. Apps that actually support El Capitan – including Apple’s – will probably release around El Capitan’s actual release date. You’re using the GM, but it’s still pre-release software, so incompatibility is to be expected.
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#5
I had the same & it also repeatedly crashed EVERY time optical flow or stabilisation was applied. The El Cap 10.11.1 beta update fixes the crashing and other import issues, but the graphical ‘glitches’ have gone (the ‘ IN SEC FR HR MN ‘ text still doesn’t line up though!)
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#6
Thanks, guys, for the insight. FCP actually runs a bit smoother in 10.11.1. Can’t wait until the actual release!
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#7
Spoke too soon — crashing again everytime stabilisation is applied — oh well!
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#8
So stabilisation causes crashes
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#9
Thanks, guys, for the insight. FCP actually runs a bit smoother in 10.11.1. Can’t wait until the actual release!
Yeah runs pretty smooth for me. Better than Yosemite.
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#10
Installed the 10.11 Final earlier today, still having that graphical glitch in FCPX! I’m over it. Gonna start using Premiere and AE, lol. Wish me luck…
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#12
Installed the 10.11 Final earlier today, still having that graphical glitch in FCPX! I’m over it. Gonna start using Premiere and AE, lol. Wish me luck…
Smart guy! FCPX is for amateurs, silly gooses!
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#13
Is only this app impacted as far as you folks know?
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#14
Is only this app impacted as far as you folks know?
Rather as far as I’m concerned, it’s the only app giving me such a weird graphical glitch.
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#15
Installed the 10.11 Final earlier today, still having that graphical glitch in FCPX! I’m over it. Gonna start using Premiere and AE, lol. Wish me luck…
good luck indeed
blogs.adobe.com said:
We are aware of some issues users of Premiere Pro may experience after upgrading to the latest version of Mac OS X, (‘El Capitan’), OS X 10.11. We are working hard to resolve these issues in an forthcoming release but currently recommend users remain on OS X 10.10.x.
http://blogs.adobe.com/premierepro/2015/10/premiere-pro-cc-and-mac-os-x-10-11-el-capitan.html
i’m not 100% sure if premiere is the software to go to if one wants to avoid bugs.
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#16
Hi guys! Didn’t listen to you and updated to el Capitan. I too get the graphical glitch in fcpx but everything else looks ok at the moment. Is there anything to do to fix this? Or do i have to wait for an update? Also, do the people experience this have a non retina mac? Or is it the same with all the resolutions?
Also when i launch fcpx multiple icons appear on the dock next to the fcpx one. is that normal? they are like a command prompt window. FCPX use to do that back when I was on snow leopard but I haven’t seen this behavior for a long time now.
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#18
Hi guys! Didn’t listen to you and updated to el Capitan. I too get the graphical glitch in fcpx but everything else looks ok at the moment. Is there anything to do to fix this? Or do i have to wait for an update? Also, do the people experience this have a non retina mac? Or is it the same with all the resolutions?
Also when i launch fcpx multiple icons appear on the dock next to the fcpx one. is that normal? they are like a command prompt window. FCPX use to do that back when I was on snow leopard but I haven’t seen this behavior for a long time now.
Glad I’m not the only one, lol. Funny how the graphical thing is the only issue now with FCPX. Btw I’m on a non-retina MBP, so there’s your answer to that haha
As far as the icon thing, that’s Final Cut running auvaltool to make sure your audio unit plugins (probably some you have for GarageBand, or Logic) are working ok. It tests every single plugin. Logic does it, GarageBand does it, as well as other and other DAWs that work with audio units… I’m in passé with my music production but I have 400+ third-party plugins that I use in Logic, most of which are instruments and stuff Final Cut hasn’t in the past or never ever will recognize… so fortunately only a fraction of them will work. I will say though that before El Capitan, loading up FCPX took about half as long as it does now. The difference is negligible, but still… lol. Can’t wait for an update to squash the graphical bug.
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#19
Dude… It’s a new operating system.. All programs will not work right for a little while.. Don’t get into a NLE program fight bashing adobe, cause you’re gonna loose..
Why do the Adobe fundamentalists feel the need to rock on up to every FCPX thread & bang on about how great PP is? Are you all so insecure about your own choice of NLE, is it some kind of product affirmation thing?
edit: actually thinking about it — I always moan about PP users chiming in on FCPX forums, maybe it’s actually me who’s insecure about my choice of NLE ……… Actually no — FCPX Rocks (when it works!)
Last edited: Oct 7, 2015
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#20
Glad I’m not the only one, lol. Funny how the graphical thing is the only issue now with FCPX. Btw I’m on a non-retina MBP, so there’s your answer to that haha
As far as the icon thing, that’s Final Cut running auvaltool to make sure your audio unit plugins (probably some you have for GarageBand, or Logic) are working ok. It tests every single plugin. Logic does it, GarageBand does it, as well as other and other DAWs that work with audio units… I’m in passé with my music production but I have 400+ third-party plugins that I use in Logic, most of which are instruments and stuff Final Cut hasn’t in the past or never ever will recognize… so fortunately only a fraction of them will work. I will say though that before El Capitan, loading up FCPX took about half as long as it does now. The difference is negligible, but still… lol. Can’t wait for an update to squash the graphical bug.
Great info, thank you very much!!
As for the performance of FCPX I didn’t notice to be inferior than Yosemite. But I want that update soon enough to see what Metal can do. My 15″ mid 2012 cMBP really suffers with the 3D titles FCPX now has. I would like to see an improvement on that!
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#21
Anyone else have an issue with the timeline and pinch to zoom? Any time I pinch (or unpinch) to zoom on the timeline, the UI freezes and I have to force quit FCPX. Only started with El Cap. I also have the graphical glitch, though it seems unrelated.
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#22
Anyone else have an issue with the timeline and pinch to zoom? Any time I pinch (or unpinch) to zoom on the timeline, the UI freezes and I have to force quit FCPX. Only started with El Cap. I also have the graphical glitch, though it seems unrelated.
No pinch to zoom crash for me, but it keeps randomly crashing when I am using the stabilization tool.. It has to do with the OpenCL, as far as I can tell from the crash report. If I remember correctly, Apple took it’s time last year to update FCPX to accumulate the new features of Yosemite, but i hope this year they release an update soon enough, as the glitches are more severe than last year.
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Ifti
macrumors 68040
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#23
I also get that graphical glitch on the timer, but everything else seems to be working normally for me…..
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#24
No pinch to zoom crash for me, but it keeps randomly crashing when I am using the stabilization tool.. It has to do with the OpenCL, as far as I can tell from the crash report. If I remember correctly, Apple took it’s time last year to update FCPX to accumulate the new features of Yosemite, but i hope this year they release an update soon enough, as the glitches are more severe than last year.
A fix has been found for this issue — it seems to occur with NVIDIA cards only. You need to install the latest NVIDIA driver & the analysis crashing is fixed!
More info on the Apple discussion threads here
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#25
A fix has been found for this issue — it seems to occur with NVIDIA cards only. You need to install the latest NVIDIA driver & the analysis crashing is fixed!
More info on the Apple discussion threads here
Yeah, that fixed the bug! Thank you very very much!!
[SOLVED]
TL;DR: FCPX wasn’t opening due to auvaltool
Solution: Delete all your audio plugins.
Final Cut Pro X (FCPX 10.4.8) Not Opening on 2018 MacBook Pro (macOS Catalina 10.15.3)
Whenever I try to open FCPX it gets stuck «Validating Audio Units» and all I see is the exec terminal icon that says auvaltool keep popping up. So I scoured the web to look for solutions but can’t really find anything.
Please send help.
The most promising thing I could find was unrelated to FCPX and they suggested replacing an older auvaltool in /usr/bin however I can’t seem to write in the folder even after disabling SIP with csrutil disable in recovery mode. So I’m not sure what to do.
Resources Followed:
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Replacing Auvaltool https://forum.fractalaudio.com/threads/mac-catalina-help.155311/
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Reset NVRAM https://support.apple.com/en-ca/HT203477
I’m left to think my only option is to downgrade macOS but if anyone has a solution before I have to do that, you’d be a lifesaver thanks in advance! 😀
Edit 1: Forgot to upload the photos to explain what I’m trying to say.
Edit 2: Solved
-______- I dunno what exactly was the issue but it’s because I also have some audio plugins from Fruity Loops. Basically I just went to Library —> Audio —> Plugins and got rid of them all. Well to be specific I just renamed the folder but jeeze that’s dumb
TL;DR: Delete all your audio plugins.
[Library —> Audio —> Plugins ]


